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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Picture | ||
Abilities: Healer - Hydration - Regenerator (Hidden Ability) | |||||
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. Hidden Ability: Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
800,000 Points Fast |
50 | 2 HP Point(s) | Yes |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |
Locations- In-Depth Details |
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Scarlet | North Paldean Sea Tera Raid Battles: 4 Star Raid Battles | Map | |
Violet | North Paldean Sea Tera Raid Battles: 4 Star Raid Battles | Map | |
The Indigo Disk | Scarlet | Canyon Biome, , Coastal Biome, Torchlit Labyrinth Fixed: Coastal Biome | Details |
Violet | Canyon Biome, , Coastal Biome, Torchlit Labyrinth Fixed: Coastal Biome | Details | |
Paldea Wild Spawn Biomes | Ocean | ||
Terarium Wild Spawn Biomes | Riverside |
Flavor Text | ||
Scarlet | It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds. | |
Violet | They float upon the open sea. Many water Pokémon gather in the area around Alomomola. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Play Nice | -- | 101 | 20 | -- | ||||
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
5 | Aqua Ring | -- | 101 | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
9 | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
13 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
13 | Wide Guard | -- | 101 | 10 | -- | ||||
The user and its allies are protected from wide-ranging attacks for one turn. | |||||||||
21 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
25 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
29 | Healing Wish | -- | 101 | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
33 | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water that changes the target's type to Water. | |||||||||
37 | Wish | -- | 101 | 10 | -- | ||||
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | |||||||||
41 | Brine | 65 | 100 | 10 | -- | ||||
This move's power is doubled if the target's HP is at half or less. | |||||||||
45 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
49 | Whirlpool | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |||||||||
55 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM014 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |||||||||
TM022 | Chilling Water | 50 | 100 | 20 | -- | ||||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM052 | Snowscape | -- | 101 | 10 | -- | ||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
TM077 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM110 | Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
TM123 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM127 | Play Rough | 90 | 90 | 10 | 10 | ||||
The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM132 | Baton Pass | -- | 101 | 40 | -- | ||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM139 | Misty Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||||||
TM142 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM188 | Scald | 80 | 100 | 15 | 30 | ||||
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | |||||||||
TM196 | Flip Turn | 60 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM200 | Scale Shot | 25 | 90 | 20 | -- | ||||
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |||||||||
TM202 | Pain Split | -- | 101 | 20 | -- | ||||
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |||||||||
TM208 | Whirlpool | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |||||||||
TM227 | Alluring Voice | 80 | 100 | 10 | -- | ||||
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Mist | -- | 101 | 30 | -- | Details | |||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||||
Endure | -- | 101 | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||||||||
Pain Split | -- | 101 | 20 | -- | Details | |||
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | ||||||||
Mirror Coat | ?? | 100 | 20 | -- | Details | |||
A retaliatory attack that counters any special move, inflicting double the damage taken. | ||||||||
Tickle | -- | 100 | 20 | -- | Details | |||
The user tickles the target into laughing, lowering its Attack and Defense stats. | ||||||||
Bounce | 85 | 85 | 5 | 30 | Details | |||
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 470 | 165 | 75 | 80 | 40 | 45 | 65 | |
Max Stats Hindering Nature |
Lv. 50 | 225 - 272 | 72 - 114 | 76 - 118 | 40 - 82 | 45 - 87 | 63 - 105 |
Lv. 100 | 440 - 534 | 139 - 224 | 148 - 233 | 76 - 161 | 85 - 170 | 121 - 206 | |
Max Stats Neutral Nature |
Lv. 50 | 225 - 272 | 80 - 127 | 85 - 132 | 45 - 92 | 50 - 97 | 70 - 117 |
Lv. 100 | 440 - 534 | 155 - 249 | 165 - 259 | 85 - 179 | 95 - 189 | 135 - 229 | |
Max Stats Beneficial Nature |
Lv. 50 | 225 - 272 | 88 - 139 | 93 - 145 | 49 - 101 | 55 - 106 | 77 - 128 |
Lv. 100 | 440 - 534 | 170 - 273 | 181 - 284 | 93 - 196 | 104 - 207 | 148 - 251 |
165
75
80
65
45
40
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