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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Sableye Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Keen Eye - Stall - Prankster (Hidden Ability) | |||||
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent Stall: The Pokémon always attacks last. Hidden Ability (Available): Prankster: Status category moves have their Speed Priority increased by 1 |
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Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
1,059,860 Points Medium Slow |
35 | 1 Attack Point(s) 1 Defense Point(s) | Not Eligible/Known |
Damage Taken | |||||||||||||||||
*0 | *1 | *1 | *1 | *1 | *1 | *0 | *0.5 | *1 | *1 | *0 | *1 | *1 | *1 | *1 | *1 | *1 | *2 |
Wild Hold Item | Egg Groups | ||
DexNav Wide Lens % |
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Evolutionary Chain | |||
Locations - In-Depth Details | ||
X | Reflection Cave Friend Safari | Details |
Y | Reflection Cave Friend Safari | Details |
Omega Ruby | Trade from Alpha Sapphire | |
Alpha Sapphire | Granite Cave, Cave of Origin, Sky Pillar, Victory Road | Details |
Trainer Locations | Details |
Flavor Text | ||
X | It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones. | |
Y | It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself. | |
Omega Ruby | Sableye lead quiet lives deep inside caverns. They are feared, however, because these Pokémon are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness. | |
Alpha Sapphire | Sableye digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon's body surface. |
Level Up Anchors | X & Y | ΩRαS |
X & Y Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
— | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
— | Leer | -- | 100 | 30 | 100 | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
4 | Foresight | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
8 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
11 | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
15 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
18 | Fake Out | 40 | 100 | 10 | 100 | ||||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
22 | Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
25 | Shadow Sneak | 40 | 100 | 30 | -- | ||||
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||||
29 | Knock Off | 65 | 100 | 25 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
32 | Feint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
36 | Punishment | ?? | 100 | 5 | -- | ||||
This attack's power increases the more the target has powered up with stat changes. | |||||||||
39 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
43 | Power Gem | 80 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
46 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
50 | Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||
53 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
57 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
60 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
ΩRαS Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | 100 | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
4 | Foresight | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
6 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
9 | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
11 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
14 | Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
16 | Shadow Sneak | 40 | 100 | 30 | -- | ||||
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||||
19 | Feint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
21 | Fake Out | 40 | 100 | 10 | 100 | ||||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
24 | Punishment | ?? | 100 | 5 | -- | ||||
This attack's power increases the more the target has powered up with stat changes. | |||||||||
26 | Knock Off | 65 | 100 | 25 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
29 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
31 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
34 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
36 | Power Gem | 80 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
39 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
41 | Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||
44 | Quash | -- | 100 | 15 | -- | ||||
The user suppresses the target and makes its move go last. | |||||||||
46 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Hone Claws | -- | -- | 15 | -- | ||||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. The attack lands without fail. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM47 | Low Sweep | 65 | 100 | 20 | 100 | ||||
The user attacks the target's legs swiftly, reducing the target's Speed stat. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM59 | Incinerate | 60 | 100 | 15 | -- | ||||
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | |||||||||
TM60 (ΩRαS) Only |
Quash | -- | 100 | 15 | -- | ||||
The user suppresses the target and makes its move go last. | |||||||||
TM61 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM67 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 (XY) HM06 (ORAS) |
Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
TM94 (ORAS) | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM95 | Snarl | 55 | 95 | 15 | 100 | ||||
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | |||||||||
TM97 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
TM98 | Power-Up Punch | 40 | 100 | 20 | 100 | ||||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
TM99 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Captivate | -- | 100 | 20 | -- | Details | |||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | ||||||||
Feint | 30 | 100 | 10 | -- | Details | |||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | ||||||||
Flatter | -- | 100 | 15 | -- | Details | |||
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | ||||||||
Imprison | -- | -- | 10 | -- | Details | |||
If the opponents know any move also known by the user, the opponents are prevented from using it. | ||||||||
Mean Look | -- | -- | 5 | -- | Details | |||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||||||||
Metal Burst | ?? | 100 | 10 | -- | Details | |||
The user retaliates with much greater power against the target that last inflicted damage on it. | ||||||||
Moonlight | -- | -- | 5 | -- | Details | |||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Nasty Plot | -- | -- | 20 | -- | Details | |||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | ||||||||
Recover | -- | -- | 10 | -- | Details | |||
Restoring its own cells, the user restores its own HP by half of its max HP. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | Details | |||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | ||||||||
Trick | -- | 100 | 10 | -- | Details | |||
The user catches the target off guard and swaps its held item with its own. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||||
Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||||||||
Gravity | -- | -- | 5 | -- | ||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Knock Off | 65 | 100 | 25 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Role Play | -- | -- | 10 | -- | ||||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | ||||||||
Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Telekinesis | -- | -- | 15 | -- | Gen V TM19 | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Fury Cutter | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
Ominous Wind | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS | ||||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
Mud-slap | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Mega Punch | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Counter | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
Endure | -- | -- | 10 | -- | Move Tutor - Emerald | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Mud-slap | 20 | 100 | 10 | 100 | Move Tutor - Emerald | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Fury Cutter | 40 | 95 | 20 | -- | Move Tutor - Emerald | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
Nightmare | -- | 100 | 15 | -- | Move Tutor - XD | ||||
A sleeping target sees a nightmare that inflicts some damage every turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 380 | 50 | 75 | 75 | 65 | 65 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 72 - 114 | 72 - 114 | 63 - 105 | 63 - 105 | 49 - 91 |
Lv. 100 | 210 - 304 | 139 - 224 | 139 - 224 | 121 - 206 | 121 - 206 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 80 - 127 | 80 - 127 | 70 - 117 | 70 - 117 | 55 - 102 |
Lv. 100 | 210 - 304 | 155 - 249 | 155 - 249 | 135 - 229 | 135 - 229 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 88 - 139 | 88 - 139 | 77 - 128 | 77 - 128 | 60 - 112 |
Lv. 100 | 210 - 304 | 170 - 273 | 170 - 273 | 148 - 251 | 148 - 251 | 115 - 218 |
Mega Evolution | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Mega Sableye |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Darkness Pokémon | 1'08" 0.5m |
354.9lbs 161kg |
45 | 6,400 |
Abilities: Magic Bounce | |||||
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent |
Damage Taken | |||||||||||||||||
*0 | *1 | *1 | *1 | *1 | *1 | *0 | *0.5 | *1 | *1 | *0 | *1 | *1 | *1 | *1 | *1 | *1 | *2 |
Stats - Mega Evolution | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 480 | 50 | 85 | 125 | 85 | 115 | 20 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 81 - 123 | 117 - 159 | 81 - 123 | 108 - 150 | 22 - 64 |
Lv. 100 | 210 - 304 | 157 - 242 | 229 - 314 | 157 - 242 | 211 - 296 | 40 - 125 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 90 - 137 | 130 - 177 | 90 - 137 | 120 - 167 | 25 - 72 |
Lv. 100 | 210 - 304 | 175 - 269 | 255 - 349 | 175 - 269 | 235 - 329 | 45 - 139 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 99 - 150 | 143 - 194 | 99 - 150 | 132 - 183 | 27 - 79 |
Lv. 100 | 210 - 304 | 192 - 295 | 280 - 383 | 192 - 295 | 258 - 361 | 49 - 152 |
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