Standard Level Up |
|
| Evolve |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
| — |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
| — |
Vise Grip |
 |
 |
55 |
100 |
30 |
-- |
| The target is gripped and squeezed from both sides to inflict damage. |
| — |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| — |
String Shot |
 |
 |
-- |
95 |
40 |
-- |
| Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
| — |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 15 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 23 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| 29 |
Sticky Web |
 |
 |
-- |
101 |
20 |
-- |
| The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
| 36 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 43 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 50 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground, then attacks on the next turn. |
| 57 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 64 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
Technical Machine Attacks |
|
| TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground, then attacks on the next turn. |
| TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly lowers the target's Defense stat. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM53 |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM78 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM80 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM82 |
Electroweb |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
| TM93 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Technical Record Attacks |
|
| TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR32 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| TR57 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TR60 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TR80 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TR86 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Usable Max Moves |
|
| Max Flutterby |
 |
 |
130 |
101 |
10 |
-- |
| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
| Max Lightning |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Max Strike |
 |
  |
120(Phy)/110(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Ooze |
 |
 |
90 |
101 |
10 |
-- |
| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
| Max Airstream |
 |
 |
110 |
101 |
10 |
-- |
| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
| Max Quake |
 |
  |
130(Phy)/110(Spe) |
101 |
10 |
-- |
| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
Gen VII TM57 |
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user levitates using electrically generated magnetism for five turns. |
| Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - USM |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |