Flavor Text |
 | Sun | Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times. |
Moon | Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams. | Ultra Sun | It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world. | Ultra Moon | Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving. |  | Ultra Sun | This is its form while it is devouring the light of Solgaleo. It pounces on foes and then slashes them with the claws on its four limbs and back. |
Ultra Moon | This is Necrozma’s form while it’s absorbing the power of Solgaleo, making it extremely ferocious and impossible to control. |  | Ultra Sun | Lunala no longer has a will of its own. Now under the control of Necrozma, it continuously expels all of its energy. |
Ultra Moon | This is its form while it’s devouring the light of Lunala. It grasps foes in its giant claws and rips them apart with brute force. |  | Ultra Sun | This is its form when it has absorbed overwhelming light energy. It fires laser beams from all over its body. |
Ultra Moon | The light pouring out from all over its body affects living things and nature, impacting them in various ways. |
Sun/Moon Level Up |
|
— |
Moonlight |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Morning Sun |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
— |
Mirror Shot |
 |
 |
65 |
85 |
10 |
30 |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. |
— |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also raise the user's Attack stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
7 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
13 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
19 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
23 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
31 |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. |
37 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
43 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
47 |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
53 |
Stealth Rock |
 |
 |
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
59 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
67 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater the move's power. |
73 |
Prismatic Laser |
 |
 |
160 |
100 |
10 |
-- |
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
Ultra Sun/Ultra Moon Level Up |
|
— |
Moonlight |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Morning Sun |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
— |
Mirror Shot |
 |
 |
65 |
85 |
10 |
30 |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. |
— |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also raise the user's Attack stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
7 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
13 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
19 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
23 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
31 |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. |
37 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
43 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
47 |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
50 |
Photon Geyser |
 |
 |
100 |
100 |
5 |
-- |
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. |
53 |
Stealth Rock |
 |
 |
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
59 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
67 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater the move's power. |
73 |
Prismatic Laser |
 |
 |
160 |
100 |
10 |
-- |
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
TM & HM Attacks |
|
TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM59 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM67 |
Smart Strike |
 |
 |
70 |
-- |
10 |
-- |
The user stabs the target with a sharp horn. This attack never misses. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM69 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM74 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TM75 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Usable Z Moves |
|
Breakneck Blitz |
 |
 
 
  |
200(Phy)/200(Spe) 200(Phy)/200(Spe) 200(Phy)/200(Spe) |
-- |
1 |
-- |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
 |


 |
140 140 140 |
-- |
1 |
-- |
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Supersonic Skystrike |
 |


 |
120 120 120 |
-- |
1 |
-- |
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Tectonic Rage |
 |
 
 
  |
180(Phy)/175(Spe) 180(Phy)/175(Spe) 180(Phy)/175(Spe) |
-- |
1 |
-- |
|
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Continental Crush |
 |
 
 
  |
180(Phy)/160(Spe) 180(Phy)/160(Spe) 180(Phy)/160(Spe) |
-- |
1 |
-- |
|
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Savage Spin-Out |
 |
 
 
  |
160(Phy)/140(Spe) 160(Phy)/140(Spe) 160(Phy)/140(Spe) |
-- |
1 |
-- |
|
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
 |


  |
140 140 140(Phy)/180(Spe) |
-- |
1 |
-- |
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
 |
 
 
  |
160(Phy)/160(Spe) 180(Phy)/160(Spe) 160(Phy)/160(Spe) |
-- |
1 |
-- |
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Inferno Overdrive |
 |


 |
175 175 175 |
-- |
1 |
-- |
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Bloom Doom |
 |


 |
190 190 190 |
-- |
1 |
-- |
|
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
 |


 |
120 120 120 |
-- |
1 |
-- |
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Shattered Psyche |
 |
 
 
  |
140(Phy)/200(Spe) 140(Phy)/200(Spe) 140(Phy)/200(Spe) |
-- |
1 |
-- |
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Devastating Drake |
 |
 
 
  |
190(Phy)/160(Spe) 190(Phy)/160(Spe) 190(Phy)/160(Spe) |
-- |
1 |
-- |
|
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
 
 
  |
140(Phy)/160(Spe) 140(Phy)/160(Spe) 140(Phy)/160(Spe) |
-- |
1 |
-- |
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Light That Burns the Sky |
 |
 |
200 |
-- |
1 |
-- |
|
This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability. |
Searing Sunraze Smash |
 |
 |
200 |
-- |
1 |
-- |
|
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. |
Menacing Moonraze Maelstrom |
 |
 |
200 |
-- |
1 |
-- |
|
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. |