Pokkén Tournament DX Pokkén Tournament


Garchomp

Style: Power
Hit Points: 660

Notes
In Low-Stance in Duel Phase, Garchomp will gradually regenerate its Synergy Gauge

Costumes:

Synergy Burst Form:

Move List

  • Burst Attack

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258

    Pokémon Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80
    Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120
    Dig ~ Cancel Damageless All R during Dig No special features 0
    Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0
    Stone Edge: Standby Counter All Backward + A Counter 0
    Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136
    Earthquake Normal All Midair A Does a lot of damage 100
    Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80
    Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120
    Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64
    Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82

    Running-Stance-Only Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0
    Running Stance ~ Cancel Damageless All R during Running Stance No special features 0
    Running Stance ~ Jump Damageless All B during Running Stance No special features 0
    Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120
    Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80
    Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80

    Standard Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Grab Attack Grab All Y + B Overcomes Blocks 80
    Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60
    Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90
    Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150
    Nosedive Damageless All Midair R Drops downwards 0
    Poké Combo 1 Normal Field Y, Y Shifts Phases 94
    Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30
    Poké Combo 2 Normal Field Side + Y, Y No special features 170
    Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90
    Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120
    Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60
    Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80
    Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100
    Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30
    Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40
    Homing Attack Normal Field X, X Can be cancelled with R or B 112
    Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160
    Jumping Attack Normal Field Midair X Shifts Phases 100
    High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0
    Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137
    Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89
    Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120
    Backward Weak Attack Normal Duel Backward + Y No special features 60
    High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50
    Low Stance Weak Attack Normal Duel Down + Y No special features 30
    Poké Combo 4 Normal Duel Midair Y, Y No special features 130
    Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27
    Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63
    Strong Attack Normal Duel X Does a lot of damage 110
    Backward Strong Attack Normal Duel Backward + X No special features 60
    High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100
    Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94
    Midair Strong Attack Normal Duel Midair X No special features 60
  • Burst Attack

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258

    Pokémon Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80
    Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120
    Dig ~ Cancel Damageless All R during Dig No special features 0
    Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0
    Stone Edge: Standby Counter All Backward + A Counter 0
    Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136
    Earthquake Normal All Midair A Does a lot of damage 100
    Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80
    Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120
    Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64
    Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82

    Running-Stance-Only Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0
    Running Stance ~ Cancel Damageless All R during Running Stance No special features 0
    Running Stance ~ Jump Damageless All B during Running Stance No special features 0
    Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120
    Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80
    Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80

    Standard Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Grab Attack Grab All Y + B Overcomes Blocks 80
    Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60
    Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90
    Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150
    Nosedive Damageless All Midair R Drops downwards 0
    Poké Combo 1 Normal Field Y, Y Shifts Phases 94
    Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30
    Poké Combo 2 Normal Field Side + Y, Y No special features 170
    Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90
    Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120
    Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60
    Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80
    Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100
    Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30
    Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40
    Homing Attack Normal Field X, X Can be cancelled with R or B 112
    Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160
    Jumping Attack Normal Field Midair X Shifts Phases 100
    High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0
    Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137
    Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89
    Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120
    Backward Weak Attack Normal Duel Backward + Y No special features 60
    High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50
    Low Stance Weak Attack Normal Duel Down + Y No special features 30
    Poké Combo 4 Normal Duel Midair Y, Y No special features 130
    Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27
    Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63
    Strong Attack Normal Duel X Does a lot of damage 110
    Backward Strong Attack Normal Duel Backward + X No special features 60
    High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100
    Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94
    Midair Strong Attack Normal Duel Midair X No special features 60
  • Burst Attack

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258

    Pokémon Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80
    Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120
    Dig ~ Cancel Damageless All R during Dig No special features 0
    Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0
    Stone Edge: Standby Counter All Backward + A Counter 0
    Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136
    Earthquake Normal All Midair A Does a lot of damage 100
    Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80
    Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120
    Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64
    Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82

    Running-Stance-Only Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0
    Running Stance ~ Cancel Damageless All R during Running Stance No special features 0
    Running Stance ~ Jump Damageless All B during Running Stance No special features 0
    Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120
    Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80
    Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80

    Standard Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Grab Attack Grab All Y + B Overcomes Blocks 80
    Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60
    Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90
    Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150
    Nosedive Damageless All Midair R Drops downwards 0
    Poké Combo 1 Normal Field Y, Y Shifts Phases 94
    Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30
    Poké Combo 2 Normal Field Side + Y, Y No special features 170
    Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90
    Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120
    Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60
    Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80
    Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100
    Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30
    Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40
    Homing Attack Normal Field X, X Can be cancelled with R or B 112
    Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160
    Jumping Attack Normal Field Midair X Shifts Phases 100
    High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0
    Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137
    Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89
    Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120
    Backward Weak Attack Normal Duel Backward + Y No special features 60
    High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50
    Low Stance Weak Attack Normal Duel Down + Y No special features 30
    Poké Combo 4 Normal Duel Midair Y, Y No special features 130
    Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27
    Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63
    Strong Attack Normal Duel X Does a lot of damage 110
    Backward Strong Attack Normal Duel Backward + X No special features 60
    High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100
    Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94
    Midair Strong Attack Normal Duel Midair X No special features 60
  • Burst Attack

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258

    Pokémon Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80
    Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120
    Dig ~ Cancel Damageless All R during Dig No special features 0
    Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0
    Stone Edge: Standby Counter All Backward + A Counter 0
    Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136
    Earthquake Normal All Midair A Does a lot of damage 100
    Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80
    Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120
    Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64
    Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82

    Running-Stance-Only Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0
    Running Stance ~ Cancel Damageless All R during Running Stance No special features 0
    Running Stance ~ Jump Damageless All B during Running Stance No special features 0
    Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120
    Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80
    Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80

    Standard Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Grab Attack Grab All Y + B Overcomes Blocks 80
    Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60
    Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90
    Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150
    Nosedive Damageless All Midair R Drops downwards 0
    Poké Combo 1 Normal Field Y, Y Shifts Phases 94
    Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30
    Poké Combo 2 Normal Field Side + Y, Y No special features 170
    Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90
    Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120
    Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60
    Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80
    Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100
    Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30
    Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40
    Homing Attack Normal Field X, X Can be cancelled with R or B 112
    Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160
    Jumping Attack Normal Field Midair X Shifts Phases 100
    High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0
    Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137
    Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89
    Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120
    Backward Weak Attack Normal Duel Backward + Y No special features 60
    High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50
    Low Stance Weak Attack Normal Duel Down + Y No special features 30
    Poké Combo 4 Normal Duel Midair Y, Y No special features 130
    Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27
    Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63
    Strong Attack Normal Duel X Does a lot of damage 110
    Backward Strong Attack Normal Duel Backward + X No special features 60
    High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100
    Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94
    Midair Strong Attack Normal Duel Midair X No special features 60
  • Burst Attack

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258

    Pokémon Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80
    Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120
    Dig ~ Cancel Damageless All R during Dig No special features 0
    Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0
    Stone Edge: Standby Counter All Backward + A Counter 0
    Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136
    Earthquake Normal All Midair A Does a lot of damage 100
    Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80
    Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120
    Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64
    Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82

    Running-Stance-Only Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0
    Running Stance ~ Cancel Damageless All R during Running Stance No special features 0
    Running Stance ~ Jump Damageless All B during Running Stance No special features 0
    Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120
    Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80
    Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80

    Standard Moves

    Name Move Type Useable Phase Button Combination Additional Notes Damage
    Grab Attack Grab All Y + B Overcomes Blocks 80
    Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60
    Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90
    Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150
    Nosedive Damageless All Midair R Drops downwards 0
    Poké Combo 1 Normal Field Y, Y Shifts Phases 94
    Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30
    Poké Combo 2 Normal Field Side + Y, Y No special features 170
    Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90
    Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120
    Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60
    Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80
    Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100
    Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30
    Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40
    Homing Attack Normal Field X, X Can be cancelled with R or B 112
    Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160
    Jumping Attack Normal Field Midair X Shifts Phases 100
    High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0
    Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137
    Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89
    Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120
    Backward Weak Attack Normal Duel Backward + Y No special features 60
    High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50
    Low Stance Weak Attack Normal Duel Down + Y No special features 30
    Poké Combo 4 Normal Duel Midair Y, Y No special features 130
    Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27
    Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63
    Strong Attack Normal Duel X Does a lot of damage 110
    Backward Strong Attack Normal Duel Backward + X No special features 60
    High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100
    Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94
    Midair Strong Attack Normal Duel Midair X No special features 60