Standard Level Up |
|
| — |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| — |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 6 |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 12 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
| This attack move varies in power and type depending on the weather. |
| 18 |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
| Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
| 24 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 30 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| 36 |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| 42 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
| The target is stomped with a big foot. This may also make the target flinch. |
| 48 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| 54 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 60 |
Mist |
 |
 |
-- |
101 |
30 |
-- |
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| 60 |
Haze |
 |
 |
-- |
101 |
30 |
-- |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 66 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| 72 |
Steam Eruption |
 |
 |
110 |
95 |
5 |
30 |
| The user immerses the target in superheated steam. This may also leave the target with a burn. |
| 78 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
| 84 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| 90 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Technical Machine Attacks |
|
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM13 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| TM20 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM32 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister flame at the target to inflict a burn. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM46 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
| This attack move varies in power and type depending on the weather. |
| TM53 |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM66 |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM89 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
| TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TR03 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR22 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
| TR43 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| TR52 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TR55 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
| TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TR67 |
Earth Power |
 |
 |
90 |
100 |
10 |
10 |
| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| TR70 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
| TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TR78 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TR79 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TR88 |
Heat Crash |
 |
 |
?? |
100 |
10 |
-- |
| The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| TR98 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TR99 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Usable Max Moves |
|
| Max Flare |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
| Max Lightning |
 |
 |
120 |
101 |
10 |
-- |
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Knuckle |
 |
  |
95(Phy)/95(Spe) |
101 |
10 |
-- |
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Max Ooze |
 |
 |
90 |
101 |
10 |
-- |
| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
| Max Geyser |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
| Max Rockfall |
 |
 |
130 |
101 |
10 |
-- |
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
| Max Quake |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
| Max Darkness |
 |
 |
100 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Steelspike |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Roar |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM05 |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Smack Down |
 |
 |
50 |
100 |
15 |
100 |
Gen VII TM23 |
| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Defog |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Cut |
 |
 |
50 |
95 |
30 |
-- |
Gen VI HM01 |
| The target is cut with a scythe or claw. |
| Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
| The target is slugged with a punch thrown at maximum power. |