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Name Type Cat. PP Att. Acc. Effect
Acid Armor Acid Armor - POISON -- 101 Boosts the user's Defense stat by 2 stages.
Acupressure Acupressure - NORMAL -- 101 Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.
After You After You - NORMAL -- 101 Makes the target move immediately after the user.
Agility Agility - PSYCHIC -- 101 Boosts the user's Speed stat by 2 stages.
Ally Switch Ally Switch - PSYCHIC -- 101 The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Amnesia Amnesia - PSYCHIC -- 101 Boosts the user's Sp. Def stat by 2 stages.
Aqua Ring Aqua Ring - WATER -- 101 The user gains the Aqua Ring status.
Aromatherapy Aromatherapy - GRASS -- 101
Aromatic Mist Aromatic Mist - FAIRY -- 101 Boosts an ally's Sp. Def stat by 1 stage.
Assist Assist - NORMAL -- 101
Attract Attract - NORMAL -- 100 Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Aurora Veil Aurora Veil - ICE -- 101 Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow.
Autotomize Autotomize - STEEL -- 101
Baby-Doll Eyes Baby-Doll Eyes - FAIRY -- 100 Lowers the target's Attack stat by 1 stage.
Baneful Bunker Baneful Bunker - POISON -- 101 The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Barrier Barrier - PSYCHIC -- 101
Baton Pass Baton Pass - NORMAL -- 101 The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Belly Drum Belly Drum - NORMAL -- 101 The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.
Bestow Bestow - NORMAL -- 101
Block Block - NORMAL -- 101 Gives the target the Can't Escape status.
Bulk Up Bulk Up - FIGHTING -- 101 Boosts the user's Attack and Defense stats by 1 stage.
Burning Bulwark Burning Bulwark - FIRE -- 101
Calm Mind Calm Mind - PSYCHIC -- 101 Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Camouflage Camouflage - NORMAL -- 101
Captivate Captivate - NORMAL -- 100
Celebrate Celebrate - NORMAL -- 101
Charge Charge - ELECTRIC -- 101 Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charm Charm - FAIRY -- 100 Lowers the target's Attack stat by 2 stages.
Chilly Reception Chilly Reception - ICE -- 101 Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.
Clangorous Soul Clangorous Soul - DRAGON -- 101 The user loses 1/3 of its max HP to boost its Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.
Coaching Coaching - FIGHTING -- 101 Boosts allies' Attack and Defense stats by 1 stage.
Coil Coil - POISON -- 101 Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage.
Confide Confide - NORMAL -- 101
Confuse Ray Confuse Ray - GHOST -- 100 Confuses the target.
Conversion Conversion - NORMAL -- 101
Conversion 2 Conversion 2 - NORMAL -- 101
Copycat Copycat - NORMAL -- 101 The user mimics the move that was last used. This move fails if no other move has been used yet.
Corrosive Gas Corrosive Gas - POISON -- 100 Causes all other Pokémon on the field to lose their held items.
Cosmic Power Cosmic Power - PSYCHIC -- 101 Boosts the user's Defense and Sp. Def stats by 1 stage.
Cotton Guard Cotton Guard - GRASS -- 101 Boosts the user's Defense stat by 3 stages.
Cotton Spore Cotton Spore - GRASS -- 100 Lowers targets' Speed stats by 2 stages.
Court Change Court Change - NORMAL -- 100
Crafty Shield Crafty Shield - FAIRY -- 101
Curse Curse - GHOST -- 101
Dark Void Dark Void - DARK -- 50
Decorate Decorate - FAIRY -- 101 Boosts the target's Attack and Sp. Atk stats by 2 stages.
Defend Order Defend Order - BUG -- 101
Defense Curl Defense Curl - NORMAL -- 101
Defog Defog - FLYING -- 101 Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Destiny Bond Destiny Bond - GHOST -- 101 The user gains the Destiny Bound status. This move fails if used in succession.
Detect Detect - FIGHTING -- 101 The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Disable Disable - NORMAL -- 100 Gives the target the Move Disabled status for 4 turns.
Doodle Doodle - NORMAL -- 100
Double Team Double Team - NORMAL -- 101 Boosts the user's evasiveness by 1 stage.
Dragon Cheer Dragon Cheer - DRAGON -- 101 Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Dance Dragon Dance - DRAGON -- 101 Boosts the user's Attack and Speed stats by 1 stage.
Eerie Impulse Eerie Impulse - ELECTRIC -- 100 Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - ELECTRIC -- 101 Turns the entire field into Electric Terrain for 5 turns.
Electrify Electrify - ELECTRIC -- 101 If this move hits the target before it uses a move its move becomes Electric type for that turn.
Embargo Embargo - DARK -- 100
Encore Encore - NORMAL -- 100 Gives the target the Encore status.
Endure Endure - NORMAL -- 101 During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Entrainment Entrainment - NORMAL -- 100 Changes the target's Ability to be the same as the user's.
Extreme Evoboost Extreme Evoboost - NORMAL -- 101
Fairy Lock Fairy Lock - FAIRY -- 101 Gives all Pokémon on the field the Fairy Locked status.
Fake Tears Fake Tears - DARK -- 100 Lowers the target's Sp. Def stat by 2 stages.
Feather Dance Feather Dance - FLYING -- 100 Lowers the target's Attack stat by 2 stages.
Fillet Away Fillet Away - NORMAL -- 101
Flash Flash - NORMAL -- 100
Flatter Flatter - DARK -- 100 Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Floral Healing Floral Healing - FAIRY -- 101
Flower Shield Flower Shield - FAIRY -- 101
Focus Energy Focus Energy - NORMAL -- 101 The user gains a 2-stage Critical-Hit Ratio Boost.
Follow Me Follow Me - NORMAL -- 101 The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Foresight Foresight - NORMAL -- 101
Forest's Curse Forest's Curse - GRASS -- 100 Gives the target the Forest Cursed status.
Gastro Acid Gastro Acid - POISON -- 100 Gives the target the No Ability status.
Gear Up Gear Up - STEEL -- 101
Geomancy Geomancy - FAIRY -- 101
Glare Glare - NORMAL -- 100 Paralyzes the target.
Grass Whistle Grass Whistle - GRASS -- 55
Grassy Terrain Grassy Terrain - GRASS -- 101 Turns the entire field into Grassy Terrain for 5 turns.
Gravity Gravity - PSYCHIC -- 101 Gives the entire field the Gravity status for 5 turns.
Growl Growl - NORMAL -- 100
Growth Growth - NORMAL -- 101 Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead.
Grudge Grudge - GHOST -- 101
Guard Split Guard Split - PSYCHIC -- 101 The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Guard Swap Guard Swap - PSYCHIC -- 101 The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
Hail Hail - ICE -- 101
Happy Hour Happy Hour - NORMAL -- 101
Harden Harden - NORMAL -- 101
Haze Haze - ICE -- 101 Eliminates every stat change on the entire field.
Heal Bell Heal Bell - NORMAL -- 101 The user cures the status conditions of all the Pokémon in its party including itself as well as its allies.
Heal Block Heal Block - PSYCHIC -- 100
Heal Order Heal Order - BUG -- 101
Heal Pulse Heal Pulse - PSYCHIC -- 101 Restores 1/2 of the target's max HP.
Healing Wish Healing Wish - PSYCHIC -- 101 The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Heart Swap Heart Swap - PSYCHIC -- 101
Helping Hand Helping Hand - NORMAL -- 101 Boosts the power of an ally's move by 50% during the turn this move is used.
Hold Hands Hold Hands - NORMAL -- 101
Hone Claws Hone Claws - DARK -- 101
Howl Howl - NORMAL -- 101 Boosts the Attack stats of the user and its allies by 1 stage.
Hypnosis Hypnosis - PSYCHIC -- 60 Puts the target to sleep.
Imprison Imprison - PSYCHIC -- 101 The user gains the Sealing Off status.
Ingrain Ingrain - GRASS -- 101 The user gains the Ingrained status.
Instruct Instruct - PSYCHIC -- 101 The user makes the target reuse the last move it used.
Ion Deluge Ion Deluge - ELECTRIC -- 101
Iron Defense Iron Defense - STEEL -- 101 Boosts the user's Defense stat by 2 stages.
Jungle Healing Jungle Healing - GRASS -- 101
Kinesis Kinesis - PSYCHIC -- 80
King's Shield King's Shield - STEEL -- 101 The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Laser Focus Laser Focus - NORMAL -- 101
Leech Seed Leech Seed - GRASS -- 90 Gives the target the Leech Seeded status.
Leer Leer - NORMAL -- 100
Life Dew Life Dew - WATER -- 101 Restores 1/4 of the max HP of the user and its allies.
Light Screen Light Screen - PSYCHIC -- 101 Gives the user's side the Light Screen status for 5 turns.
Lock-On Lock-On - NORMAL -- 101 The user gains the Locked On status.
Lovely Kiss Lovely Kiss - NORMAL -- 75
Lucky Chant Lucky Chant - NORMAL -- 101
Lunar Blessing Lunar Blessing - PSYCHIC -- 101
Lunar Dance Lunar Dance - PSYCHIC -- 101
Magic Coat Magic Coat - PSYCHIC -- 101
Magic Powder Magic Powder - PSYCHIC -- 100 Changes the target's type to Psychic.
Magic Room Magic Room - PSYCHIC -- 101 Gives the entire field the Magic Room status for 5 turns.
Magnet Rise Magnet Rise - ELECTRIC -- 101 The user gains the Magnet Rise status.
Magnetic Flux Magnetic Flux - ELECTRIC -- 101 If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.
Mat Block Mat Block - FIGHTING -- 101
Max Guard Max Guard - NORMAL -- 101
Me First Me First - NORMAL -- 101
Mean Look Mean Look - NORMAL -- 101 Gives the target the Can't Escape status.
Meditate Meditate - PSYCHIC -- 101
Memento Memento - DARK -- 100 Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Metal Sound Metal Sound - STEEL -- 85 Lowers the target's Sp. Def stat by 2 stages.
Metronome Metronome - NORMAL -- 101
Milk Drink Milk Drink - NORMAL -- 101 Restores 1/2 of the user's max HP.
Mimic Mimic - NORMAL -- 101
Mind Reader Mind Reader - NORMAL -- 101
Minimize Minimize - NORMAL -- 101 Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Miracle Eye Miracle Eye - PSYCHIC -- 101
Mirror Move Mirror Move - FLYING -- 101
Mist Mist - ICE -- 101
Misty Terrain Misty Terrain - FAIRY -- 101 Turns the entire field into Misty Terrain for 5 turns.
Moonlight Moonlight - FAIRY -- 101 Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Morning Sun Morning Sun - NORMAL -- 101 Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Mud Sport Mud Sport - GROUND -- 101
Nasty Plot Nasty Plot - DARK -- 101 Boosts the user's Sp. Atk stat by 2 stages.
Nature Power Nature Power - NORMAL -- 101
Nightmare Nightmare - GHOST -- 100
Nihil Light Nihil Light - -- --
No Retreat No Retreat - FIGHTING -- 101
Noble Roar Noble Roar - NORMAL -- 100 Lowers the target's Attack and Sp. Atk stats by 1 stage.
Obstruct Obstruct - DARK -- 100
Octolock Octolock - FIGHTING -- 100
Odor Sleuth Odor Sleuth - NORMAL -- 101
Pain Split Pain Split - NORMAL -- 101 The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Parting Shot Parting Shot - DARK -- 100 Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
Perish Song Perish Song - NORMAL -- 101 Gives all Pokémon on the field the Perishing status.
Play Nice Play Nice - NORMAL -- 101
Poison Gas Poison Gas - POISON -- 90
Poison Powder Poison Powder - POISON -- 75 Poisons the target.
Powder Powder - BUG -- 100
Power Shift Power Shift - NORMAL -- 101 The user gains the Atk/Def Swapped status.
Power Split Power Split - PSYCHIC -- 101 The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power Swap Power Swap - PSYCHIC -- 101 The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power Trick Power Trick - PSYCHIC -- 101 The user gains the Atk/Def Swapped status.
Protect Protect - NORMAL -- 101 The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - NORMAL -- 101 The user copies the target's stat changes.
Psychic Terrain Psychic Terrain - PSYCHIC -- 101 Turns the entire field into Psychic Terrain for 5 turns.
Psycho Shift Psycho Shift - PSYCHIC -- 100
Purify Purify - POISON -- 101
Quash Quash - DARK -- 100 Causes the target to move last in the turn.
Quick Guard Quick Guard - FIGHTING -- 101 The user protects itself and its allies from priority moves for the turn.
Quiver Dance Quiver Dance - BUG -- 101 Boosts the user's Sp. Atk Sp. Def and Speed stats by 1 stage.
Rage Powder Rage Powder - BUG -- 101 The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Rain Dance Rain Dance - WATER -- 101 Summons rain for 5 turns.
Recover Recover - NORMAL -- 101 Restores 1/2 of the user's max HP.
Recycle Recycle - NORMAL -- 101 Regenerates the last held item that the user consumed. The user then holds this item once more.
Reflect Reflect - PSYCHIC -- 101 Gives the user's side the Reflect status for 5 turns.
Reflect Type Reflect Type - NORMAL -- 101 The user becomes the same type or types as the target.
Refresh Refresh - NORMAL -- 101
Rest Rest - PSYCHIC -- 101 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Revival Blessing Revival Blessing - NORMAL -- 101 Revives a Pokémon in the user's party that has fainted and restores 1/2 of that Pokémon's max HP.
Roar Roar - NORMAL -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Polish Rock Polish - ROCK -- 101 Boosts the user's Speed stat by 2 stages.
Role Play Role Play - PSYCHIC -- 101 Changes the user's Ability to be the same as the target's.
Roost Roost - FLYING -- 101 Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Rototiller Rototiller - GROUND -- 101
Safeguard Safeguard - NORMAL -- 101 Gives the user's side the Safeguard status for 5 turns.
Sand Attack Sand Attack - GROUND -- 100
Sandstorm Sandstorm - ROCK -- 101 Summons a sandstorm for 5 turns.
Scary Face Scary Face - NORMAL -- 100 Lowers the target's Speed stat by 2 stages.
Screech Screech - NORMAL -- 85 Lowers the target's Defense stat by 2 stages.
Sharpen Sharpen - NORMAL -- 101
Shed Tail Shed Tail - NORMAL -- 101 The user loses 1/2 of its max HP to create a substitute then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Shell Smash Shell Smash - NORMAL -- 101 Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages.
Shelter Shelter - STEEL -- 101 Boosts the user's Defense stat by 2 stages.
Shift Gear Shift Gear - STEEL -- 101
Shore Up Shore Up - GROUND -- 101
Silk Trap Silk Trap - BUG -- 101
Simple Beam Simple Beam - NORMAL -- 100 Changes the target's Ability to Simple.
Sing Sing - NORMAL -- 55 Puts the target to sleep.
Sketch Sketch - NORMAL -- 101
Skill Swap Skill Swap - PSYCHIC -- 101 The user and the target swap their Abilities.
Slack Off Slack Off - NORMAL -- 101 Restores 1/2 of the user's max HP.
Sleep Powder Sleep Powder - GRASS -- 75 Puts the target to sleep.
Sleep Talk Sleep Talk - NORMAL -- 101 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smokescreen Smokescreen - NORMAL -- 100
Snatch Snatch - DARK -- 101
Snowscape Snowscape - ICE -- 101 Summons snow for 5 turns.
Soak Soak - WATER -- 100 Changes the target's type to Water.
Soft-Boiled Soft-Boiled - NORMAL -- 101 Restores 1/2 of the user's max HP.
Speed Swap Speed Swap - PSYCHIC -- 101 The user and the target swap their Speed stats.
Spicy Extract Spicy Extract - GRASS -- 101 Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.
Spider Web Spider Web - BUG -- 101
Spikes Spikes - GROUND -- 101 Gives the opponent's side the Spikes status.
Spiky Shield Spiky Shield - GRASS -- 101 The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Spite Spite - GHOST -- 100 Removes 4 PP from the move last used by the target.
Splash Splash - NORMAL -- 101
Spore Spore - GRASS -- 100 Puts the target to sleep.
Spotlight Spotlight - NORMAL -- 101
Stealth Rock Stealth Rock - ROCK -- 101 Gives the opponent's side the Stealth Rock status.
Sticky Web Sticky Web - BUG -- 101 Gives the opponent's side the Sticky Web status.
Stockpile Stockpile - NORMAL -- 101 Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Strength Sap Strength Sap - GRASS -- 100 Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
String Shot String Shot - BUG -- 95 Lowers targets' Speed stats by 2 stages.
Stuff Cheeks Stuff Cheeks - NORMAL -- 101 The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.
Stun Spore Stun Spore - GRASS -- 75 Paralyzes the target.
Substitute Substitute - NORMAL -- 101 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - FIRE -- 101 Summons harsh sunlight for 5 turns.
Supersonic Supersonic - NORMAL -- 55
Swagger Swagger - NORMAL -- 85 Boosts the target's Attack stat by 2 stages and confuses it.
Swallow Swallow - NORMAL -- 101 The higher the user's Stockpiling level the more HP the user restores. Level 1
1/4 of the user's max HP is restored. Level 2
1/2 of the user's max HP is restored. Level 3
The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet Kiss Sweet Kiss - FAIRY -- 75 Confuses the target.
Sweet Scent Sweet Scent - NORMAL -- 100 Lowers targets' evasiveness by 2 stages.
Switcheroo Switcheroo - DARK -- 100 The user and the target swap their held items.
Swords Dance Swords Dance - NORMAL -- 101 Boosts the user's Attack stat by 2 stages.
Synthesis Synthesis - GRASS -- 101 Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Tail Glow Tail Glow - BUG -- 101
Tail Whip Tail Whip - NORMAL -- 100
Tailwind Tailwind - FLYING -- 101 Gives the user's side the Tailwind status for 4 turns.
Take Heart Take Heart - PSYCHIC -- 101
Tar Shot Tar Shot - ROCK -- 100
Taunt Taunt - DARK -- 100 Gives the target the Taunted status.
Tearful Look Tearful Look - NORMAL -- 101 Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
Teatime Teatime - NORMAL -- 101 Causes all Pokémon on the field to eat their held Berries.
Teeter Dance Teeter Dance - NORMAL -- 100 Confuses all other Pokémon on the field.
Telekinesis Telekinesis - PSYCHIC -- 101
Teleport Teleport - PSYCHIC -- 101
Thunder Wave Thunder Wave - ELECTRIC -- 90 Paralyzes the target.
Tickle Tickle - NORMAL -- 100 Lowers the target's Attack and Defense stats by 1 stage.
Tidy Up Tidy Up - NORMAL -- 101 Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.
Topsy-Turvy Topsy-Turvy - DARK -- 101
Torment Torment - DARK -- 100 Gives the target the Unable to Repeat status.
Toxic Toxic - POISON -- 90 Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - POISON -- 101 Gives the opponent's side the Toxic Spikes status.
Toxic Thread Toxic Thread - POISON -- 100 Lowers the target's Speed stat by 2 stages and poisons it.
Transform Transform - NORMAL -- 101 The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.
Trick Trick - PSYCHIC -- 100 The user and the target swap their held items.
Trick Room Trick Room - PSYCHIC -- 101 Gives the entire field the Trick Room status for 5 turns.
Trick-or-Treat Trick-or-Treat - GHOST -- 100 Gives the target the Trick-or-Treating status.
Venom Drench Venom Drench - POISON -- 100
Victory Dance Victory Dance - FIGHTING -- 101
Water Sport Water Sport - WATER -- 101
Whirlwind Whirlwind - NORMAL -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Wide Guard Wide Guard - ROCK -- 101 During the turn this move is used the user protects its side from moves that target all allies.
Will-O-Wisp Will-O-Wisp - FIRE -- 85 Burns the target.
Wish Wish - NORMAL -- 101 Gives the user's spot the Wish status.
Withdraw Withdraw - WATER -- 101
Wonder Room Wonder Room - PSYCHIC -- 101 Gives the entire field the Wonder Room status for 5 turns.
Work Up Work Up - NORMAL -- 101
Worry Seed Worry Seed - GRASS -- 100 Changes the target's Ability to Insomnia.
Yawn Yawn - NORMAL -- 101 Makes the target drowsy. This move never misses.