#594 Alomomola

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Alomomola
Japan: Mamanbou
ママンボウ
French: Mamanbo
German: Mamolida
Korean: 맘복치
National: #594
Paldea: #336
Kitakami: #---
Blueberry: #085
Male :50%
Female :50%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Caring Pokémon 3'11"
1.2m
69.7lbs
31.6kg
755,120 Steps
40 Cycles
Abilities: Healer - Hydration - Regenerator (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
800,000 Points
Fast
50 2 HP Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Alomomola

Locations

- In-Depth Details
Scarlet North Paldean Sea
Tera Raid Battles: 4 Star Raid Battles
Map
Violet North Paldean Sea
Tera Raid Battles: 4 Star Raid Battles
Map
The Indigo Disk Scarlet Canyon Biome, , Coastal Biome, Torchlit Labyrinth
Fixed: Coastal Biome
Details
Violet Canyon Biome, , Coastal Biome, Torchlit Labyrinth
Fixed: Coastal Biome
Details
Paldea Wild Spawn BiomesOcean
Terarium Wild Spawn BiomesRiverside
Flavor Text
Scarlet It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Violet They float upon the open sea. Many water Pokémon gather in the area around Alomomola.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound Pound - Normal-type Pound: Physical Move 40 100 35 --
The target is physically pounded with a long tail, a foreleg, or the like.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 --
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
5 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
9 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
13 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
13 Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
21 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
25 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
29 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
33 Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water that changes the target's type to Water.
37 Wish Wish - Normal-type Wish: Other Move -- 101 10 --
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
41 Brine Brine - Water-type Brine: Special Move 65 100 10 --
This move's power is doubled if the target's HP is at half or less.
45 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
49 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
55 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM014 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM052 Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 10 --
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM077 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM110 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM127 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM132 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM139 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM142 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM143 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM188 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
TM196 Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM200 Scale Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 90 20 --
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
TM202 Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
TM208 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
TM227 Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 10 --
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mist Mist - Ice-type Mist: Other Move -- 101 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Endure Endure - Normal-type Endure: Other Move -- 101 10 -- Details
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 -- Details
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 -- Details
A retaliatory attack that counters any special move, inflicting double the damage taken.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, lowering its Attack and Defense stats.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30 Details
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 165 75 80 40 45 65
Max Stats
Hindering Nature
Lv. 50 225 - 272 72 - 114 76 - 118 40 - 82 45 - 87 63 - 105
Lv. 100 440 - 534 139 - 224 148 - 233 76 - 161 85 - 170 121 - 206
Max Stats
Neutral Nature
Lv. 50 225 - 272 80 - 127 85 - 132 45 - 92 50 - 97 70 - 117
Lv. 100 440 - 534 155 - 249 165 - 259 85 - 179 95 - 189 135 - 229
Max Stats
Beneficial Nature
Lv. 50 225 - 272 88 - 139 93 - 145 49 - 101 55 - 106 77 - 128
Lv. 100 440 - 534 170 - 273 181 - 284 93 - 196 104 - 207 148 - 251
165
75
80
65
45
40

<--- Amoonguss #591
Amoonguss
#595
Joltik
Joltik --->