#410 Shieldon

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Shieldon
Japan: Tatetops
タテトプス
French: Dinoclier
German: Schilterus
Korean: 방패톱스
National: #410
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #038
Male :88.14%
Female :11.86%
Rock-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Shield Pokémon 1'08"
0.5m
125.7lbs
57kg
457,680
Abilities: Sturdy - Soundproof (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
600,000 Points
Erratic
50 1 Defense Point(s)
Shieldon can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.25 *1 *2 *1 *1 *0.5 *4 *0 *4 *0.25 *0.5 *0.5 *0.5 *1 *0.5 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Shieldon Level Bastiodon

Locations

- In-Depth Details
Brilliant Diamond Oreburgh City (Gift - Revive Armor Fossil)
Shining Pearl Oreburgh City (Gift - Revive Armor Fossil)
Trainer Locations  Details
Flavor Text
Brilliant Diamond A Pokémon that lived in jungles around 100 million years ago. Its facial hide is extremely hard.
Shining Pearl It habitually polishes its face by rubbing it against tree trunks. It is weak to attacks from behind.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
6 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
10 Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
15 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
19 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
24 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
28 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
33 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
37 Metal Burst Metal Burst - Steel-type Metal Burst: Physical Move ?? 100 10 --
The user retaliates with much greater force against the opponent that last inflicted damage on it.
42 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
46 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- 101 20 --
The user polishes its body to reduce drag. This sharply raises the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30 Details
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 -- Details
The user frightens the target with a scary face to harshly lower its Speed stat.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 -- Details
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Screech Screech - Normal-type Screech: Other Move -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 -- Details
A move that works differently for the Ghost type than for all other types.
Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn.
Guard Split Guard Split - Psychic-type Guard Split: Other Move -- 101 10 -- Details
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 30 42 118 42 88 30
Max Stats
Hindering Nature
Lv. 50 90 - 137 42 - 84 110 - 153 42 - 84 83 - 126 31 - 73
Lv. 100 170 - 264 80 - 164 216 - 301 80 - 164 162 - 247 58 - 143
Max Stats
Neutral Nature
Lv. 50 90 - 137 47 - 94 123 - 170 47 - 94 93 - 140 35 - 82
Lv. 100 170 - 264 89 - 183 241 - 335 89 - 183 181 - 275 65 - 159
Max Stats
Beneficial Nature
Lv. 50 90 - 137 51 - 103 135 - 187 51 - 103 102 - 154 38 - 90
Lv. 100 170 - 264 97 - 201 265 - 368 97 - 201 199 - 302 71 - 174

<--- Rampardos #409
Rampardos
#411
Bastiodon
Bastiodon --->