Standard Level Up |
|
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Growth |
 |
 |
-- |
101 |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 4 |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
| 7 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 10 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 13 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| 16 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
| 19 |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| 22 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 25 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
| This attack move cuts down the target's HP to equal the user's HP. |
| 28 |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 34 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| 37 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 40 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| 43 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
BDSP Technical Machine Attacks |
|
| TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user forcefully shoots seeds at the target two to five times in a row. |
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or claw. |
Egg Moves (Details) |
| Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
| The user compels the target to keep using the move it encored for three turns. |
| Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
| A seed is planted on the target. It steals some HP from the target every turn. |
| Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Details |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user assists an ally by boosting the power of that ally's attack. |
| Ingrain |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
Details |
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
| Morning Sun |
 |
 |
-- |
101 |
5 |
-- |
Details |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
Details |
| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM75 |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Uproar |
 |
 |
90 |
100 |
10 |
-- |
Move Tutor - USM |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Earth Power |
 |
 |
90 |
100 |
10 |
10 |
Move Tutor - USM |
| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| After You |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| The user helps the target and makes it use its move right after the user. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |