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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Sunkern Pokémon Scarlet & Violet data |
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Abilities: Chlorophyll - Solar Power - Early Bird (Hidden Ability) | |||||
Chlorophyll: When sunny, the Pokémon’s Speed doubles. Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn. Hidden Ability: Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,059,862 Points Medium Slow |
50 | 1 Sp. Attack Point(s) | Sunkern can Dynamax |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Brilliant Diamond | Route 204, Grand Underground | Details | |
Shining Pearl | Route 204, Grand Underground | Details |
Flavor Text | ||
Brilliant Diamond | They may suddenly fall out of the sky in the morning. In the year following a cold summer, their population explodes. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growth | ![]() |
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-- | 101 | 20 | -- | ||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
4 | Ingrain | ![]() |
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-- | 101 | 20 | -- | ||
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||||||
7 | Absorb | ![]() |
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20 | 100 | 25 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
10 | Mega Drain | ![]() |
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40 | 100 | 15 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
13 | Leech Seed | ![]() |
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-- | 90 | 10 | -- | ||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
16 | Razor Leaf | ![]() |
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55 | 95 | 25 | -- | ||
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | |||||||||
19 | Worry Seed | ![]() |
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-- | 100 | 10 | -- | ||
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||||||
22 | Giga Drain | ![]() |
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75 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
25 | Endeavor | ![]() |
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?? | 100 | 5 | -- | ||
This attack move cuts down the target's HP to equal the user's HP. | |||||||||
28 | Synthesis | ![]() |
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-- | 101 | 5 | -- | ||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
34 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
37 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
40 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
43 | Seed Bomb | ![]() |
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80 | 100 | 15 | -- | ||
The user slams a barrage of hard-shelled seeds down on the target from above. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM09 | Bullet Seed | ![]() |
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25 | 100 | 30 | -- | ||
The user forcefully shoots seeds at the target two to five times in a row. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Giga Drain | ![]() |
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75 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM20 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM22 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | ![]() |
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90 | 100 | 10 | 30 | ||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM93 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
The target is cut with a scythe or claw. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Encore | ![]() |
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-- | 100 | 5 | -- | Details | |
The user compels the target to keep using the move it encored for three turns. | ||||||||
Leech Seed | ![]() |
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-- | 90 | 10 | -- | Details | |
A seed is planted on the target. It steals some HP from the target every turn. | ||||||||
Nature Power | ![]() |
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-- | 101 | 20 | -- | Details | |
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||
Curse | ![]() |
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-- | 101 | 10 | -- | Details | |
A move that works differently for the Ghost type than for all other types. | ||||||||
Helping Hand | ![]() |
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-- | 101 | 20 | -- | Details | |
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Ingrain | ![]() |
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-- | 101 | 20 | -- | Details | |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||||||||
Sweet Scent | ![]() |
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-- | 100 | 20 | -- | Details | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | ||||||||
Morning Sun | ![]() |
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-- | 101 | 5 | -- | Details | |
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Grassy Terrain | ![]() |
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-- | 101 | 10 | -- | Details | |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 180 | 30 | 30 | 30 | 30 | 30 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 90 - 137 | 31 - 73 | 31 - 73 | 31 - 73 | 31 - 73 | 31 - 73 |
Lv. 100 | 170 - 264 | 58 - 143 | 58 - 143 | 58 - 143 | 58 - 143 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 90 - 137 | 35 - 82 | 35 - 82 | 35 - 82 | 35 - 82 | 35 - 82 |
Lv. 100 | 170 - 264 | 65 - 159 | 65 - 159 | 65 - 159 | 65 - 159 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 90 - 137 | 38 - 90 | 38 - 90 | 38 - 90 | 38 - 90 | 38 - 90 |
Lv. 100 | 170 - 264 | 71 - 174 | 71 - 174 | 71 - 174 | 71 - 174 | 71 - 174 |
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