#??? Squawkabilly

General Location Attacks Stats Egg Moves
Picture
Normal Sprite
Green Plumage Blue Plumage Yellow Plumage Wjite Plumage
Name Other Names No. Gender Ratio Type
Squawkabilly
Japan:
イキリンコ
French: Tapatoès
German: Krawalloro
Korean: 시비꼬
National: #???
Paldea: #113
Male :50%
Female :50%
Normal-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Parrot Pokémon 2'00"
0.6m
5.3lbs
2.4kg
1903,840
Abilities: Intimidate - Hustle - Guts (Hidden) (Green & Blue) - Intimidate- Hustle - Sheer Force (Hidden) (Yellow & White)
Green & Blue Plumage Abilities:
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability:
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Yellow & White Plumage Abilities:
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability:
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned
1 Attack Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Squawkabilly
Alternate Forms
Green PlumageBlue PlumageYellow PlumageWhite Plumage
Green PlumageBlue PlumageYellow PlumageWhite Plumage
Squawkabilly's form doesn't change and is dependent on where it was caught. They have different abilities

Locations

Scarlet East Province Area One, East Province Area Two, East Province Area Three
Fixed: West Province Area One
Tera Raid Battles: 4 Star Raid Battles
Violet East Province Area One, East Province Area Two, East Province Area Three
Fixed: West Province Area One
Tera Raid Battles: 4 Star Raid Battles
Wild Spawn BiomesTown
Flavor Text
Squawkabilly SpriteScarletThese Pokémon prefer to live in cities. They form flocks based on the color of their feathers, and they fight over territory.
VioletGreen-feathered flocks hold the most sway. When they're out searching for food in the mornings and evenings, it gets very noisy.
Squawkabilly SpriteScarletThe largest of their flocks can contain more than 50 individuals. They fly around towns and forests, searching for food and making a racket.
VioletBlue-feathered Squawkabilly view their green- feathered counterparts as rivals, since the latter make up the largest, most powerful groups.
Squawkabilly SpriteScarletThese Squawkabilly are hotheaded, and their fighting style is vicious. They’ll leap within reach of their foes to engage in close combat.
VioletThe yellow Squawkabilly are especially fierce. They've even been known to drive other bird Pokémon out of town.
Squawkabilly SpriteScarletThis Pokémon dislikes being alone. It has a strong sense of community and survives by cooperating with allies.
VioletThough these Squawkabilly are the fewest in number, they have no trouble living in towns since they blend in with the white buildings.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn to inflict damage.
Mimic Mimic - Normal-type Mimic: Other Move -- 101 10 --
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
6 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
10 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
13 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
17 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
20 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
24 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
27 Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move used immediately before it. This move fails if no other move has been used yet.
30 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky on the first turn, then attacks on the next turn.
34 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
38 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
42 Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 15 --
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
47 Roost Roost - Flying-type Roost: Other Move -- 101 5 --
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
52 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM003 Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM021 Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM027 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM040 Air Cutter Air Cutter - Flying-type Air Cutter: Special Move 60 95 25 --
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM060 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM062 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM065 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM097 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky on the first turn, then attacks on the next turn.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM113 Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 15 --
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user attacks by letting loose a horribly loud, resounding cry.
TM118 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM134 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM160 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 10 30
The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM164 Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 15 --
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 -- Details
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Final Gambit Final Gambit - Fighting-type Final Gambit: Special Move ?? 100 5 -- Details
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
Parting Shot Parting Shot - Dark-type Parting Shot: Other Move -- 100 20 -- Details
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 417 82 96 51 45 51 92
Max Stats
Hindering Nature
Lv. 50 142 - 189 90 - 133 50 - 92 45 - 87 50 - 92 87 - 129
Lv. 100 274 - 368 177 - 261 96 - 180 85 - 170 96 - 180 170 - 254
Max Stats
Neutral Nature
Lv. 50 142 - 189 101 - 148 56 - 103 50 - 97 56 - 103 97 - 144
Lv. 100 274 - 368 197 - 291 107 - 201 95 - 189 107 - 201 189 - 283
Max Stats
Beneficial Nature
Lv. 50 142 - 189 111 - 162 61 - 113 55 - 106 61 - 113 106 - 158
Lv. 100 274 - 368 216 - 320 117 - 221 104 - 207 117 - 221 207 - 311
82
96
51
92
51
45

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