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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Voltorb Pokémon Scarlet & Violet data |
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Abilities: Soundproof - Static - Aftermath (Hidden) (Normal Forme) - Soundproof- Static - Aftermath (Hidden) (Hisuian Form) | |||||
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability: Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. Hisuian Form Abilities: Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability: Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 Speed Point(s) | Voltorb can Dynamax |
Wild Hold Item | Egg Groups | ||||||
Legends: Arceus
Alpha
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Evolutionary Chain | ||||||
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Alternate Forms | |||||
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Locations- In-Depth Details |
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Brilliant Diamond | Route 218, Grand Underground | Details | |
Shining Pearl | Route 218, Grand Underground | Details | |
Legends: Arceus | Coronet Highlands: Sacred Plaza or nearby Coronet Highlands: Massive Mass Outbreak |
Flavor Text | ||
Brilliant Diamond | It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch. | |
Shining Pearl | ||
Legends: Arceus | An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh. |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Charge | ![]() |
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-- | 101 | 20 | -- | ||
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
4 | Thunder Shock | ![]() |
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40 | 100 | 30 | 10 | ||
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
6 | Eerie Impulse | ![]() |
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-- | 100 | 15 | -- | ||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
9 | Spark | ![]() |
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65 | 100 | 20 | 30 | ||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
11 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||||
13 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
16 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
20 | Swift | ![]() |
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60 | 101 | 20 | -- | ||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
22 | Electro Ball | ![]() |
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?? | 100 | 10 | -- | ||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
26 | Self-Destruct | ![]() |
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200 | 100 | 5 | -- | ||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
29 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
34 | Magnet Rise | ![]() |
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-- | 101 | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | |||||||||
37 | Discharge | ![]() |
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80 | 100 | 15 | 30 | ||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
41 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
46 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
48 | Mirror Coat | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any special attack, inflicting double the damage taken. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM43 | Volt Switch | ![]() |
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70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM64 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM74 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 330 | 40 | 30 | 50 | 55 | 55 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 31 - 73 | 49 - 91 | 54 - 96 | 54 - 96 | 94 - 136 |
Lv. 100 | 190 - 284 | 58 - 143 | 94 - 179 | 103 - 188 | 103 - 188 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 35 - 82 | 55 - 102 | 60 - 107 | 60 - 107 | 105 - 152 |
Lv. 100 | 190 - 284 | 65 - 159 | 105 - 199 | 115 - 209 | 115 - 209 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 38 - 90 | 60 - 112 | 66 - 117 | 66 - 117 | 115 - 167 |
Lv. 100 | 190 - 284 | 71 - 174 | 115 - 218 | 126 - 229 | 126 - 229 | 225 - 328 |
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