Standard Level Up |
|
— |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
— |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of numbing powder that paralyzes the target. |
— |
Poison Powder |
 |
 |
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust that poisons the target. |
— |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
6 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of numbing powder that paralyzes the target. |
6 |
Poison Powder |
 |
 |
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust that poisons the target. |
11 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
17 |
Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
22 |
Spore |
 |
 |
-- |
100 |
15 |
-- |
The user scatters bursts of spores that induce sleep. |
29 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
37 |
Growth |
 |
 |
-- |
101 |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
44 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
51 |
Aromatherapy |
 |
 |
-- |
101 |
5 |
-- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
59 |
Rage Powder |
 |
 |
-- |
101 |
20 |
-- |
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
66 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
BDSP Technical Machine Attacks |
|
TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM54 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
Egg Moves (Details) |
Screech |
 |
 |
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
The target is attacked with a peculiar ray. This may also leave the target confused. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
Details |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
Details |
The target is raked with steel claws. This may also raise the user's Attack stat. |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
Details |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
Details |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
Agility |
 |
 |
-- |
101 |
30 |
-- |
Details |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
A seed is planted on the target. It steals some HP from the target every turn. |
Wide Guard |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user and its allies are protected from wide-ranging attacks for one turn. |
Fell Stinger |
 |
 |
50 |
100 |
25 |
-- |
Details |
When the user knocks out a target with this move, the user's Attack stat rises drastically. |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Transfer Only Moves (Details) |
|
Sleep Powder |
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-- |
75 |
15 |
-- | Let's Go Lv. 1 |
The user scatters a big cloud of sleep-inducing dust around the target. |
Toxic |
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-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Venoshock |
 |
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65 |
100 |
10 |
-- |
Gen VII TM09 |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
Leech Life |
 |
 |
80 |
100 |
10 |
-- |
Gen VII TM28 |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM96 |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM09 |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Mega Drain |
 |
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40 |
100 |
15 |
-- |
Let's Go TM53 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
Move Tutor - USM |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
The user restores its own HP. The amount of HP regained varies with the weather. |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
After You |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
The user helps the target and makes it use its move right after the user. |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
Move Tutor - USM |
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Hone Claws |
 |
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-- |
101 |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Struggle Bug |
 |
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50 |
100 |
20 |
100 |
Gen VI TM76 |
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
String Shot |
 |
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-- |
95 |
40 |
-- |
Move Tutor - HGSS |
Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Gen I TM08 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down |
 |
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90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Gen I TM10 |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Gen I TM31 |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |