#579 Reuniclus

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Reuniclus
Japan: Lanculus
ランクルス
French: Symbios
German: Zytomega
Korean: 란쿨루스
National: #579
Paldea: #---
Kitakami: #---
Blueberry: #150
Male :50%
Female :50%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Multiplying Pokémon 3'03"
1m
44.3lbs
20.1kg
502,560 Steps
20 Cycles
Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability)
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split.
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,059,862 Points
Medium Slow
50 3 Sp. Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Solosis Level DuosionLevel Reuniclus

Locations

Scarlet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
Violet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
The Indigo Disk Scarlet Polar Biome
Fixed: Polar Biome
Tera Raid Battles: 5 Star Raid Battles, 6 Star Raid Battles
Details
Violet Polar Biome
Fixed: Polar Biome
Tera Raid Battles: 5 Star Raid Battles, 6 Star Raid Battles
Details
Terarium Wild Spawn BiomesSnowfield, Ocean, Lake
Flavor Text
Scarlet Their arms are made of a special liquid. They use psychic power to control these arms and crush boulders.
Violet When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 --
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Recover Recover - Normal-type Recover: Other Move -- 101 5 --
The user regenerates its cells, restoring its own HP by up to half its max HP.
Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
12 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
16 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
20 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
24 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
24 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
28 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
35 Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
48 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
56 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
64 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
TM017 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that causes confusion.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 --
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM042 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM067 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is attacked with a fiery punch. This may also leave the target with a burn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM073 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM093 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM104 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply boosting its Defense stat.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM119 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM178 Gravity Gravity - Psychic-type Gravity: Other Move -- 101 5 --
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
TM180 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
TM181 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
TM192 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
TM202 Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
TM203 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM205 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TM217 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TM218 Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 10 --
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
TM228 Psychic Noise Psychic Noise - Psychic-type Psychic Noise: Special Move 75 100 10 100
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
The target is exposed to a sinister ray that causes confusion.
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 20 -- Details
The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30 Details
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 110 65 75 125 85 30
Max Stats
Hindering Nature
Lv. 50 170 - 217 63 - 105 72 - 114 117 - 159 81 - 123 31 - 73
Lv. 100 330 - 424 121 - 206 139 - 224 229 - 314 157 - 242 58 - 143
Max Stats
Neutral Nature
Lv. 50 170 - 217 70 - 117 80 - 127 130 - 177 90 - 137 35 - 82
Lv. 100 330 - 424 135 - 229 155 - 249 255 - 349 175 - 269 65 - 159
Max Stats
Beneficial Nature
Lv. 50 170 - 217 77 - 128 88 - 139 143 - 194 99 - 150 38 - 90
Lv. 100 330 - 424 148 - 251 170 - 273 280 - 383 192 - 295 71 - 174
110
65
75
30
85
125

<--- Duosion #578
Duosion
#580
Ducklett
Ducklett --->