Standard Level Up | 
|
				| — | 
				Cross Poison | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				10 | 
				| A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | 
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, sharp claws rake the target to inflict damage. | 
				| — | 
				Stun Spore | 
				  | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
				| — | 
				Poison Powder | 
				  | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| — | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 6 | 
				Stun Spore | 
				  | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
				| 6 | 
				Poison Powder | 
				  | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 11 | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 17 | 
				Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
				| 22 | 
				Spore | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user scatters bursts of spores that induce sleep. | 
				| 29 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 37 | 
				Growth | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 44 | 
				Giga Drain | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 51 | 
				Aromatherapy | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 59 | 
				Rage Powder | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. | 
				| 66 | 
				X-Scissor | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
BDSP Technical Machine Attacks | 
|
| TM09 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM81 | 
					X-Scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM93 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or claw. | 
| TM98 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
Egg Moves (Details) | 
 
| Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
								Details | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Psybeam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
| Metal Claw | 
				  | 
				  | 
				50 | 
				95 | 
				35 | 
				10 | 
								Details | 
				| The target is raked with steel claws. This may also raise the user's Attack stat. | 
| Bug Bite | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| Cross Poison | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | 
| Agility | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
								Details | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
								Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Wide Guard | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
| Fell Stinger | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				-- | 
								Details | 
				| When the user knocks out a target with this move, the user's Attack stat rises drastically. | 
| Grassy Terrain | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| Transfer Only Moves (Details) | 
|
| Sleep Powder | 
				  | 
				  | 
				-- | 
				75 | 
				15 | 
				-- | Let's Go Lv. 1 | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Venoshock | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				Gen VII TM09 | 
				| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| Leech Life | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen VII TM28 | 
				| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Nature Power | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Gen VII TM96 | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Reflect | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Let's Go TM09 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Mega Drain | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Let's Go TM53 | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Seed Bomb | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Synthesis | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| After You | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user helps the target and makes it use its move right after the user. | 
| Throat Chop | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				100 | 
				Move Tutor - USM | 
				| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 
| Hone Claws | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VI TM01 | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
| Struggle Bug | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM76 | 
				| While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | 
| String Shot | 
				  | 
				  | 
				-- | 
				95 | 
				40 | 
				-- | 
				Move Tutor - HGSS | 
				| Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Gen I TM08 | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Gen I TM10 | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen I TM31 | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Skull Bash | 
				  | 
				  | 
				130 | 
				100 | 
				10 | 
				100 | 
				Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |