Standard Level Up |
|
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
6 |
Defog |
 |
 |
-- |
101 |
15 |
-- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
9 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
13 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
15 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
19 |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
21 |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
24 |
Aqua Ring |
 |
 |
-- |
101 |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
27 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
30 |
Roost |
 |
 |
-- |
101 |
5 |
-- |
The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
34 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
37 |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
41 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
46 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
Technical Machine Attacks |
|
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM019 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM034 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM040 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM065 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM097 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user flies up into the sky on the first turn, then attacks on the next turn. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM110 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM113 |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM135 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM160 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
TM164 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM205 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM208 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
TM216 |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |