Standard Level Up |
|
| — |
Tail Glow |
 |
 |
-- |
101 |
20 |
-- |
| The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
| — |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 9 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| 16 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
| The user generates odd sound waves from its body that confuse the target. |
| 24 |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| 31 |
Acid Armor |
 |
 |
-- |
101 |
20 |
-- |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 39 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target in a violent swirling whirlpool for four to five turns. |
| 46 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 54 |
Aqua Ring |
 |
 |
-- |
101 |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP every turn. |
| 61 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the next turn. |
| 69 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| 76 |
Heart Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to switch stat changes with the target. |
BDSP Technical Machine Attacks |
|
| TM03 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM04 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM07 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM48 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| TM49 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the target's HP is half or less, this attack will hit with double the power. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
| TM77 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM95 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM99 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Covet |
 |
 |
60 |
100 |
25 |
-- |
Move Tutor - USM |
| The user endearingly approaches the target, then steals the target's held item. |
| Bounce |
 |
 |
85 |
85 |
5 |
30 |
Move Tutor - USM |
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Uproar |
 |
 |
90 |
100 |
10 |
-- |
Move Tutor - USM |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Last Resort |
 |
 |
140 |
100 |
5 |
-- |
Move Tutor - USM |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
Move Tutor - USM |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Heal Bell |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
Move Tutor - USM |
| The user assists an ally by boosting the power of that ally's attack. |
| Liquidation |
 |
 |
85 |
100 |
10 |
20 |
Move Tutor - USM |
| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Swift |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |