|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Anchor Shot
|
|
|
20
|
90
|
100
|
|
|
Autotomize
|
|
|
16
|
--
|
101
|
|
|
Behemoth Bash
|
|
|
8
|
100
|
100
|
|
|
Behemoth Blade
|
|
|
8
|
100
|
100
|
|
|
Bullet Punch
|
|
|
20
|
40
|
100
|
|
|
Corkscrew Crash
|
|
|
1
|
--
|
101
|
|
|
Corkscrew Crash
|
|
|
1
|
--
|
101
|
|
|
Doom Desire
|
|
|
8
|
140
|
100
|
|
|
Double Iron Bash
|
|
|
8
|
60
|
100
|
|
|
Flash Cannon
|
|
|
12
|
80
|
100
|
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
|
|
Gear Grind
|
|
|
16
|
60
|
90
|
|
|
Gear Up
|
|
|
20
|
--
|
101
|
|
|
Gigaton Hammer
|
|
|
8
|
160
|
100
|
This move can't be used twice in a row.
|
|
Gyro Ball
|
|
|
8
|
--
|
100
|
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
|
|
Hard Press
|
|
|
12
|
--
|
100
|
The more HP the target has left the greater this move's power (ranging between 1 and 100).
|
|
Heavy Slam
|
|
|
12
|
--
|
100
|
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Iron Defense
|
|
|
16
|
--
|
101
|
Boosts the user's Defense stat by 2 stages.
|
|
Iron Head
|
|
|
16
|
80
|
100
|
Has a 20% chance of making the target flinch.
|
|
Iron Tail
|
|
|
16
|
100
|
75
|
Has a 30% chance of lowering the target's Defense stat by 1 stage.
|
|
King's Shield
|
|
|
8
|
--
|
101
|
The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
|
|
Magnet Bomb
|
|
|
20
|
60
|
101
|
|
|
Make It Rain
|
|
|
8
|
120
|
95
|
|
|
Max Steelspike
|
|
|
12
|
10
|
101
|
|
|
Metal Burst
|
|
|
12
|
--
|
100
|
The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
|
|
Metal Claw
|
|
|
20
|
50
|
95
|
|
|
Metal Sound
|
|
|
20
|
--
|
85
|
Lowers the target's Sp. Def stat by 2 stages.
|
|
Meteor Mash
|
|
|
12
|
90
|
90
|
Has a 20% chance of boosting the user's Attack stat by 1 stage.
|
|
Mirror Shot
|
|
|
12
|
65
|
85
|
|
|
Searing Sunraze Smash
|
|
|
1
|
200
|
101
|
|
|
Shelter
|
|
|
12
|
--
|
101
|
Boosts the user's Defense stat by 2 stages.
|
|
Shift Gear
|
|
|
12
|
--
|
101
|
|
|
Smart Strike
|
|
|
12
|
70
|
101
|
This move never misses.
|
|
Snap Trap
|
|
|
16
|
35
|
100
|
Gives the target the Bound status.
|
|
Spin Out
|
|
|
12
|
100
|
100
|
|
|
Steel Beam
|
|
|
8
|
140
|
95
|
After attacking the user takes damage equal to 1/2 of its max HP.
|
|
Steel Roller
|
|
|
8
|
130
|
100
|
Removes any terrain. This move fails if there is no terrain on the field.
|
|
Steel Wing
|
|
|
20
|
70
|
90
|
Has a 10% chance of boosting the user's Defense stat by 1 stage.
|
|
Sunsteel Strike
|
|
|
8
|
100
|
100
|
|
|
Tachyon Cutter
|
|
|
12
|
50
|
101
|
|