As with all new Pokémon generations, Pokémon Sun & Moon introduce a variety of new abilities. This page is to list all of the new abilities introduced in Pokémon Sun & Moon. Click their names to go to the Ability page for it.
| Name | Effect | |||||
| Battery | Powers up ally Pokémon’s special moves. | |||||
| Battle Bond | Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. | |||||
| Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | |||||
| Berserk | Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. | |||||
| Comatose | It’s always drowsing and will never wake up. It can attack without waking up. | |||||
| Corrosion | The Pokémon can poison the target even if it’s a Steel or Poison type. | |||||
| Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | |||||
| Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. | |||||
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | |||||
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | |||||
| Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | |||||
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | |||||
| Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | |||||
| Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | |||||
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | |||||
| Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. | |||||
| Liquid Voice | All sound-based moves become Water-type moves. | |||||
| Long Reach | The Pokémon uses its moves without making contact with the target. | |||||
| Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. | |||||
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | |||||
| Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. | |||||
| Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | |||||
| Prism Armor | Reduces the power of supereffective attacks taken. | |||||
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | |||||
| Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | |||||
| Receiver | The Pokémon copies the Ability of a defeated ally. | |||||
| RKS System | Changes the Pokémon’s type to match the memory disc it holds. | |||||
| Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | |||||
| Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | |||||
| Shields Down | When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. | |||||
| Slush Rush | Boosts the Pokémon’s Speed stat in a hailstorm. | |||||
| Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | |||||
| Stakeout | Doubles the damage dealt to the target’s replacement if the target switches out. | |||||
| Stamina | Boosts the Defense stat when hit by an attack. | |||||
| Steelworker | Powers up Steel-type moves. | |||||
| Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. | |||||
| Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. | |||||
| Triage | Gives priority to a healing move. | |||||
| Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | |||||
| Water Compaction | Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. | |||||
| Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | |||||
