| X & Y Level Up | 
|
				| — | Play Rough |  |  | 90 | 90 | 10 | 10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
				| — | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. It may also make the target flinch. | 
				| — | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Fairy Wind |  |  | 40 | 100 | 30 | -- | 
				| The user stirs up a fairy wind and strikes the target with it. | 
				| — | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 6 | Fake Tears |  |  | -- | 100 | 20 | -- | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
				| 11 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 16 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| 21 | Vice Grip |  |  | 55 | 100 | 30 | -- | 
				| The target is gripped and squeezed from both sides to inflict damage. | 
				| 26 | Feint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 31 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 36 | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 41 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 46 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 50 | Stockpile |  |  | -- | -- | 20 | -- | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| 50 | Swallow |  |  | -- | -- | 10 | -- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 50 | Spit Up |  |  | ?? | 100 | 10 | -- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| 56 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. It may also make the target flinch. | 
				| 60 | Play Rough |  |  | 90 | 90 | 10 | 10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| ΩRαS Level Up | 
|
				| — | Play Rough |  |  | 90 | 90 | 10 | 10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
				| — | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. It may also make the target flinch. | 
				| — | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Fairy Wind |  |  | 40 | 100 | 30 | -- | 
				| The user stirs up a fairy wind and strikes the target with it. | 
				| — | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 5 | Fake Tears |  |  | -- | 100 | 20 | -- | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
				| 9 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 13 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| 17 | Vice Grip |  |  | 55 | 100 | 30 | -- | 
				| The target is gripped and squeezed from both sides to inflict damage. | 
				| 21 | Feint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 25 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 29 | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 33 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 37 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 41 | Stockpile |  |  | -- | -- | 20 | -- | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| 41 | Swallow |  |  | -- | -- | 10 | -- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 41 | Spit Up |  |  | ?? | 100 | 10 | -- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| 45 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. It may also make the target flinch. | 
				| 49 | Play Rough |  |  | 90 | 90 | 10 | 10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM37 | Sandstorm |  |  | -- | -- | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM59 | Incinerate |  |  | 60 | 100 | 15 | -- | 
					| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM97 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| TM98 | Power-Up Punch |  |  | 40 | 100 | 20 | 100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Ancient Power |  |  | 60 | 100 | 5 | 10 | Details | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
| Captivate |  |  | -- | 100 | 20 | -- | Details | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Fire Fang |  |  | 65 | 95 | 15 | 10 | Details | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
| Guard Swap |  |  | -- | -- | 10 | -- | Details | 
				| The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | 
| Ice Fang |  |  | 65 | 95 | 15 | 10 | Details | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
| Metal Burst |  |  | ?? | 100 | 10 | -- | Details | 
				| The user retaliates with much greater power against the target that last inflicted damage on it. | 
| Misty Terrain |  |  | -- | -- | 10 | -- | Details | 
				| The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. | 
| Poison Fang |  |  | 50 | 100 | 15 | 50 | Details | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
| Punishment |  |  | ?? | 100 | 5 | -- | Details | 
				| This attack's power increases the more the target has powered up with stat changes. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Details | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Slam |  |  | 80 | 75 | 20 | -- | Details | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
| Sucker Punch |  |  | 80 | 100 | 5 | -- | Details | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
| Thunder Fang |  |  | 65 | 95 | 15 | 10 | Details | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Transfer Only Moves (Details) | 
|
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Endure |  |  | -- | -- | 10 | -- | Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. |