Standard Level Up |
|
| Evolve |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| — |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| — |
Flail |
 |
 |
?? |
100 |
15 |
-- |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| — |
Splash |
 |
 |
-- |
101 |
40 |
-- |
| The user just flops and splashes around to no effect at all... |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
| A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| — |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 4 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| 8 |
Twister |
 |
 |
40 |
100 |
20 |
20 |
| The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| 12 |
Aqua Ring |
 |
 |
-- |
101 |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP every turn. |
| 16 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 20 |
Life Dew |
 |
 |
-- |
101 |
10 |
-- |
| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
| 24 |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 28 |
Recover |
 |
 |
-- |
101 |
10 |
-- |
| Restoring its own cells, the user restores its own HP by half of its max HP. |
| 32 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 36 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| 40 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| 44 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| 48 |
Coil |
 |
 |
-- |
101 |
20 |
-- |
| The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 52 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
Sword & Shield Technical Machine Attacks |
|
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM35 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| TM36 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target in a violent swirling whirlpool for four to five turns. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM45 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the next turn. |
| TM46 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
| This attack move varies in power and type depending on the weather. |
| TM53 |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the target's HP is half or less, this attack will hit with double the power. |
| TM64 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
| The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
| The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM99 |
Breaking Swipe |
 |
 |
60 |
100 |
15 |
100 |
| The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Technical Record Attacks |
|
| TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR03 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TR16 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TR45 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| TR51 |
Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
| TR62 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
BDSP Technical Machine Attacks |
|
| TM03 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM07 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM49 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the target's HP is half or less, this attack will hit with double the power. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM72 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
| The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| TM77 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM95 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM99 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
Usable Max Moves |
|
| Max Flutterby |
 |
 |
120 |
101 |
10 |
-- |
| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Hailstorm |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
| Max Geyser |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
| Max Starfall |
 |
 |
90 |
101 |
10 |
-- |
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
| Max Wyrmwind |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
| Max Mindstorm |
 |
 |
100 |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Quake |
 |
  |
110(Phy)/110(Spe) |
101 |
10 |
-- |
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
| Max Darkness |
 |
 |
110 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Steelspike |
 |
 |
130 |
101 |
10 |
-- |
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Bind |
 |
 |
15 |
85 |
20 |
100 |
Move Tutor - USM |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
Move Tutor - USM |
| The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |