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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Picture | ||
Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability) | |||||
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc. Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split. Hidden Ability: Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,059,862 Points Medium Slow |
50 | 3 Sp. Attack Point(s) | Yes |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||
Locations |
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Scarlet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
Violet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
The Indigo Disk | Scarlet | Polar Biome Fixed: Polar Biome Tera Raid Battles: 5 Star Raid Battles, 6 Star Raid Battles | Details |
Violet | Polar Biome Fixed: Polar Biome Tera Raid Battles: 5 Star Raid Battles, 6 Star Raid Battles | Details | |
Terarium Wild Spawn Biomes | Snowfield, Ocean, Lake |
Flavor Text | ||
Scarlet | Their arms are made of a special liquid. They use psychic power to control these arms and crush boulders. | |
Violet | When Reuniclus shake hands, a network forms between their brains, increasing their psychic power. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Hammer Arm | 100 | 90 | 10 | -- | ||||
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
— | Recover | -- | 101 | 5 | -- | ||||
The user regenerates its cells, restoring its own HP by up to half its max HP. | |||||||||
— | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
— | Endeavor | ?? | 100 | 5 | -- | ||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
12 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||
16 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
20 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
24 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
24 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |||||||||
28 | Ally Switch | -- | 101 | 15 | -- | ||||
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |||||||||
35 | Pain Split | -- | 101 | 20 | -- | ||||
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |||||||||
40 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
48 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
56 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
64 | Wonder Room | -- | 101 | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM002 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM016 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||
TM017 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that causes confusion. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM036 | Rock Tomb | 60 | 95 | 15 | -- | ||||
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||
TM042 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
TM043 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM054 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM067 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with a fiery punch. This may also leave the target with a burn. | |||||||||
TM068 | Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with an electrified punch. This may also leave the target with paralysis. | |||||||||
TM069 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with an icy punch. This may also leave the target frozen. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM073 | Drain Punch | 75 | 100 | 10 | -- | ||||
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |||||||||
TM074 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM086 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM092 | Imprison | -- | 101 | 10 | -- | ||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
TM093 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM104 | Iron Defense | -- | 101 | 15 | -- | ||||
The user hardens its body's surface like iron, sharply boosting its Defense stat. | |||||||||
TM109 | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps the target's held item with its own. | |||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM119 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
TM122 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM138 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM158 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM161 | Trick Room | -- | 101 | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM178 | Gravity | -- | 101 | 5 | -- | ||||
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |||||||||
TM180 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | |||||||||
TM181 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | |||||||||
TM192 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | |||||||||
TM202 | Pain Split | -- | 101 | 20 | -- | ||||
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |||||||||
TM203 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM205 | Endeavor | ?? | 100 | 5 | -- | ||||
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||||||||
TM217 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
TM218 | Expanding Force | 80 | 100 | 10 | -- | ||||
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |||||||||
TM228 | Psychic Noise | 75 | 100 | 10 | 100 | ||||
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The target is exposed to a sinister ray that causes confusion. | ||||||||
Acid Armor | -- | 101 | 20 | -- | Details | |||
The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. | ||||||||
Astonish | 30 | 100 | 15 | 30 | Details | |||
The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 110 | 65 | 75 | 125 | 85 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 170 - 217 | 63 - 105 | 72 - 114 | 117 - 159 | 81 - 123 | 31 - 73 |
Lv. 100 | 330 - 424 | 121 - 206 | 139 - 224 | 229 - 314 | 157 - 242 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 170 - 217 | 70 - 117 | 80 - 127 | 130 - 177 | 90 - 137 | 35 - 82 |
Lv. 100 | 330 - 424 | 135 - 229 | 155 - 249 | 255 - 349 | 175 - 269 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 170 - 217 | 77 - 128 | 88 - 139 | 143 - 194 | 99 - 150 | 38 - 90 |
Lv. 100 | 330 - 424 | 148 - 251 | 170 - 273 | 280 - 383 | 192 - 295 | 71 - 174 |
110
65
75
30
85
125
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