Standard Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| 7 | 
				Protect | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 14 | 
				Brutal Swing | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user swings its body around violently to inflict damage on everything in its vicinity. | 
				| 21 | 
				Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 28 | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 35 | 
				Dragon Breath | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				30 | 
				| The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | 
				| 42 | 
				Stomp | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| 49 | 
				Super Fang | 
				  | 
				  | 
				?? | 
				90 | 
				10 | 
				-- | 
				| The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | 
				| 56 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 63 | 
				Fishious Rend | 
				  | 
				  | 
				85 | 
				100 | 
				10 | 
				-- | 
				| The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | 
				| 70 | 
				Dragon Pulse | 
				  | 
				  | 
				85 | 
				100 | 
				10 | 
				-- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| 77 | 
				Dragon Rush | 
				  | 
				  | 
				100 | 
				75 | 
				10 | 
				20 | 
				| The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | 
Technical Machine Attacks | 
|
| TM01 | 
					Mega Kick | 
					  | 
					  | 
					120 | 
					75 | 
					5 | 
					-- | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM33 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM36 | 
					Whirlpool | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM45 | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM48 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM54 | 
					Rock Blast | 
					  | 
					  | 
					25 | 
					90 | 
					10 | 
					-- | 
					| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 
| TM55 | 
					Brine | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM67 | 
					Ice Fang | 
					  | 
					  | 
					65 | 
					95 | 
					15 | 
					10 | 
					| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM81 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM97 | 
					Brutal Swing | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| TM98 | 
					Stomping Tantrum | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
Technical Record Attacks | 
|
| TR01 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR03 | 
					Hydro Pump | 
					  | 
					  | 
					110 | 
					80 | 
					5 | 
					-- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR07 | 
					Low Kick | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TR10 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TR16 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
| TR18 | 
					Leech Life | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR24 | 
					Outrage | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR32 | 
					Crunch | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TR62 | 
					Dragon Pulse | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					-- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TR67 | 
					Earth Power | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| TR69 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR74 | 
					Iron Head | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR75 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TR84 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR97 | 
					Psychic Fangs | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					-- | 
					| The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | 
| TR98 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
Usable Max Moves | 
|
					| Max Flutterby | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike | 
					  | 
					   | 
					150(Phy)/150(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle | 
					  | 
					  | 
					100 | 
					101 | 
					10 | 
					-- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Hailstorm | 
					  | 
					  | 
					120 | 
					101 | 
					10 | 
					-- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Geyser | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Wyrmwind | 
					  | 
					   | 
					140(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | 
					| Max Mindstorm | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake | 
					  | 
					   | 
					130(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |