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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Picture | ||
Abilities: Natural Cure - Serene Grace - Friend Guard (Hidden Ability) | |||||
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Serene Grace: The chances of a move having a secondary effect is doubled. Hidden Ability: Friend Guard: In Double battles, the damage that ally Pokémon receive from attacks is reduced by 25%. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
800,000 Points Fast |
140 | 1 HP Point(s) | Yes |
Wild Hold Item | Egg Groups |
Oval Stone - 5% |
Happiny cannot breed |
Evolutionary Chain | |||||
Locations- In-Depth Details |
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Scarlet | Pokemon League, South Province Area One, South Province Area Two, South Province Area Three, South Province Area Five, West Province Area One Fixed: South Province Area One | Map | |
Violet | Pokemon League, South Province Area One, South Province Area Two, South Province Area Three, South Province Area Five, West Province Area One Fixed: South Province Area One | Map | |
The Indigo Disk | Scarlet | Coastal Biome, Savanna Biome, Torchlit Labyrinth | Details |
Violet | Coastal Biome, Savanna Biome, Torchlit Labyrinth | Details | |
Paldea Wild Spawn Biomes | Grass, Flower | ||
Terarium Wild Spawn Biomes | Prairie, Cave |
Flavor Text | ||
Scarlet | It carries a round, white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock. | |
Violet | It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Copycat | -- | 101 | 20 | -- | ||||
The user mimics the move used immediately before it. This move fails if no other move has been used yet. | |||||||||
4 | Defense Curl | -- | 101 | 40 | -- | ||||
The user curls up and boosts its Defense stat. | |||||||||
8 | Sweet Kiss | -- | 75 | 10 | -- | ||||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
12 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
16 | Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
20 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM002 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM019 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||
TM043 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM052 | Snowscape | -- | 101 | 10 | -- | ||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
TM080 | Metronome | -- | 101 | 10 | -- | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM117 | Hyper Voice | 90 | 100 | 10 | -- | ||||
The user attacks by letting loose a horribly loud, resounding cry. | |||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM168 | Solar Beam | 120 | 100 | 10 | -- | ||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM178 | Gravity | -- | 101 | 5 | -- | ||||
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Seismic Toss | ?? | 100 | 20 | -- | Details | |||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||||
Heal Bell | -- | 101 | 5 | -- | Details | |||
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. | ||||||||
Present | ?? | 90 | 15 | -- | Details | |||
The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. | ||||||||
Gravity | -- | 101 | 5 | -- | Details | |||
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 220 | 100 | 5 | 5 | 15 | 65 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 9 - 51 | 9 - 51 | 18 - 60 | 63 - 105 | 31 - 73 |
Lv. 100 | 310 - 404 | 13 - 98 | 13 - 98 | 31 - 116 | 121 - 206 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 10 - 57 | 10 - 57 | 20 - 67 | 70 - 117 | 35 - 82 |
Lv. 100 | 310 - 404 | 15 - 109 | 15 - 109 | 35 - 129 | 135 - 229 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 11 - 62 | 11 - 62 | 22 - 73 | 77 - 128 | 38 - 90 |
Lv. 100 | 310 - 404 | 16 - 119 | 16 - 119 | 38 - 141 | 148 - 251 | 71 - 174 |
100
5
5
30
65
15
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