| Generation VI Level Up |
|
| — |
Zap Cannon |
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| Badly startles all Pokémon that successfully showed their appeal. |
| — |
Magnetic Flux |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Ion Deluge |
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   |
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| Temporarily stops the crowd from growing excited. |
| — |
Dragon Pulse |
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    |
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| Quite an appealing move. |
| — |
Fire Punch |
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    |
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| Quite an appealing move. |
| — |
Tackle |
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    |
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| Quite an appealing move. |
| — |
Growl |
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| Works great if the user goes last this turn. |
| — |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| — |
Thunder Shock |
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    |
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| Quite an appealing move. |
| 4 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| 8 |
Thunder Shock |
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    |
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| Quite an appealing move. |
| 11 |
Cotton Spore |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 16 |
Charge |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 20 |
Take Down |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 25 |
Electro Ball |
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   |
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| Excites the audience a lot if used first. |
| 29 |
Confuse Ray |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 30 |
Thunder Punch |
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    |
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| Quite an appealing move. |
| 35 |
Power Gem |
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    |
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| Quite an appealing move. |
| 40 |
Discharge |
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  |
  |
| Badly startles the last Pokémon to act before the user. |
| 46 |
Cotton Guard |
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| Prevents the user from being startled until the turn ends. |
| 51 |
Signal Beam |
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   |
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| Makes audience expect little of other contestants. |
| 57 |
Light Screen |
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  |
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| Prevents the user from being startled one time this turn. |
| 62 |
Thunder |
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| Works better the more the crowd is excited. |
| 65 |
Dragon Pulse |
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    |
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| Quite an appealing move. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
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| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
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  |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
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    |
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| Quite an appealing move. |
| TM25 |
Thunder |
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| Works better the more the crowd is excited. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM31 |
Brick Break |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM52 |
Focus Blast |
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    |
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| Quite an appealing move. |
| TM56 |
Fling |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM57 |
Charge Beam |
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| Works well if the user is pumped up. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM72 |
Volt Switch |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM73 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| TM78 |
Bulldoze |
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  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
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| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM04 |
Strength |
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    |
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| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Endure |
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   |
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Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
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    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
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|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Swift |
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  |
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Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Headbutt |
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    |
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Move Tutor - HGSS |
| Quite an appealing move. |
| Mega Punch |
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   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mega Kick |
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 |
| Move Tutor - FRLG |
| Works better the more the crowd is excited. |
| Double-edge |
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      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Counter |
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  |
| Move Tutor - FRLG |
| Works great if the user goes last this turn. |
| Seismic Toss |
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   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mimic |
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 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Dynamic Punch |
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  |
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Move Tutor - Emerald |
| Badly startles Pokémon that the audience has high expectations of. |
| Endure |
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   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Swift |
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  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |
| Defense Curl |
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  |
|
Move Tutor - Emerald |
| Prevents the user from being startled one time this turn. |