#349 Feebas
General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VII Pokémon games. For Pokémon Sword & Shield data, click here
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Feebas
Japan: Hinbass
ヒンバス
French: Barpau
German: Barschwa
Korean: 빈티나
National: #349
Alola: #189
Melemele: #---
Akala: #090
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Fish Pokémon 2'00"
0.6m
16.3lbs
7.4kg
2555,120
Abilities: Swift Swim - Oblivious - Adaptability (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Hidden Ability (Available):
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
600,000 Points
Erratic
70 1 Speed Point(s)
Likely
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Dragon
Evolutionary Chain
Feebas Level up (Maximum Beauty) Milotic
Trade with Prism Scale
Locations - In-Depth Details
Sun Brooklet HillDetails
Moon Brooklet HillDetails
Ultra Sun Brooklet HillDetails
Ultra Moon Brooklet HillDetails
Trainer Locations  Details
Flavor Text
Sun A tough Pokémon that is perfectly fine even in dirty water. However, due to its ragged, shabby appearance, it isn’t popular.
Moon Although unattractive and unpopular, this Pokémon’s marvelous vitality has made it a subject of research.
Ultra Sun They look ragged, so no one catches them. They look like they’d taste bad, so predators won’t eat them. And their numbers continue to grow.
Ultra Moon Because of its wretched appearance, most people pay it no attention, but there are some who collect Feebas—and Feebas alone!

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash Splash - Normal-type Splash: Other Move -- -- 40 --
The user just flops and splashes around to no effect at all...
15 Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
30 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Dragon Breath Dragon Breath - Dragon-type Dragon Breath: Special Move 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Mud Sport Mud Sport - Ground-type Mud Sport: Other Move -- -- 15 -- Details
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Mist Mist - Ice-type Mist: Other Move -- -- 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Brine Brine - Water-type Brine: Special Move 65 100 10 -- Details
If the target's HP is half or less, this attack will hit with double the power.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 -- Details
The target is attacked with a shock wave generated by the user's gaping mouth.
Captivate Captivate - Normal-type Captivate: Other Move -- 100 20 -- Details
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Dragon PulseDragon Pulse - Dragon-typeDragon Pulse: Special Move8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 100 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Special Move 160 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 200 20 15 20 10 55 80
Max Stats
Hindering Nature
Lv. 50 80 - 127 18 - 60 22 - 64 13 - 55 54 - 96 76 - 118
Lv. 100 150 - 244 31 - 116 40 - 125 22 - 107 103 - 188 148 - 233
Max Stats
Neutral Nature
Lv. 50 80 - 127 20 - 67 25 - 72 15 - 62 60 - 107 85 - 132
Lv. 100 150 - 244 35 - 129 45 - 139 25 - 119 115 - 209 165 - 259
Max Stats
Beneficial Nature
Lv. 50 80 - 127 22 - 73 27 - 79 16 - 68 66 - 117 93 - 145
Lv. 100 150 - 244 38 - 141 49 - 152 27 - 130 126 - 229 181 - 284

<--- Armaldo #348
Armaldo
#350
Milotic
Milotic --->