Pokkén Tournament DX | Pokkén Tournament |
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Style: Power Notes Costumes: Synergy Burst Form: |
Move List
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Name Move Type Useable Phase Button Combination Additional Notes Damage Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258 Name Move Type Useable Phase Button Combination Additional Notes Damage Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80 Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120 Dig ~ Cancel Damageless All R during Dig No special features 0 Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0 Stone Edge: Standby Counter All Backward + A Counter 0 Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136 Earthquake Normal All Midair A Does a lot of damage 100 Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80 Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120 Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64 Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82 Name Move Type Useable Phase Button Combination Additional Notes Damage Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0 Running Stance ~ Cancel Damageless All R during Running Stance No special features 0 Running Stance ~ Jump Damageless All B during Running Stance No special features 0 Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120 Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80 Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80 Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60 Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90 Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150 Nosedive Damageless All Midair R Drops downwards 0 Poké Combo 1 Normal Field Y, Y Shifts Phases 94 Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30 Poké Combo 2 Normal Field Side + Y, Y No special features 170 Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90 Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60 Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80 Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100 Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30 Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40 Homing Attack Normal Field X, X Can be cancelled with R or B 112 Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160 Jumping Attack Normal Field Midair X Shifts Phases 100 High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0 Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137 Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89 Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120 Backward Weak Attack Normal Duel Backward + Y No special features 60 High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50 Low Stance Weak Attack Normal Duel Down + Y No special features 30 Poké Combo 4 Normal Duel Midair Y, Y No special features 130 Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27 Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63 Strong Attack Normal Duel X Does a lot of damage 110 Backward Strong Attack Normal Duel Backward + X No special features 60 High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94 Midair Strong Attack Normal Duel Midair X No special features 60 -
Name Move Type Useable Phase Button Combination Additional Notes Damage Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258 Name Move Type Useable Phase Button Combination Additional Notes Damage Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80 Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120 Dig ~ Cancel Damageless All R during Dig No special features 0 Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0 Stone Edge: Standby Counter All Backward + A Counter 0 Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136 Earthquake Normal All Midair A Does a lot of damage 100 Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80 Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120 Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64 Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82 Name Move Type Useable Phase Button Combination Additional Notes Damage Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0 Running Stance ~ Cancel Damageless All R during Running Stance No special features 0 Running Stance ~ Jump Damageless All B during Running Stance No special features 0 Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120 Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80 Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80 Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60 Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90 Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150 Nosedive Damageless All Midair R Drops downwards 0 Poké Combo 1 Normal Field Y, Y Shifts Phases 94 Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30 Poké Combo 2 Normal Field Side + Y, Y No special features 170 Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90 Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60 Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80 Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100 Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30 Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40 Homing Attack Normal Field X, X Can be cancelled with R or B 112 Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160 Jumping Attack Normal Field Midair X Shifts Phases 100 High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0 Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137 Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89 Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120 Backward Weak Attack Normal Duel Backward + Y No special features 60 High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50 Low Stance Weak Attack Normal Duel Down + Y No special features 30 Poké Combo 4 Normal Duel Midair Y, Y No special features 130 Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27 Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63 Strong Attack Normal Duel X Does a lot of damage 110 Backward Strong Attack Normal Duel Backward + X No special features 60 High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94 Midair Strong Attack Normal Duel Midair X No special features 60 -
Name Move Type Useable Phase Button Combination Additional Notes Damage Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258 Name Move Type Useable Phase Button Combination Additional Notes Damage Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80 Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120 Dig ~ Cancel Damageless All R during Dig No special features 0 Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0 Stone Edge: Standby Counter All Backward + A Counter 0 Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136 Earthquake Normal All Midair A Does a lot of damage 100 Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80 Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120 Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64 Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82 Name Move Type Useable Phase Button Combination Additional Notes Damage Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0 Running Stance ~ Cancel Damageless All R during Running Stance No special features 0 Running Stance ~ Jump Damageless All B during Running Stance No special features 0 Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120 Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80 Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80 Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60 Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90 Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150 Nosedive Damageless All Midair R Drops downwards 0 Poké Combo 1 Normal Field Y, Y Shifts Phases 94 Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30 Poké Combo 2 Normal Field Side + Y, Y No special features 170 Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90 Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60 Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80 Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100 Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30 Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40 Homing Attack Normal Field X, X Can be cancelled with R or B 112 Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160 Jumping Attack Normal Field Midair X Shifts Phases 100 High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0 Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137 Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89 Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120 Backward Weak Attack Normal Duel Backward + Y No special features 60 High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50 Low Stance Weak Attack Normal Duel Down + Y No special features 30 Poké Combo 4 Normal Duel Midair Y, Y No special features 130 Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27 Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63 Strong Attack Normal Duel X Does a lot of damage 110 Backward Strong Attack Normal Duel Backward + X No special features 60 High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94 Midair Strong Attack Normal Duel Midair X No special features 60 -
Name Move Type Useable Phase Button Combination Additional Notes Damage Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258 Name Move Type Useable Phase Button Combination Additional Notes Damage Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80 Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120 Dig ~ Cancel Damageless All R during Dig No special features 0 Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0 Stone Edge: Standby Counter All Backward + A Counter 0 Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136 Earthquake Normal All Midair A Does a lot of damage 100 Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80 Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120 Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64 Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82 Name Move Type Useable Phase Button Combination Additional Notes Damage Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0 Running Stance ~ Cancel Damageless All R during Running Stance No special features 0 Running Stance ~ Jump Damageless All B during Running Stance No special features 0 Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120 Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80 Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80 Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60 Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90 Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150 Nosedive Damageless All Midair R Drops downwards 0 Poké Combo 1 Normal Field Y, Y Shifts Phases 94 Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30 Poké Combo 2 Normal Field Side + Y, Y No special features 170 Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90 Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60 Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80 Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100 Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30 Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40 Homing Attack Normal Field X, X Can be cancelled with R or B 112 Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160 Jumping Attack Normal Field Midair X Shifts Phases 100 High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0 Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137 Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89 Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120 Backward Weak Attack Normal Duel Backward + Y No special features 60 High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50 Low Stance Weak Attack Normal Duel Down + Y No special features 30 Poké Combo 4 Normal Duel Midair Y, Y No special features 130 Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27 Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63 Strong Attack Normal Duel X Does a lot of damage 110 Backward Strong Attack Normal Duel Backward + X No special features 60 High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94 Midair Strong Attack Normal Duel Midair X No special features 60 -
Name Move Type Useable Phase Button Combination Additional Notes Damage Outrage Smasher Normal All L + R during Synergy Burst Counter attack pierce. Guard Break. Resists hit stun. Damages yourself when it misses. 258 Name Move Type Useable Phase Button Combination Additional Notes Damage Dragon Claw Normal All A Transition to Running Stance by holding A in Duel Phase. Opens opponents for more attacks 80 Dig Normal All Forward + A Invincible while submerged. Attack with Y or X. 120 Dig ~ Cancel Damageless All R during Dig No special features 0 Dig ~ Jump Damageless All B during Dig Can transition into all midair attacks 0 Stone Edge: Standby Counter All Backward + A Counter 0 Stone Edge Counter All Counter opponent's attack during Stone Edge Hold to charge. Power up with Critical Hit. Increases Synergy Gauge. Counter Attack pierce 136 Earthquake Normal All Midair A Does a lot of damage 100 Dragon Rush Normal Duel Up + A Can be cancelled with R. Powers up with Critical Hit & increases Synergy Gauge. Effective against Grab Attacks. 80 Dragon Rush ~ Dig Normal Duel Up + Hold A Invincible while submerged. Attack with Y or X. 120 Sand Tomb Grab Duel Down + A Transition to Running Stance with R. Powers up with Critical Hit & Increases Synergy Gauge 64 Sand Tomb: Charge Grab Duel Down + Hold A Can grab opponents both on the ground and in midair. 82 Name Move Type Useable Phase Button Combination Additional Notes Damage Running Stance Damageless All Hold Forward during forward dash step, or Forward + Forward + Forward Gradually increases Synergy Gauge. Can be cancelled with a Pokémon move 0 Running Stance ~ Cancel Damageless All R during Running Stance No special features 0 Running Stance ~ Jump Damageless All B during Running Stance No special features 0 Running Stance ~ Weak Attack Normal All Y, Y during Running Stance Transition to Running Stance with Y, Hold Y 120 Running Stance ~ Strong Attack Normal All X during Running Stance Makes opening for more attacks 80 Running Stance ~ Charge Strong Attack Normal All Charge and then release X during Running Stance No special features 80 Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Can be cancelled with D-Pad + R 60 Counter Attack: Charge Counter All X + Hold A Counter attack pierce 90 Charge Strong Attack Normal All Charge and then release X Can be activated in midair. Effective against airborne opponents. 150 Nosedive Damageless All Midair R Drops downwards 0 Poké Combo 1 Normal Field Y, Y Shifts Phases 94 Ranged Attack Normal Field Y Can be cancelled with a Pokémon move. Stops opponent. 30 Poké Combo 2 Normal Field Side + Y, Y No special features 170 Side Ranged Attack Normal Field Side + Y Can be cancelled with a Pokémon move 90 Side Ranged Attack: Charge Normal Field Side + Hold Y Stops opponent 120 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 60 Backward Ranged Attack Normal Field Backward + Y Effective against Grab Attacks 80 Backward Ranged Attack: Charge Normal Field Backward + Hold Y Counter attack pierce. 100 Jumping Ranged Attack Normal Field Midair Y Change trajectory by pressing D-Pad left or right 30 Jumping Ranged Attack: Charge Normal Field Midair Hold Y Change trajectory by pressing D-Pad left or right 40 Homing Attack Normal Field X, X Can be cancelled with R or B 112 Homing Attack: Charge Normal Field X, Hold X Pierces counter attacks and breaks the guard 160 Jumping Attack Normal Field Midair X Shifts Phases 100 High Stance Damageless Duel Hold Up Resists hit stun against attacks that hit low. Counter attacks after resisting close range attacks 0 Poké Combo 3 Normal Duel Y, Y, Y, Y Does a lot of damage 137 Weak Attack Normal Duel Y, Y, Y Can be cancelled with a Pokémon move 89 Forward Weak Attack Normal Duel Forward + Y, Y Transition to Running Stance with D-Pad Forward + Y, Hold Y 120 Backward Weak Attack Normal Duel Backward + Y No special features 60 High Stance Weak Attack Normal Duel Up + Y Effective against airborne opponents 50 Low Stance Weak Attack Normal Duel Down + Y No special features 30 Poké Combo 4 Normal Duel Midair Y, Y No special features 130 Midair Weak Attack Normal Duel Midair Y Can be cancelled with Pokémon moves or Nosedive 27 Midair Weak Attack ~ Strong Attack Follow-up Normal Duel Midair Y, X No special features 63 Strong Attack Normal Duel X Does a lot of damage 110 Backward Strong Attack Normal Duel Backward + X No special features 60 High Stance Strong Attack Normal Duel Up + X Effective against Grab Attacks 100 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 94 Midair Strong Attack Normal Duel Midair X No special features 60