#399 Bidoof

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Bidoof
Japan: Bippa
ビッパ
French: Keunotor
German: Bidiza
Korean: 비버니
National: #399
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #013
Hisui: #010
Male :50.2%
Female :49.8%
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Plump Mouse Pokémon
Standard1'08"
0.5m
Min1'04"
0.4m
Max2'00"
0.6m
Alpha4'11"
1.5m
Standard44.1lbs
20kg
Min28.2lbs
12.8kg
Max63.5lbs
28.8kg
Alpha158.7lbs
72kg
2551,920 (SWSH)
3,840 (BDSP)
Abilities: Simple - Unaware - Moody (Hidden Ability)
Simple: The effectiveness of all stat modifications is doubled.
Unaware: Foe’s stat modifications are ignored.
Hidden Ability:
Moody: At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 1 HP Point(s)
Bidoof can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Legends: Arceus
Oran Berry
Oran Berry
- 35%
Spoiled Apricorn
Spoiled Apricorn
- 15%

Alpha
Exp. Candy S
Exp. Candy S
- 100%
Seed of Mastery
Seed of Mastery
- 10%
Water 1
Field
Evolutionary Chain
Bidoof Level Bibarel
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Brilliant Diamond Route 201, Route 202, Route 203, Route 204, Route 205, Route 208, Route 211, Lake Verity, Valley Windworks, Great Marsh, Grand UndergroundDetails
Shining Pearl Route 201, Route 202, Route 203, Route 204, Route 205, Route 208, Route 211, Lake Verity, Valley Windworks, Great Marsh, Grand UndergroundDetails
Legends: Arceus Obsidian Fieldlands: Aspiration Hill, Horseshoe Plains, Tidewater Dam or nearby
Crimson Mirelands: Gapejaw Bog, Ursa's Ring, Droning Meadow or nearby
Alabaster Icelands: Avalugg's Legacy or nearby
Obsidian Fieldlands: Massive Mass Outbreak
Alabaster Icelands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Brilliant Diamond With nerves of steel, nothing can perturb it. It is more agile and active than it appears.
Shining Pearl It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
Legends: Arceus Bidoof has an unsophisticated face and is rarely flustered by anything. There have been incidents involving Bidoof sauntering into villages and gnawing on the houses without a single care.



Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
5 Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 --
The user curls up to conceal weak spots and raise its Defense stat.
9 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
13 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
17 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
21 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
25 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
29 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
33 Super Fang Super Fang - Normal-type Super Fang: Physical Move ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
37 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
41 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
45 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
49 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that works differently for the Ghost type than for all other types.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM10 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 -- Details
The target is raked with sharp claws or scythes quickly two to five times in a row.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.
Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Skull Bash Skull Bash - Normal-type Skull Bash: Physical Move 130 100 10 100 Details
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 250 59 45 40 35 40 31
Max Stats
Hindering Nature
Lv. 50 119 - 166 45 - 87 40 - 82 36 - 78 40 - 82 32 - 74
Lv. 100 228 - 322 85 - 170 76 - 161 67 - 152 76 - 161 60 - 144
Max Stats
Neutral Nature
Lv. 50 119 - 166 50 - 97 45 - 92 40 - 87 45 - 92 36 - 83
Lv. 100 228 - 322 95 - 189 85 - 179 75 - 169 85 - 179 67 - 161
Max Stats
Beneficial Nature
Lv. 50 119 - 166 55 - 106 49 - 101 44 - 95 49 - 101 39 - 91
Lv. 100 228 - 322 104 - 207 93 - 196 82 - 185 93 - 196 73 - 177
59
45
40
31
40
35

<--- Staraptor #398
Staraptor
#400
Bibarel
Bibarel --->