|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Pachirisu Pokémon Scarlet & Violet data |
Picture | ||
|
Abilities: Run Away - Pickup - Volt Absorb (Hidden Ability) | |||||
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block. Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle. Hidden Ability: Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
100 | 1 Speed Point(s) | Pachirisu can Dynamax |
Wild Hold Item | Egg Groups | ||||||||
Legends: Arceus
Alpha
|
|
Evolutionary Chain | |
|
Gender Differences | ||||
|
Locations- In-Depth Details |
|||
Brilliant Diamond | Route 205, Valley Windworks, Fuego Ironworks, Grand Underground | Details | |
Shining Pearl | Route 205, Valley Windworks, Fuego Ironworks, Grand Underground | Details | |
Legends: Arceus | Crimson Mirelands: Droning Meadow or nearby Crimson Mirelands: Massive Mass Outbreak Alabaster Icelands: Massive Mass Outbreak |
||
Trainer Locations | Details |
Flavor Text | ||
Brilliant Diamond | It stores its own fur balls that crackle with static electricity together with its favorite berries in tree hollows. | |
Shining Pearl | It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees. | |
Legends: Arceus | A species related to the Pikachu line. Though Pachirisu is a calm Pokémon, it still presents a danger should one touch its electrified tail or cheeks. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Growl | ![]() |
![]() |
-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Baby-Doll Eyes | ![]() |
![]() |
-- | 100 | 30 | -- | ||
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | |||||||||
5 | Quick Attack | ![]() |
![]() |
40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
9 | Charm | ![]() |
![]() |
-- | 100 | 20 | -- | ||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
13 | Spark | ![]() |
![]() |
65 | 100 | 20 | 30 | ||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
17 | Endure | ![]() |
![]() |
-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
19 | Nuzzle | ![]() |
![]() |
20 | 100 | 20 | 100 | ||
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||||
21 | Swift | ![]() |
![]() |
60 | 101 | 20 | -- | ||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
25 | Electro Ball | ![]() |
![]() |
?? | 100 | 10 | -- | ||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
29 | Sweet Kiss | ![]() |
![]() |
-- | 75 | 10 | -- | ||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
33 | Thunder Wave | ![]() |
![]() |
-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
37 | Super Fang | ![]() |
![]() |
?? | 90 | 10 | -- | ||
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |||||||||
41 | Discharge | ![]() |
![]() |
80 | 100 | 15 | 30 | ||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
45 | Last Resort | ![]() |
![]() |
140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
49 | Thunder | ![]() |
![]() |
110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM16 | Light Screen | ![]() |
![]() |
-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
![]() |
-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
![]() |
-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM23 | Iron Tail | ![]() |
![]() |
100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | ![]() |
![]() |
90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
![]() |
110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM28 | Dig | ![]() |
![]() |
80 | 100 | 10 | -- | ||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM32 | Double Team | ![]() |
![]() |
-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | ![]() |
![]() |
60 | 101 | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM43 | Volt Switch | ![]() |
![]() |
70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM44 | Rest | ![]() |
![]() |
-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
![]() |
-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM56 | Fling | ![]() |
![]() |
?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() |
![]() |
50 | 90 | 10 | 70 | ||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
![]() |
-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | ![]() |
![]() |
-- | 100 | 20 | -- | ||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
![]() |
-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM82 | Sleep Talk | ![]() |
![]() |
-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM86 | Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
![]() |
-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM89 | U-turn | ![]() |
![]() |
70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | ![]() |
![]() |
-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM93 | Cut | ![]() |
![]() |
50 | 95 | 30 | -- | ||
The target is cut with a scythe or claw. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Covet | ![]() |
![]() |
60 | 100 | 25 | -- | Details | |
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Bite | ![]() |
![]() |
60 | 100 | 25 | 30 | Details | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||||
Fake Tears | ![]() |
![]() |
-- | 100 | 20 | -- | Details | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
Defense Curl | ![]() |
![]() |
-- | 101 | 40 | -- | Details | |
The user curls up to conceal weak spots and raise its Defense stat. | ||||||||
Rollout | ![]() |
![]() |
30 | 90 | 20 | -- | Details | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ||||||||
Flatter | ![]() |
![]() |
-- | 100 | 15 | -- | Details | |
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | ||||||||
Flail | ![]() |
![]() |
?? | 100 | 15 | -- | Details | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Tail Whip | ![]() |
![]() |
-- | 100 | 30 | -- | Details | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | ||||||||
Follow Me | ![]() |
![]() |
-- | 101 | 20 | -- | Details | |
The user draws attention to itself, making all targets take aim only at the user. | ||||||||
Charge | ![]() |
![]() |
-- | 101 | 20 | -- | Details | |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | ||||||||
Baby-Doll Eyes | ![]() |
![]() |
-- | 100 | 30 | -- | Details | |
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 405 | 60 | 45 | 70 | 45 | 90 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 45 - 87 | 67 - 109 | 45 - 87 | 85 - 127 | 90 - 132 |
Lv. 100 | 230 - 324 | 85 - 170 | 130 - 215 | 85 - 170 | 166 - 251 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 50 - 97 | 75 - 122 | 50 - 97 | 95 - 142 | 100 - 147 |
Lv. 100 | 230 - 324 | 95 - 189 | 145 - 239 | 95 - 189 | 185 - 279 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 55 - 106 | 82 - 134 | 55 - 106 | 104 - 156 | 110 - 161 |
Lv. 100 | 230 - 324 | 104 - 207 | 159 - 262 | 104 - 207 | 203 - 306 | 214 - 317 |
60
45
70
95
90
45
|
|