#800 Necrozma

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex

Picture
Normal Sprite
Necrozma Dusk Mane Dawn Wings
Name Other Names No. Gender Ratio Type
Necrozma
Japan: Necrozma
ネクロズマ
French: Necrozma
German: Necrozma
Korean: 네크로즈마
National: #800
Galar: #Foreign
Isle of Armor: #---
Crown Tundra: #---
Necrozma is Genderless
NormalPsychic-type
Dusk ManePsychic-type Steel-type
Dawn WingsPsychic-type ghost-type
Classification Height Weight Capture Rate Base Egg Steps
Prism Pokémon 7'10" / 12'06" / 13'09"
2.4m / 3.8m / 4.2m
507.1lbs / 1014.1lbs / 771.6lbs
230.0kg / 460.0kg / 350.0kg
25530,720
Abilities: Prism Armor
Prism Armor: Reduces the power of Super Effective moves used against this Pokémon by 25%
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Slow
0 1 Attack Point(s)
2 Sp. Attack Point(s)
Necrozma can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
  Necrozma cannot breed
Evolutionary Chain
Necrozma
Alternate Forms
NecrozmaDusk ManeDawn Wings
NecrozmaDusk ManeDawn Wings
 N-Solarizer#791 Solgaleo
#791 Solgaleo
N-Lunarizer#792 Lunala
#792 Lunala
Necrozma has multiple different forms. Two of its forms require use of the special N Solarizer/Lunarizer items as well as Solgaleo & Lunala

Locations

- In-Depth Details
Sword Transfer through Pokémon HOME or through events
Shield Transfer through Pokémon HOME or through events
Crown Tundra
Sword Dynamax Adventures
Shield Dynamax Adventures
Flavor Text
Necrozma SpriteSwordIt survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
ShieldIt needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
Necrozma SpriteSwordWhen it dominates Solgaleo, it takes on this form. It's a vicious Pokémon, mangling prey with its many claws—including those on its back.
ShieldNecrozma has attached itself to Solgaleo. It siphons away its host's limitless energy, exploiting that energy to fuel a rampage.
Necrozma SpriteSwordNecrozma has subjugated Lunala entirely, forcing the unfortunate Pokémon to emit its light energy for Necrozma to consume.
ShieldWhen Necrozma latches on to Lunala, it becomes vicious, seeing enemies everywhere it looks. It will burn the world with lasers.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Moonlight Moonlight - Fairy-type Moonlight: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Gravity Gravity - Psychic-type Gravity: Other Move -- 101 5 --
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
8 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
16 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
24 Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
32 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
40 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
48 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
56 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
64 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
72 Photon Geyser Photon Geyser - Psychic-type Photon Geyser: Special Move 100 100 5 --
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
80 Autotomize Autotomize - Steel-type Autotomize: Other Move -- 101 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
88 Prismatic Laser Prismatic Laser - Psychic-type Prismatic Laser: Special Move 160 100 10 --
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM54 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM69 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM96 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM97 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM99 Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 15 100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR24 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
TR44 Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR51 Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 20 --
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
TR52 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR60 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TR62 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
TR63 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TR67 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TR70 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TR74 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TR75 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TR76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.
TR97 Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 10 --
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Meteor BeamMeteor Beam - Rock-typeMeteor Beam: Special Move1209010--
NormalDusk Mane NecrozmaDawn Wings Necrozma
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %Form
Sunsteel StrikeSunsteel Strike - Steel-typeSunsteel Strike: Physical Move1001005-- Dusk Mane
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.Fuse Necrozma and Solgaleo
Moongeist BeamMoongeist Beam - Ghost-typeMoongeist Beam: Special Move1001005-- Dawn Wings
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.Fuse Necrozma and Lunala

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Special Move
Special Move
Special Move
130
130
130
101 10 --
NormalDusk ManeDawn Wings
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - Bug-type Physical Move
Physical Move
Physical Move
130
130
130
101 10 --
NormalDusk ManeDawn Wings
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Lightning Max Lightning - Electric-type Special Move
Special Move
Special Move
100
100
100
101 10 --
NormalDusk ManeDawn Wings
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/150(Spe)
150(Phy)/150(Spe)
150(Phy)/150(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move
Physical Move
Physical Move
90
90
90
101 10 --
NormalDusk ManeDawn Wings
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Physical Move
Physical Move
Physical MoveSpecial Move
120
120
120(Phy)/130(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Wyrmwind Max Wyrmwind - Dragon-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/130(Spe)
140(Phy)/130(Spe)
140(Phy)/130(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/150(Spe)
130(Phy)/150(Spe)
130(Phy)/150(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/130(Spe)
130(Phy)/130(Spe)
130(Phy)/130(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
120(Phy)/130(Spe)
120(Phy)/130(Spe)
120(Phy)/130(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
Special Move
140
140
140
101 10 --
NormalDusk ManeDawn Wings
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/130(Spe)
130(Phy)/130(Spe)
130(Phy)/130(Spe)
101 10 --
NormalDusk ManeDawn Wings
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type



101 10 --
NormalDusk ManeDawn Wings
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 97 107 101 127 89 79
Max Stats
Hindering Nature
Lv. 50 157 - 204 100 - 143 95 - 137 118 - 161 84 - 126 75 - 117
Lv. 100 304 - 398 197 - 281 186 - 270 233 - 317 164 - 249 146 - 231
Max Stats
Neutral Nature
Lv. 50 157 - 204 112 - 159 106 - 153 132 - 179 94 - 141 84 - 131
Lv. 100 304 - 398 219 - 313 207 - 301 259 - 353 183 - 277 163 - 257
Max Stats
Beneficial Nature
Lv. 50 157 - 204 123 - 174 116 - 168 145 - 196 103 - 155 92 - 144
Lv. 100 304 - 398 240 - 344 227 - 331 284 - 388 201 - 304 179 - 282

Stats - Dusk Mane Necrozma

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 97 157 127 113 109 77
Max Stats
Hindering Nature
Lv. 50 157 - 204 145 - 188 118 - 161 106 - 148 102 - 144 73 - 116
Lv. 100 304 - 398 287 - 371 233 - 317 207 - 292 200 - 285 143 - 227
Max Stats
Neutral Nature
Lv. 50 157 - 204 162 - 209 132 - 179 118 - 165 114 - 161 82 - 129
Lv. 100 304 - 398 319 - 413 259 - 353 231 - 325 223 - 317 159 - 253
Max Stats
Beneficial Nature
Lv. 50 157 - 204 178 - 229 145 - 196 129 - 181 125 - 177 90 - 141
Lv. 100 304 - 398 350 - 454 284 - 388 254 - 357 245 - 348 174 - 278

Stats - Dawn Wings Necrozma

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 97 113 109 157 127 77
Max Stats
Hindering Nature
Lv. 50 157 - 204 106 - 148 102 - 144 145 - 188 118 - 161 73 - 116
Lv. 100 304 - 398 207 - 292 200 - 285 287 - 371 233 - 317 143 - 227
Max Stats
Neutral Nature
Lv. 50 157 - 204 118 - 165 114 - 161 162 - 209 132 - 179 82 - 129
Lv. 100 304 - 398 231 - 325 223 - 317 319 - 413 259 - 353 159 - 253
Max Stats
Beneficial Nature
Lv. 50 157 - 204 129 - 181 125 - 177 178 - 229 145 - 196 90 - 141
Lv. 100 304 - 398 254 - 357 245 - 348 350 - 454 284 - 388 174 - 278

<--- Guzzlord #799
Guzzlord
#801
Magearna
Magearna --->