#493 Arceus

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Arceus
Japan: Arceus
アルセウス
French: Arceus
German: Arceus
Korean: 아르세우스
National: #493
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #238
Arceus is Gender Unknown Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Alpha Pokémon 10'06"
3.2m
705.5lbs
320kg
330,720
Abilities: Multitype
Multitype: Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Slow
0 3 HP Point(s)
Arceus can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
  Arceus cannot breed
Evolutionary Chain
Arceus
Alternate Forms
Normal-typeBug-typeDark-typeDragon-typeElectric-typeFairy-type
Normal-typeBug-typeDark-typeDragon-typeElectric-typeFairy-type
No itemBlank Plate
Blank Plate
Insect Plate
Insect Plate
Buginium Z
Buginium Z
Dread Plate
Dread Plate
Darkium Z
Darkinium Z
Draco Plate
Draco Plate
Dragonium Z
Dragonium Z
Zap Plate
Zap Plate
Electirium Z
Electirium Z
Pixie Plate
Pixie Plate
Fairium Z
Fairium Z
Fighting-typeFire-typeFlying-typeGhost-typeGrass-typeGround-type
Fighting-typeFire-typeFlying-typeGhost-typeGrass-typeGround-type
Fist Plate
Fist Plate
Fightinium Z
Fightinium Z
Flame Plate
Flame Plate
Firium Z
Firium Z
Sky Plate
Sky Plate
Flyinium Z
Flyinium Z
Spooky Plate
Spooky Plate
Ghostium Z
Ghost Z
Meadow Plate
Meadow Plate
Grassium Z
Grassium Z
Earth Plate
Earth Plate
Groundium Z
Groundium Z
Ice-typePoison-typePsychic-typeRock-typeSteel-typeWater-type
Ice-typePoison-typePsychic-typeRock-typeSteel-typeWater-type
Icicle Plate
Icicle Plate
Icium Z
Icium Z
Toxic Plate
Toxic Plate
Poisonium Z
Poisonium Z
Mind Plate
Mind Plate
Psychium Z
Psychium Z
Stone Plate
Stone Plate
Rockium Z
Rockium Z
Iron Plate
Iron Plate
Steelium Z
Steelium Z
Splash Plate
Splash Plate
Waterium Z
Waterium Z
Arceus' form changes depending upon the plate or Z-Crystal that it holds. As it can't learn any Fairy-type moves, it currently cannot change form with the Fairium Z

Locations

- In-Depth Details
Brilliant Diamond Transfer from Pokémon HOME
Shining Pearl Transfer from Pokémon HOME
Flavor Text
Brilliant Diamond It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.
Shining Pearl It is told in mythology that this Pokémon was the first Pokémon born before the universe even existed.
Legends: Arceus It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things.



Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
10 Gravity Gravity - Psychic-type Gravity: Other Move -- 101 5 --
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
20 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
30 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
40 Extreme Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 5 --
The user charges the target at blinding speed. This move always goes first.
50 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
60 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
70 Recover Recover - Normal-type Recover: Other Move -- 101 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
80 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
90 Perish Song Perish Song - Normal-type Perish Song: Other Move -- 101 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
100 Judgment Judgment - Normal-type Judgment: Special Move 100 100 10 --
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM02 Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 15 --
The user slashes the target with huge sharp claws.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM09 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
TM10 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM67 Recycle Recycle - Normal-type Recycle: Other Move -- 101 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM72 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM79 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM81 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.
TM94 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky and then strikes its target on the next turn.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM97 Defog Defog - Flying-type Defog: Other Move -- 101 15 --
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
TM99 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Rock Climb Rock Climb - Normal-type Rock Climb: Physical Move 90 85 20 20
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 720 120 120 120 120 120 120
Max Stats
Hindering Nature
Lv. 50 180 - 227 112 - 154 112 - 154 112 - 154 112 - 154 112 - 154
Lv. 100 350 - 444 220 - 305 220 - 305 220 - 305 220 - 305 220 - 305
Max Stats
Neutral Nature
Lv. 50 180 - 227 125 - 172 125 - 172 125 - 172 125 - 172 125 - 172
Lv. 100 350 - 444 245 - 339 245 - 339 245 - 339 245 - 339 245 - 339
Max Stats
Beneficial Nature
Lv. 50 180 - 227 137 - 189 137 - 189 137 - 189 137 - 189 137 - 189
Lv. 100 350 - 444 269 - 372 269 - 372 269 - 372 269 - 372 269 - 372




Attacks

Level UpMove ShopResearch Tasks

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %

Standard
Mastery12
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 20 --
The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user’s action speed.

Standard6
Mastery17
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 20 --
The target is hit with a weak telekinetic force to inflict damage.

Standard12
Mastery23
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 15 --
The user attacks with a primeval power. This may also raise the user’s offensive and defensive stats.

Standard19
Mastery31
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 10 --
The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Standard27
Mastery39
Recover Recover - Normal-type Recover: Other Move -- 101 10 --
The user regenerates its cells to restore its own HP.

Standard36
Mastery49
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 70 100 15 --
The user attacks with an odd, unseeable power.

Standard46
Mastery59
Judgment Judgment - Normal-type Judgment: Special Move 100 100 5 --
The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user last interacted with.

Standard57
Mastery71
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 120 90 5 --
The target is attacked with a powerful beam.

Move Shop Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Rock SmashRock Smash - Fighting-typeRock Smash: Physical Move4010020--
The user attacks with a punch. This may also lower the target’s defensive stats.
BulldozeBulldoze - Ground-typeBulldoze: Physical Move6010020--
The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
Aerial AceAerial Ace - Flying-typeAerial Ace: Physical Move6010120--
The user confounds the target with speed, then slashes. This attack never misses.
Stealth RockStealth Rock - Rock-typeStealth Rock: Physical Move4010020--
The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.
SwiftSwift - Normal-typeSwift: Special Move6010120--
Star-shaped rays are shot at the target. This attack never misses.
Ominous WindOminous Wind - Ghost-typeOminous Wind: Special Move6010015--
The user blasts the target with a gust of repulsive wind. This may also raise the user’s offensive and defensive stats.
Calm MindCalm Mind - Psychic-typeCalm Mind: Other Move--10110--
The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.
RestRest - Psychic-typeRest: Other Move--10110--
The user restores its own HP but also becomes drowsy.
Poison JabPoison Jab - Poison-typePoison Jab: Physical Move8010010--
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move809010--
The user focuses its willpower to its head and attacks the target.
X-scissorX-Scissor - Bug-typeX-Scissor: Physical Move8010010--
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
Rock SlideRock Slide - Rock-typeRock Slide: Physical Move759010--
Large boulders are hurled at the target to inflict damage.
Shadow ClawShadow Claw - Ghost-typeShadow Claw: Physical Move7010015--
The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Iron HeadIron Head - Steel-typeIron Head: Physical Move8010010--
The user slams the target with its steel-hard head.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100755--
The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
Mystical FireMystical Fire - Fire-typeMystical Fire: Special Move7010010--
The user attacks by breathing a special, hot fire. This also lowers the target’s offensive stats.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move6010120--
The user attacks the target with a pulsing blast of water. This attack never misses.
Charge BeamCharge Beam - Electric-typeCharge Beam: Special Move509015--
The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.
Energy BallEnergy Ball - Grass-typeEnergy Ball: Special Move8010010--
The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move609520--
The user attacks with a gust of freezing air.
Sludge BombSludge Bomb - Poison-typeSludge Bomb: Special Move8010010--
Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
Earth PowerEarth Power - Ground-typeEarth Power: Special Move8010010--
The user makes the ground under the target erupt with power. This may also lower the target’s defensive stats.
Shadow BallShadow Ball - Ghost-typeShadow Ball: Special Move8010010--
The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
SnarlSnarl - Dark-typeSnarl: Special Move6010015--
The user attacks by crying out as if it’s ranting about something. This also lowers the target’s offensive stats.
Flash CannonFlash Cannon - Steel-typeFlash Cannon: Special Move8010010--
The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
Dazzling GleamDazzling Gleam - Fairy-typeDazzling Gleam: Special Move7510010--
The user emits a powerful flash of light to inflict damage on the target.
Giga ImpactGiga Impact - Normal-typeGiga Impact: Physical Move120905--
The user charges at the target using every bit of its power.
Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move859010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Stone EdgeStone Edge - Rock-typeStone Edge: Physical Move100805--
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
OutrageOutrage - Dragon-typeOutrage: Physical Move908510--
The user attacks by going on a rampage, then becomes fixated on using this move.
Hyper BeamHyper Beam - Normal-typeHyper Beam: Special Move120905--
The target is attacked with a powerful beam.
FlamethrowerFlamethrower - Fire-typeFlamethrower: Special Move8010010--
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
ThunderboltThunderbolt - Electric-typeThunderbolt: Special Move8010010--
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Ice BeamIce Beam - Ice-typeIce Beam: Special Move8010010--
The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
PsychicPsychic - Psychic-typePsychic: Special Move8010010--
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
Dark PulseDark Pulse - Dark-typeDark Pulse: Special Move8010110--
The user releases a horrible aura imbued with ill intent. This attack never misses.
Draco MeteorDraco Meteor - Dragon-typeDraco Meteor: Special Move110905--
Comets are summoned down from the sky onto the target. The recoil from this move lowers the user’s offensive stats.
Steel BeamSteel Beam - Steel-typeSteel Beam: Special Move120955--
The user fires a beam of steel that it collected from its entire body. This also damages the user.


Research Tasks

Received a part of Arceus 1        




Stats


Click here for full details
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 720 120 120 120 120 120 120
Lv. 50 Max Stats
Hindering Nature
Effort Level 0 250 164 164 164 164 164
Effort Level 5 285 199 199 199 199 199
Effort Level 10 360 274 274 274 274 274
Lv. 50 Max Stats
Neutral Nature
Effort Level 0 250 180 180 180 180 180
Effort Level 5 285 215 215 215 215 215
Effort Level 10 360 290 290 290 290 290
Lv. 50 Max Stats
Beneficial Nature
Effort Level 0 250 196 196 196 196 196
Effort Level 5 285 231 231 231 231 231
Effort Level 10 360 306 306 306 306 306
Lv. 100 Max Stats
Hindering Nature
Effort Level 0 380 256 256 256 256 256
Effort Level 5 415 291 291 291 291 291
Effort Level 10 490 366 366 366 366 366
Lv. 100 Max Stats
Neutral Nature
Effort Level 0 380 280 280 280 280 280
Effort Level 5 415 315 315 315 315 315
Effort Level 10 490 390 390 390 390 390
Lv. 100 Max Stats
Beneficial Nature
Effort Level 0 380 304 304 304 304 304
Effort Level 5 415 339 339 339 339 339
Effort Level 10 490 414 414 414 414 414

<--- Shaymin #492
Shaymin
#494
Victini
Victini --->