Standard Level Up |
|
| — |
Nuzzle |
 |
 |
20 |
100 |
20 |
100 |
| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| — |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| — |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| — |
Sweet Kiss |
 |
 |
-- |
75 |
10 |
-- |
| The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| — |
Play Nice |
 |
 |
-- |
101 |
20 |
-- |
| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| — |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| — |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| — |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
| The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| 4 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| 8 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| 12 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| 16 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
| This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 20 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
| The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| 24 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| 28 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 32 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| 36 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| 40 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| 44 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM002 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| TM003 |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM018 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM019 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM023 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM037 |
Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
| The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| TM043 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM048 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM055 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground on the first turn, then attacks on the next turn. |
| TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM068 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM072 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM096 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM122 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
| The user compels the target to keep using the move it encored for three turns. |
| TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM127 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
| The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM140 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM173 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| TM181 |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| TM192 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| TM205 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| TM211 |
Electroweb |
 |
 |
55 |
95 |
15 |
-- |
| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| TM227 |
Alluring Voice |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| TM229 |
Upper Hand |
 |
 |
65 |
100 |
15 |
-- |
| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
Egg Moves (Details) |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Present |
 |
 |
?? |
90 |
15 |
-- |
Details |
| The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. |
| Fake Out |
 |
 |
40 |
100 |
10 |
100 |
Details |
| This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Charge |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Wish |
 |
 |
-- |
101 |
10 |
-- |
Details |
| One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Details |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Volt Tackle |
 |
 |
120 |
100 |
15 |
10 |
Details |
| The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. | Special Egg Move When Bred W/ Light Ball |