Standard Level Up | 
|
				| — | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| — | 
				Growth | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user's body grows all at once, boosting the Attack and Sp. Atk stats. | 
				| 3 | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 6 | 
				Stun Spore | 
				  | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
				| 9 | 
				Mega Drain | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| 12 | 
				Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| 15 | 
				Magical Leaf | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 18 | 
				Sleep Powder | 
				  | 
				  | 
				-- | 
				75 | 
				15 | 
				-- | 
				| The user scatters a cloud of soporific dust that puts the target to sleep. | 
				| 21 | 
				Giga Drain | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| 24 | 
				Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 27 | 
				After You | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user helps the target and makes it use its move right after the user. | 
				| 30 | 
				Energy Ball | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
				| 33 | 
				Synthesis | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 36 | 
				Sunny Day | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
				| 39 | 
				Entrainment | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | 
				| 42 | 
				Leaf Storm | 
				  | 
				  | 
				130 | 
				90 | 
				5 | 
				-- | 
				| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
Technical Machine Attacks | 
|
| TM002 | 
					Charm | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM020 | 
					Trailblaze | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM033 | 
					Magical Leaf | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM056 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM081 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM111 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM119 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM122 | 
					Encore | 
					  | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM131 | 
					Pollen Puff | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 
| TM159 | 
					Leaf Storm | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					-- | 
					| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM194 | 
					Grassy Glide | 
					  | 
					  | 
					55 | 
					100 | 
					20 | 
					-- | 
					| Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |