#845 Cramorant

General Location Attacks Stats Egg Moves
Picture
Normal Sprite
Cramorant Gulping Form Gorging Form
Name Other Names No. Gender Ratio Type
Cramorant
Japan:
ウッウ
French: Nigosier
German: Urgl
Korean: 윽우지
National: #845
Galar: #309
Male :50.2%
Female :49.8%
Flying-type Water-type
Classification Height Weight Capture Rate Base Egg Steps
Gulp Pokémon 2'07"
0.8m
39.7lbs
18kg
455,120
Abilities: Gulp Missile
Gulp Missile: When using Surf or Dive, it will change into Gulping Form if it has over 50% max HP or Gorging Form if it has less than 50% max HP. If hit afterwards, form reverts and it shoots out its prey to attack, doing 1/4th of opponent's maximum HP in damage. If the Cramorant was in Gulping Form, the opponent's Defense is lowered 1 stage. If the Cramorant was in Gorging Form, the opponent is paralyzed.
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
2 Sp. Defense Point(s)
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *4 *1 *1 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Flying
Evolutionary Chain
Cramorant
Alternate Forms
CramorantGulping FormGorging Form
CramorantGulping FormGorging Form
 If HP over 50% when activatedIf HP under 50% when activated
Cramorant changes form when it uses Surf or Dive. After using the moves, it will change a form to either of the forms at random. When its ability is then activated, it will change back to its usual form.

Locations

- In-Depth Details
Sword Route 9, Axew's Eye, Bridge Field, Lake of Outrage, Stony Wilderness
Max Raid Battles: Giant's Cap, Hammerlocke Hills
Details
Shield Route 9, Axew's Eye, Bridge Field, Lake of Outrage, Stony Wilderness
Max Raid Battles: Giant's Cap, Hammerlocke Hills
Details
Flavor Text
Cramorant SpriteSwordIt's so strong that it can knock out some opponents in a single hit, but it also may forget what it's battling midfight.
ShieldThis hungry Pokémon swallows Arrokuda whole. Occasionally, it makes a mistake and tries to swallow a Pokémon other than its preferred prey.
Cramorant SpriteSwordCramorant's gluttony led it to try to swallow an Arrokuda whole, which in turn led to Cramorant getting an Arrokuda stuck in its throat.
ShieldThe slightest shock is sometimes enough to get this Pokémon to spit out the Arrokuda lodged in its throat.
Cramorant SpriteSwordThis Cramorant has accidentally gotten a Pikachu lodged in its gullet. Cramorant is choking a little, but it isn't really bothered.
ShieldThe half-swallowed Pikachu is so startled that it isn't struggling yet, but it's still looking for a chance to strike back.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Belch Belch - Poison-type Belch: Special Move 120 90 10 --
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Swallow - Normal-type Swallow: Other Move -- 101 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
7 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
14 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
21 Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
28 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
35 Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
42 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
49 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
56 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky and then strikes its target on the next turn.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM30 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM45 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
TM46 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
This attack move varies in power and type depending on the weather.
TM58 Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM95 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR17 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR39 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR66 Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 15 --
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
TR84 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TR89 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
TR95 Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 15 100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Defog Defog - Flying-type Defog: Other Move -- 101 15 -- Details
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 -- Details
The user confounds the target with speed, then slashes. This attack never misses.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 -- Details
The user envelops itself in a veil made of water. It regains some HP every turn.
Roost Roost - Flying-type Roost: Other Move -- 101 10 -- Details
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 100 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Special Move 140 101 10 --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Ooze Max Ooze - Poison-type Special Move 95 101 10 --
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Geyser Max Geyser - Water-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Airstream Max Airstream - Flying-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Darkness Max Darkness - Dark-type Physical Move 130 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical Move 120 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 70 85 55 85 95 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 81 - 123 54 - 96 81 - 123 90 - 132 81 - 123
Lv. 100 250 - 344 157 - 242 103 - 188 157 - 242 175 - 260 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 90 - 137 60 - 107 90 - 137 100 - 147 90 - 137
Lv. 100 250 - 344 175 - 269 115 - 209 175 - 269 195 - 289 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 99 - 150 66 - 117 99 - 150 110 - 161 99 - 150
Lv. 100 250 - 344 192 - 295 126 - 229 192 - 295 214 - 317 192 - 295

<--- Sandaconda #844
Sandaconda
#846
Arrokuda
Arrokuda --->