#??? Tadbulb

General Location Attacks Stats Egg Moves
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Tadbulb
Japan:
ズピカ
French: Têtampoule
German: Blipp
Korean: 빈나두
National: #???
Paldea: #170
Male :50%
Female :50%
Electric-type
Classification Height Weight Capture Rate Base Egg Steps
EleTadpole Pokémon 1'00"
0.3m
0.9lbs
0.4kg
1905,120
Abilities: Own Tempo - Static - Damp (Hidden Ability)
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability:
Damp: Explosion, Selfdestruct, Mind Blown & Misty Explosion will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned
1 HP Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
Tadbulb Bellibolt

Locations

Scarlet East Province Area Two, East Province Area Three, Glaseado Mountain, South Province Area One, South Province Area Two, South Province Area Three, South Province Area Four, South Province Area Five, West Province Area Two
Fixed: East Province Area One
Tera Raid Battles: 1 Star Raid Battles
Violet East Province Area Two, East Province Area Three, Glaseado Mountain, South Province Area One, South Province Area Two, South Province Area Three, South Province Area Four, South Province Area Five, West Province Area Two
Fixed: East Province Area One
Tera Raid Battles: 1 Star Raid Battles
Wild Spawn BiomesSwamp, River
Flavor Text
Scarlet Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
Violet It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
7 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
11 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
17 Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
21 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
24 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
25 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
32 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
36 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
This move's type and power change depending on the weather at the time the move is used.
40 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
45 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
50 Zap Cannon Zap Cannon - Electric-type Zap Cannon: Special Move 120 50 5 100
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM005 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM013 Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 --
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
TM017 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that causes confusion.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 --
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM048 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM072 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM096 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user attacks by letting loose a horribly loud, resounding cry.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM136 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
TM147 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 -- Details
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Soak Soak - Water-type Soak: Other Move -- 100 20 -- Details
The user shoots a torrent of water that changes the target's type to Water.
Parabolic Charge Parabolic Charge - Electric-type Parabolic Charge: Special Move 65 100 20 -- Details
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 272 61 31 41 59 35 45
Max Stats
Hindering Nature
Lv. 50 121 - 168 32 - 74 41 - 83 57 - 99 36 - 78 45 - 87
Lv. 100 232 - 326 60 - 144 78 - 162 110 - 195 67 - 152 85 - 170
Max Stats
Neutral Nature
Lv. 50 121 - 168 36 - 83 46 - 93 64 - 111 40 - 87 50 - 97
Lv. 100 232 - 326 67 - 161 87 - 181 123 - 217 75 - 169 95 - 189
Max Stats
Beneficial Nature
Lv. 50 121 - 168 39 - 91 50 - 102 70 - 122 44 - 95 55 - 106
Lv. 100 232 - 326 73 - 177 95 - 199 135 - 238 82 - 185 104 - 207
61
31
41
45
35
59

<--- Scovillain #939
Scovillain
#941
Bellibolt
Bellibolt --->