| Flavor Text | 
|  | Sun | Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle. | 
Moon | Although its name was Type: Null at first, the boy who evolved it into this form gave it the name by which it is now known. | Ultra Sun | This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased. | Ultra Moon | Through the bond it formed with its Trainer, its will was strengthened, and it was able to destroy its control mask. | |  | Sun | It destroyed its own control mask. It has become capable of changing its type by equipping special memories. | 
Moon | Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. | Ultra Sun | Having been awakened successfully, it can change its type and battle—just like a certain Pokémon depicted in legends. | Ultra Moon | Its capacity to change types unleashed, it shines silver due to the energy springing forth from within. | 
| Generation VII Level Up | 
|
				| Evolve | Multi-Attack |  |  | 90 | 100 | 10 | -- | 
				| Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | 
				| — | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| — | Imprison |  |  | -- | -- | 10 | -- | 
				| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
				| — | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
				| — | Poison Fang |  |  | 50 | 100 | 15 | 50 | 
				| The user bites the target with toxic fangs. This may also leave the target badly poisoned. | 
				| — | Fire Fang |  |  | 65 | 95 | 15 | 20 | 
				| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
				| — | Ice Fang |  |  | 65 | 95 | 15 | 20 | 
				| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
				| — | Thunder Fang |  |  | 65 | 95 | 15 | 20 | 
				| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 5 | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| 10 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| The power of this attack move is doubled if it's used on a target that's switching out of battle. | 
				| 15 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 20 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 25 | Crush Claw |  |  | 75 | 95 | 10 | 50 | 
				| The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | 
				| 30 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 35 | X-Scissor |  |  | 80 | 100 | 15 | -- | 
				| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
				| 40 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 45 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | 
				| 50 | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 55 | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| 60 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| 65 | Punishment |  |  | ?? | 100 | 5 | -- | 
				| The more the target has powered up with stat changes, the greater the move's power. | 
				| 70 | Razor Wind |  |  | 80 | 100 | 10 | -- | 
				| In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
				| 75 | Tri Attack |  |  | 80 | 100 | 10 | 20 | 
				| The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | 
				| 80 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
				| 85 | Parting Shot |  |  | -- | 100 | 20 | 100 | 
				| With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | 
| TM & HM Attacks | 
|
| TM01 | Work Up |  |  | -- | -- | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM02 | Dragon Claw |  |  | 80 | 100 | 15 | -- | 
					| The user slashes the target with huge sharp claws. | 
| TM05 | Roar |  |  | -- | -- | 20 | -- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM37 | Sandstorm |  |  | -- | -- | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Flame Charge |  |  | 50 | 100 | 20 | 100 | 
					| Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM51 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM81 | X-Scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TM94 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM95 | Snarl |  |  | 55 | 95 | 15 | 100 | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 200(Phy)/200(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Supersonic Skystrike |  |   | 120(Phy)/140(Spe) | -- | 1 | -- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |  | 100 | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Continental Crush |  |  | 140 | -- | 1 | -- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |   | 160(Phy)/140(Spe) | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare |  |   | 140(Phy)/160(Spe) | -- | 1 | -- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Corkscrew Crash |  |   | 160(Phy)/160(Spe) | -- | 1 | -- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Inferno Overdrive |  |   | 120(Phy)/175(Spe) | -- | 1 | -- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Hydro Vortex |  |  | 175 | -- | 1 | -- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Bloom Doom |  |  | 160 | -- | 1 | -- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Gigavolt Havoc |  |   | 120(Phy)/175(Spe) | -- | 1 | -- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche |  |  | 160 | -- | 1 | -- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer |  |   | 120(Phy)/175(Spe) | -- | 1 | -- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Devastating Drake |  |   | 190(Phy)/195(Spe) | -- | 1 | -- | 
					| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |   | 160(Phy)/100(Spe) | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |