Flavor Text |
 | Sword | Unfezant are exceptional fliers. The females are known for their stamina, while the males outclass them in terms of speed. |
Shield | This Pokémon is intelligent and intensely proud. People will sit up and take notice if you become the Trainer of one. |  | Sword | Females of this species are very capable fliers, particularly notable for their stamina. They also take longer to adjust to people. |
Shield | This Pokémon is intelligent and intensely proud. People will sit up and take notice if you become the Trainer of one. |
Standard Level Up |
|
— |
Gust |
 |
 |
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
16 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
20 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
26 |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
36 |
Detect |
 |
 |
-- |
101 |
5 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
42 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
50 |
Roost |
 |
 |
-- |
101 |
10 |
-- |
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
58 |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
66 |
Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Technical Machine Attacks |
|
TM06 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user flies up into the sky and then strikes its target on the next turn. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM30 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM56 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM95 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
|
TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR66 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR89 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
Gen VII TM40 |
The user confounds the target with speed, then slashes. This attack never misses. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM77 |
The user hypnotizes itself into copying any stat change made by the target. |
Confide |
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-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Toxic |
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-- |
90 |
10 |
-- |
Gen VI TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
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-- |
101 |
15 |
-- |
Gen VI TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
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60 |
101 |
20 |
-- |
Gen VI TM40 |
The user confounds the target with speed, then slashes. This attack never misses. |
Echoed Voice |
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40 |
100 |
15 |
-- |
Gen VI TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Psych Up |
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-- |
101 |
10 |
-- |
Gen VI TM77 |
The user hypnotizes itself into copying any stat change made by the target. |
Confide |
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-- |
101 |
20 |
100 |
Gen VI TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Pluck |
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60 |
100 |
20 |
-- |
Gen V TM88 |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |