|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Accelerock
|
|
|
|
40
|
100
|
|
|
Acid Downpour
|
|
|
|
--
|
101
|
|
|
Acrobatics
|
|
|
|
55
|
100
|
This move's power is doubled if the user isn't holding an item.
|
|
Aerial Ace
|
|
|
|
60
|
101
|
This move never misses.
|
|
All-Out Pummeling
|
|
|
|
--
|
101
|
|
|
Anchor Shot
|
|
|
|
80
|
100
|
|
|
Aqua Cutter
|
|
|
|
70
|
100
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Aqua Jet
|
|
|
|
40
|
100
|
|
|
Aqua Step
|
|
|
|
80
|
100
|
Boosts the user's Speed stat by 1 stage.
|
|
Aqua Tail
|
|
|
|
90
|
90
|
|
|
Arm Thrust
|
|
|
|
15
|
100
|
|
|
Assurance
|
|
|
|
60
|
100
|
This move's power is doubled if the target has already taken damage during the turn this move is used.
|
|
Astonish
|
|
|
|
30
|
100
|
|
|
Attack Order
|
|
|
|
90
|
100
|
|
|
Aura Wheel
|
|
|
|
110
|
100
|
Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
|
|
Avalanche
|
|
|
|
60
|
100
|
This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
|
|
Axe Kick
|
|
|
|
120
|
90
|
Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.
|
|
Barb Barrage
|
|
|
|
60
|
100
|
|
|
Barrage
|
|
|
|
15
|
85
|
|
|
Beak Blast
|
|
|
|
100
|
100
|
If the user is hit by a contact move before it uses this move the attacker will be burned.
|
|
Beat Up
|
|
|
|
--
|
100
|
The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
|
|
Behemoth Bash
|
|
|
|
100
|
100
|
|
|
Behemoth Blade
|
|
|
|
100
|
100
|
|
|
Bide
|
|
|
|
--
|
101
|
|
|
Bind
|
|
|
|
15
|
85
|
Gives the target the Bound status.
|
|
Bite
|
|
|
|
60
|
100
|
Has a 30% chance of making the target flinch.
|
|
Bitter Blade
|
|
|
|
90
|
100
|
The user's HP is restored by 1/2 of the damage dealt by this move.
|
|
Black Hole Eclipse
|
|
|
|
--
|
101
|
|
|
Blaze Kick
|
|
|
|
85
|
90
|
Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Blazing Torque
|
|
|
|
80
|
100
|
|
|
Bloom Doom
|
|
|
|
--
|
101
|
|
|
Body Press
|
|
|
|
80
|
100
|
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
|
|
Body Slam
|
|
|
|
85
|
100
|
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Bolt Beak
|
|
|
|
85
|
100
|
|
|
Bolt Strike
|
|
|
|
130
|
85
|
|
|
Bone Club
|
|
|
|
65
|
85
|
|
|
Bone Rush
|
|
|
|
25
|
90
|
The user attacks 2 to 5 times in a row.
|
|
Bonemerang
|
|
|
|
50
|
90
|
|
|
Bounce
|
|
|
|
85
|
85
|
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
|
|
Branch Poke
|
|
|
|
40
|
100
|
|
|
Brave Bird
|
|
|
|
120
|
100
|
The user takes 1/3 of the damage dealt by this move.
|
|
Breaking Swipe
|
|
|
|
60
|
100
|
Lowers targets' Attack stats by 1 stage.
|
|
Breakneck Blitz
|
|
|
|
--
|
101
|
|
|
Brick Break
|
|
|
|
75
|
100
|
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
|
|
Brutal Swing
|
|
|
|
60
|
100
|
|
|
Bug Bite
|
|
|
|
60
|
100
|
If the target is holding a Berry the user eats that Berry and gains its effect.
|
|
Bulldoze
|
|
|
|
60
|
100
|
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
|
|
Bullet Punch
|
|
|
|
40
|
100
|
|
|
Bullet Seed
|
|
|
|
25
|
100
|
The user attacks 2 to 5 times in a row.
|
|
Catastropika
|
|
|
|
210
|
101
|
|
|
Ceaseless Edge
|
|
|
|
65
|
90
|
Gives the opponent's side the Spikes status.
|
|
Chip Away
|
|
|
|
70
|
100
|
|
|
Circle Throw
|
|
|
|
60
|
90
|
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
|
|
Clamp
|
|
|
|
35
|
85
|
|
|
Close Combat
|
|
|
|
120
|
100
|
Lowers the user's Defense and Sp. Def stats by 1 stage.
|
|
Collision Course
|
|
|
|
100
|
100
|
|
|
Combat Torque
|
|
|
|
100
|
100
|
|
|
Comet Punch
|
|
|
|
18
|
85
|
|
|
Comeuppance
|
|
|
|
--
|
100
|
The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
|
|
Constrict
|
|
|
|
10
|
100
|
|
|
Continental Crush
|
|
|
|
--
|
101
|
|
|
Corkscrew Crash
|
|
|
|
--
|
101
|
|
|
Counter
|
|
|
|
--
|
100
|
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
|
|
Covet
|
|
|
|
60
|
100
|
If the user is not already holding an item it steals the target's held item.
|
|
Crabhammer
|
|
|
|
100
|
90
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Cross Chop
|
|
|
|
100
|
80
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Cross Poison
|
|
|
|
70
|
100
|
Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Crunch
|
|
|
|
80
|
100
|
Has a 20% chance of lowering the target's Defense stat by 1 stage.
|
|
Crush Claw
|
|
|
|
75
|
95
|
Has a 50% chance of lowering the target's Defense stat by 1 stage.
|
|
Crush Grip
|
|
|
|
--
|
100
|
|
|
Cut
|
|
|
|
50
|
95
|
|
|
Darkest Lariat
|
|
|
|
85
|
100
|
This move ignores the target's stat changes when dealing damage.
|
|
Devastating Drake
|
|
|
|
--
|
101
|
|
|
Diamond Storm
|
|
|
|
100
|
95
|
|
|
Dig
|
|
|
|
80
|
100
|
The user gains the Underground status on the turn this move is used then attacks on the following turn.
|
|
Dire Claw
|
|
|
|
80
|
100
|
Has a 30% chance of leaving the target poisoned paralyzed or asleep.
|
|
Dive
|
|
|
|
80
|
100
|
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
|
|
Dizzy Punch
|
|
|
|
70
|
100
|
|
|
Double Hit
|
|
|
|
35
|
90
|
The user attacks twice in a row.
|
|
Double Iron Bash
|
|
|
|
60
|
100
|
|
|
Double Kick
|
|
|
|
30
|
100
|
|
|
Double Shock
|
|
|
|
120
|
100
|
The user loses the Electric type. This move fails unless it is used by an Electric type.
|
|
Double Slap
|
|
|
|
15
|
85
|
|
|
Double-Edge
|
|
|
|
120
|
100
|
The user takes 1/3 of the damage dealt by this move.
|
|
Dragon Ascent
|
|
|
|
120
|
100
|
|
|
Dragon Claw
|
|
|
|
80
|
100
|
|
|
Dragon Darts
|
|
|
|
50
|
100
|
The user attacks twice in a row. If there are 2 opposing Pokémon each of them is attacked once.
|
|
Dragon Hammer
|
|
|
|
90
|
100
|
|
|
Dragon Rush
|
|
|
|
100
|
75
|
Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Dragon Tail
|
|
|
|
60
|
90
|
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
|
|
Drain Punch
|
|
|
|
75
|
100
|
The user's HP is restored by 1/2 of the damage dealt by this move.
|
|
Drill Peck
|
|
|
|
80
|
100
|
|
|
Drill Run
|
|
|
|
80
|
95
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Drum Beating
|
|
|
|
80
|
100
|
|
|
Dual Chop
|
|
|
|
40
|
90
|
|
|
Dual Wingbeat
|
|
|
|
40
|
90
|
The user attacks twice in a row.
|
|
Dynamic Punch
|
|
|
|
100
|
50
|
Confuses the target.
|
|
Earthquake
|
|
|
|
100
|
100
|
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
|
|
Egg Bomb
|
|
|
|
100
|
75
|
|
|
Endeavor
|
|
|
|
--
|
100
|
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
|
|
Explosion
|
|
|
|
250
|
100
|
The user faints upon using this move.
|
|
Extreme Speed
|
|
|
|
80
|
100
|
|
|
Facade
|
|
|
|
70
|
100
|
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
|
|
Fake Out
|
|
|
|
40
|
100
|
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
|
|
False Surrender
|
|
|
|
80
|
101
|
|
|
False Swipe
|
|
|
|
40
|
100
|
|
|
Feint
|
|
|
|
30
|
100
|
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
|
|
Feint Attack
|
|
|
|
60
|
101
|
|
|
Fell Stinger
|
|
|
|
50
|
100
|
Boosts the user's Attack stat by 3 stages if this move knocks out the target.
|
|
Fire Fang
|
|
|
|
65
|
95
|
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
|
|
Fire Lash
|
|
|
|
80
|
100
|
Lowers the target's Defense stat by 1 stage.
|
|
Fire Punch
|
|
|
|
75
|
100
|
Has a 10% chance of burning the target.
|
|
First Impression
|
|
|
|
90
|
100
|
This move fails unless it is the first move used by the user after it enters a battle.
|
|
Fishious Rend
|
|
|
|
85
|
100
|
|
|
Fissure
|
|
|
|
--
|
30
|
Knocks out the target. The accuracy of this move is fixed at 30%.
|
|
Flail
|
|
|
|
--
|
100
|
The less HP the user has left the greater this move's power (ranging between 20 and 200).
|
|
Flame Charge
|
|
|
|
50
|
100
|
Boosts the user's Speed stat by 1 stage.
|
|
Flame Wheel
|
|
|
|
60
|
100
|
|
|
Flare Blitz
|
|
|
|
120
|
100
|
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
|
|
Fling
|
|
|
|
--
|
100
|
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
|
|
Flip Turn
|
|
|
|
60
|
100
|
After attacking the user switches out of battle to be replaced by another party Pokémon.
|
|
Floaty Fall
|
|
|
|
90
|
95
|
|
|
Flower Trick
|
|
|
|
70
|
101
|
This move never misses and is always a critical hit.
|
|
Fly
|
|
|
|
90
|
95
|
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
|
|
Flying Press
|
|
|
|
100
|
95
|
The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Focus Punch
|
|
|
|
150
|
100
|
This move fails if the user has already taken damage from a move in the same turn.
|
|
Force Palm
|
|
|
|
60
|
100
|
|
|
Foul Play
|
|
|
|
95
|
100
|
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
|
|
Freeze Shock
|
|
|
|
140
|
90
|
|
|
Frustration
|
|
|
|
--
|
100
|
|
|
Fury Attack
|
|
|
|
15
|
85
|
|
|
Fury Cutter
|
|
|
|
40
|
95
|
|
|
Fury Swipes
|
|
|
|
18
|
80
|
|
|
Fusion Bolt
|
|
|
|
100
|
100
|
|
|
Gear Grind
|
|
|
|
50
|
85
|
|
|
Giga Impact
|
|
|
|
150
|
90
|
The user gains the Recharging status on the turn after this move is used.
|
|
Gigaton Hammer
|
|
|
|
160
|
100
|
This move can't be used twice in a row.
|
|
Gigavolt Havoc
|
|
|
|
--
|
101
|
|
|
Glacial Lance
|
|
|
|
120
|
100
|
|
|
Glaive Rush
|
|
|
|
120
|
100
|
|
|
Grassy Glide
|
|
|
|
55
|
100
|
If the user is under the effect of Grassy Terrain this move's priority becomes +1.
|
|
Grav Apple
|
|
|
|
80
|
100
|
Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active.
|
|
Guillotine
|
|
|
|
--
|
30
|
Knocks out the target. The accuracy of this move is fixed at 30%.
|
|
Gunk Shot
|
|
|
|
120
|
80
|
Has a 30% chance of poisoning the target.
|
|
Gyro Ball
|
|
|
|
--
|
100
|
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
|
|
Hammer Arm
|
|
|
|
100
|
90
|
Lowers the user's Speed stat by 1 stage.
|
|
Hard Press
|
|
|
|
--
|
100
|
The more HP the target has left the greater this move's power (ranging between 1 and 100).
|
|
Head Charge
|
|
|
|
120
|
100
|
|
|
Head Smash
|
|
|
|
150
|
80
|
The user takes 1/2 of the damage dealt by this move.
|
|
Headbutt
|
|
|
|
70
|
100
|
|
|
Headlong Rush
|
|
|
|
120
|
100
|
Lowers the user's Defense and Sp. Def stats by 1 stage.
|
|
Heart Stamp
|
|
|
|
60
|
100
|
|
|
Heat Crash
|
|
|
|
--
|
100
|
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Heavy Slam
|
|
|
|
--
|
100
|
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
High Horsepower
|
|
|
|
95
|
95
|
|
|
High Jump Kick
|
|
|
|
130
|
90
|
If this move misses or fails the user takes damage equal to 1/2 of its max HP.
|
|
Hold Back
|
|
|
|
40
|
100
|
|
|
Horn Attack
|
|
|
|
65
|
100
|
|
|
Horn Drill
|
|
|
|
--
|
30
|
Knocks out the target. The accuracy of this move is fixed at 30%.
|
|
Horn Leech
|
|
|
|
75
|
100
|
The user's HP is restored by 1/2 of the damage dealt by this move.
|
|
Hydro Vortex
|
|
|
|
--
|
101
|
|
|
Hyper Drill
|
|
|
|
100
|
100
|
|
|
Hyper Fang
|
|
|
|
80
|
90
|
|
|
Hyperspace Fury
|
|
|
|
100
|
101
|
|
|
Ice Ball
|
|
|
|
30
|
90
|
|
|
Ice Fang
|
|
|
|
65
|
95
|
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
|
|
Ice Hammer
|
|
|
|
100
|
90
|
Lowers the user's Speed stat by 1 stage.
|
|
Ice Punch
|
|
|
|
75
|
100
|
Has a 10% chance of freezing the target.
|
|
Ice Shard
|
|
|
|
40
|
100
|
|
|
Ice Spinner
|
|
|
|
80
|
100
|
Removes any terrain.
|
|
Icicle Crash
|
|
|
|
85
|
90
|
Has a 30% chance of making the target flinch.
|
|
Icicle Spear
|
|
|
|
25
|
100
|
The user attacks 2 to 5 times in a row.
|
|
Inferno Overdrive
|
|
|
|
--
|
101
|
|
|
Iron Head
|
|
|
|
80
|
100
|
Has a 20% chance of making the target flinch.
|
|
Iron Tail
|
|
|
|
100
|
75
|
Has a 30% chance of lowering the target's Defense stat by 1 stage.
|
|
Ivy Cudgel
|
|
|
|
100
|
100
|
|
|
Jaw Lock
|
|
|
|
80
|
100
|
|
|
Jet Punch
|
|
|
|
60
|
100
|
|
|
Jump Kick
|
|
|
|
100
|
95
|
|
|
Karate Chop
|
|
|
|
50
|
100
|
|
|
Knock Off
|
|
|
|
65
|
100
|
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
|
|
Kowtow Cleave
|
|
|
|
85
|
101
|
This move never misses.
|
|
Land's Wrath
|
|
|
|
90
|
100
|
|
|
Lash Out
|
|
|
|
75
|
100
|
This move's power is doubled if the user's stats were lowered during the turn this move is used.
|
|
Last Resort
|
|
|
|
140
|
100
|
This move fails unless the user has already used all the other moves it knows.
|
|
Last Respects
|
|
|
|
50
|
100
|
This move's power is increased by 50 for each time that a Pokémon in the user's party has fainted.
|
|
Leaf Blade
|
|
|
|
90
|
100
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Leafage
|
|
|
|
40
|
100
|
|
|
Leech Life
|
|
|
|
80
|
100
|
The user's HP is restored by 1/2 of the damage dealt by this move.
|
|
Let's Snuggle Forever
|
|
|
|
190
|
101
|
|
|
Lick
|
|
|
|
30
|
100
|
|
|
Liquidation
|
|
|
|
85
|
100
|
Has a 20% chance of lowering the target's Defense stat by 1 stage.
|
|
Low Kick
|
|
|
|
--
|
100
|
The heavier the target the greater this move's power (ranging between 20 and 120).
|
|
Low Sweep
|
|
|
|
65
|
100
|
Lowers the target's Speed stat by 1 stage.
|
|
Lunge
|
|
|
|
80
|
100
|
Lowers the target's Attack stat by 1 stage.
|
|
Mach Punch
|
|
|
|
40
|
100
|
|
|
Magical Torque
|
|
|
|
100
|
100
|
|
|
Magnet Bomb
|
|
|
|
60
|
101
|
|
|
Magnitude
|
|
|
|
--
|
100
|
|
|
Malicious Moonsault
|
|
|
|
180
|
101
|
|
|
Max Airstream
|
|
|
|
10
|
101
|
|
|
Max Darkness
|
|
|
|
10
|
101
|
|
|
Max Flare
|
|
|
|
100
|
101
|
|
|
Max Flutterby
|
|
|
|
10
|
101
|
|
|
Max Geyser
|
|
|
|
10
|
101
|
|
|
Max Hailstorm
|
|
|
|
10
|
101
|
|
|
Max Knuckle
|
|
|
|
10
|
101
|
|
|
Max Lightning
|
|
|
|
10
|
101
|
|
|
Max Mindstorm
|
|
|
|
10
|
101
|
|
|
Max Ooze
|
|
|
|
10
|
101
|
|
|
Max Overgrowth
|
|
|
|
10
|
101
|
|
|
Max Phantasm
|
|
|
|
10
|
101
|
|
|
Max Quake
|
|
|
|
10
|
101
|
|
|
Max Rockfall
|
|
|
|
10
|
101
|
|
|
Max Starfall
|
|
|
|
10
|
101
|
|
|
Max Steelspike
|
|
|
|
10
|
101
|
|
|
Max Strike
|
|
|
|
10
|
101
|
|
|
Max Wyrmwind
|
|
|
|
10
|
101
|
|
|
Mega Kick
|
|
|
|
120
|
75
|
|
|
Mega Punch
|
|
|
|
80
|
85
|
|
|
Megahorn
|
|
|
|
120
|
85
|
|
|
Metal Burst
|
|
|
|
--
|
100
|
The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
|
|
Metal Claw
|
|
|
|
50
|
95
|
|
|
Meteor Assault
|
|
|
|
150
|
100
|
|
|
Meteor Mash
|
|
|
|
90
|
90
|
Has a 20% chance of boosting the user's Attack stat by 1 stage.
|
|
Mighty Cleave
|
|
|
|
95
|
100
|
|
|
Mortal Spin
|
|
|
|
30
|
100
|
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Poisons targets.
|
|
Mountain Gale
|
|
|
|
100
|
85
|
Has a 30% chance of making the target flinch.
|
|
Multi-Attack
|
|
|
|
120
|
100
|
|
|
Natural Gift
|
|
|
|
--
|
100
|
|
|
Needle Arm
|
|
|
|
60
|
100
|
|
|
Never-Ending Nightmare
|
|
|
|
--
|
101
|
|
|
Night Slash
|
|
|
|
70
|
100
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Nihil Light
|
|
|
|
--
|
--
|
|
|
Noxious Torque
|
|
|
|
100
|
100
|
|
|
Nuzzle
|
|
|
|
20
|
100
|
Paralyzes the target.
|
|
Order Up
|
|
|
|
80
|
100
|
|
|
Outrage
|
|
|
|
120
|
100
|
The user gains the Rampaging status.
|
|
Pay Day
|
|
|
|
40
|
100
|
|
|
Payback
|
|
|
|
50
|
100
|
This move's power is doubled if the user attacks after the target.
|
|
Peck
|
|
|
|
35
|
100
|
|
|
Petal Blizzard
|
|
|
|
90
|
100
|
|
|
Phantom Force
|
|
|
|
90
|
100
|
The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
|
|
Pin Missile
|
|
|
|
25
|
95
|
The user attacks 2 to 5 times in a row.
|
|
Plasma Fists
|
|
|
|
100
|
100
|
|
|
Play Rough
|
|
|
|
90
|
90
|
Has a 10% chance of lowering the target's Attack stat by 1 stage.
|
|
Pluck
|
|
|
|
60
|
100
|
If the target is holding a Berry the user eats that Berry and gains its effect.
|
|
Poison Fang
|
|
|
|
50
|
100
|
Has a 50% chance of badly poisoning the target.
|
|
Poison Jab
|
|
|
|
80
|
100
|
Has a 30% chance of poisoning the target.
|
|
Poison Sting
|
|
|
|
15
|
100
|
|
|
Poison Tail
|
|
|
|
50
|
100
|
|
|
Poltergeist
|
|
|
|
110
|
90
|
This move fails if the target isn't holding an item.
|
|
Population Bomb
|
|
|
|
20
|
90
|
The user attacks 1 to 10 times in a row. The attack ends if the user misses.
|
|
Pounce
|
|
|
|
50
|
100
|
Lowers the target's Speed stat by 1 stage.
|
|
Pound
|
|
|
|
40
|
100
|
|
|
Power Trip
|
|
|
|
20
|
100
|
This move's power is increased by 20 for each stage that the user's stats have been boosted.
|
|
Power Whip
|
|
|
|
120
|
85
|
|
|
Power-Up Punch
|
|
|
|
40
|
100
|
|
|
Precipice Blades
|
|
|
|
120
|
85
|
|
|
Present
|
|
|
|
--
|
90
|
|
|
Psyblade
|
|
|
|
80
|
100
|
|
|
Psychic Fangs
|
|
|
|
85
|
100
|
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
|
|
Psycho Cut
|
|
|
|
70
|
100
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Psyshield Bash
|
|
|
|
70
|
90
|
Boosts the user's Defense stat by 1 stage.
|
|
Pulverizing Pancake
|
|
|
|
210
|
101
|
|
|
Punishment
|
|
|
|
--
|
100
|
|
|
Pursuit
|
|
|
|
40
|
100
|
|
|
Pyro Ball
|
|
|
|
120
|
90
|
|
|
Quick Attack
|
|
|
|
40
|
100
|
|
|
Rage
|
|
|
|
20
|
100
|
|
|
Rage Fist
|
|
|
|
50
|
100
|
|
|
Raging Bull
|
|
|
|
90
|
100
|
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. This move's type depends on the user's form.
|
|
Raging Fury
|
|
|
|
120
|
100
|
The user gains the Rampaging status.
|
|
Rapid Spin
|
|
|
|
50
|
100
|
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
|
|
Razor Leaf
|
|
|
|
55
|
95
|
|
|
Razor Shell
|
|
|
|
75
|
95
|
Has a 50% chance of lowering the target's Defense stat by 1 stage.
|
|
Retaliate
|
|
|
|
70
|
100
|
|
|
Return
|
|
|
|
--
|
100
|
|
|
Revenge
|
|
|
|
60
|
100
|
|
|
Reversal
|
|
|
|
--
|
100
|
The less HP the user has left the greater this move's power (ranging between 20 and 200).
|
|
Rock Blast
|
|
|
|
25
|
90
|
The user attacks 2 to 5 times in a row.
|
|
Rock Climb
|
|
|
|
90
|
85
|
|
|
Rock Slide
|
|
|
|
75
|
90
|
Has a 30% chance of making targets flinch.
|
|
Rock Smash
|
|
|
|
40
|
100
|
|
|
Rock Throw
|
|
|
|
50
|
90
|
|
|
Rock Tomb
|
|
|
|
60
|
95
|
Lowers the target's Speed stat by 1 stage.
|
|
Rock Wrecker
|
|
|
|
150
|
90
|
The user gains the Recharging status on the turn after this move is used.
|
|
Rolling Kick
|
|
|
|
60
|
85
|
|
|
Rollout
|
|
|
|
30
|
90
|
|
|
Sacred Fire
|
|
|
|
100
|
95
|
|
|
Sacred Sword
|
|
|
|
90
|
100
|
This move ignores the target's stat changes when dealing damage.
|
|
Salt Cure
|
|
|
|
40
|
100
|
Gives the target the Salt Cured status.
|
|
Sand Tomb
|
|
|
|
35
|
85
|
Gives the target the Bound status.
|
|
Sappy Seed
|
|
|
|
100
|
90
|
|
|
Savage Spin-Out
|
|
|
|
--
|
101
|
|
|
Scale Shot
|
|
|
|
25
|
90
|
The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
|
|
Scratch
|
|
|
|
40
|
100
|
|
|
Searing Sunraze Smash
|
|
|
|
200
|
101
|
|
|
Secret Power
|
|
|
|
70
|
100
|
|
|
Seed Bomb
|
|
|
|
80
|
100
|
|
|
Seismic Toss
|
|
|
|
--
|
100
|
Deals 50 HP of damage.
|
|
Self-Destruct
|
|
|
|
200
|
100
|
The user faints upon using this move.
|
|
Shadow Bone
|
|
|
|
85
|
100
|
|
|
Shadow Claw
|
|
|
|
70
|
100
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Shadow Force
|
|
|
|
120
|
100
|
|
|
Shadow Punch
|
|
|
|
60
|
101
|
This move never misses.
|
|
Shadow Sneak
|
|
|
|
40
|
100
|
|
|
Shattered Psyche
|
|
|
|
--
|
101
|
|
|
Sinister Arrow Raid
|
|
|
|
180
|
101
|
|
|
Sizzly Slide
|
|
|
|
60
|
100
|
|
|
Skitter Smack
|
|
|
|
70
|
90
|
Lowers the target's Sp. Atk stat by 1 stage.
|
|
Skull Bash
|
|
|
|
130
|
100
|
|
|
Sky Attack
|
|
|
|
140
|
90
|
The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
|
|
Sky Drop
|
|
|
|
60
|
100
|
|
|
Sky Uppercut
|
|
|
|
85
|
90
|
|
|
Slam
|
|
|
|
80
|
75
|
|
|
Slash
|
|
|
|
70
|
100
|
|
|
Smack Down
|
|
|
|
50
|
100
|
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
|
|
Smart Strike
|
|
|
|
70
|
101
|
This move never misses.
|
|
Smelling Salts
|
|
|
|
70
|
100
|
|
|
Snap Trap
|
|
|
|
35
|
100
|
Gives the target the Bound status.
|
|
Solar Blade
|
|
|
|
125
|
100
|
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
|
|
Soul-Stealing 7-Star Strike
|
|
|
|
195
|
101
|
|
|
Spark
|
|
|
|
65
|
100
|
|
|
Spectral Thief
|
|
|
|
90
|
100
|
|
|
Spike Cannon
|
|
|
|
20
|
100
|
|
|
Spin Out
|
|
|
|
100
|
100
|
|
|
Spirit Break
|
|
|
|
75
|
100
|
|
|
Spirit Shackle
|
|
|
|
80
|
100
|
Gives the target the Can't Escape status.
|
|
Splintered Stormshards
|
|
|
|
190
|
101
|
|
|
Steamroller
|
|
|
|
65
|
100
|
|
|
Steel Roller
|
|
|
|
130
|
100
|
Removes any terrain. This move fails if there is no terrain on the field.
|
|
Steel Wing
|
|
|
|
70
|
90
|
Has a 10% chance of boosting the user's Defense stat by 1 stage.
|
|
Stomp
|
|
|
|
65
|
100
|
|
|
Stomping Tantrum
|
|
|
|
75
|
100
|
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
|
|
Stone Axe
|
|
|
|
65
|
90
|
Gives the opponent's side the Stealth Rock status.
|
|
Stone Edge
|
|
|
|
100
|
80
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Storm Throw
|
|
|
|
60
|
100
|
Always a critical hit.
|
|
Strength
|
|
|
|
80
|
100
|
|
|
Struggle
|
|
|
|
50
|
101
|
|
|
Submission
|
|
|
|
80
|
80
|
|
|
Subzero Slammer
|
|
|
|
--
|
101
|
|
|
Sucker Punch
|
|
|
|
70
|
100
|
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
|
|
Sunsteel Strike
|
|
|
|
100
|
100
|
|
|
Super Fang
|
|
|
|
--
|
90
|
Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
|
|
Supercell Slam
|
|
|
|
100
|
95
|
If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Superpower
|
|
|
|
120
|
100
|
Lowers the user's Attack and Defense stats by 1 stage.
|
|
Supersonic Skystrike
|
|
|
|
--
|
101
|
|
|
Surging Strikes
|
|
|
|
25
|
100
|
|
|
Tackle
|
|
|
|
40
|
100
|
|
|
Tail Slap
|
|
|
|
25
|
85
|
The user attacks 2 to 5 times in a row.
|
|
Take Down
|
|
|
|
90
|
85
|
|
|
Tectonic Rage
|
|
|
|
--
|
101
|
|
|
Temper Flare
|
|
|
|
75
|
100
|
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
|
|
Thief
|
|
|
|
60
|
100
|
If the user is not already holding an item it steals the target's held item.
|
|
Thousand Arrows
|
|
|
|
90
|
100
|
|
|
Thousand Waves
|
|
|
|
90
|
100
|
|
|
Thrash
|
|
|
|
120
|
100
|
The user gains the Rampaging status.
|
|
Throat Chop
|
|
|
|
80
|
100
|
Gives the target the Throat Chopped status.
|
|
Thunder Fang
|
|
|
|
65
|
95
|
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
|
|
Thunder Punch
|
|
|
|
75
|
100
|
Has a 10% chance of paralyzing the target.
|
|
Thunderous Kick
|
|
|
|
90
|
100
|
|
|
Trailblaze
|
|
|
|
50
|
100
|
Boosts the user's Speed stat by 1 stage.
|
|
Triple Arrows
|
|
|
|
90
|
100
|
Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Triple Axel
|
|
|
|
20
|
90
|
The user attacks 3 times in a row—first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses.
|
|
Triple Dive
|
|
|
|
30
|
95
|
|
|
Triple Kick
|
|
|
|
10
|
90
|
|
|
Trop Kick
|
|
|
|
70
|
100
|
Lowers the target's Attack stat by 1 stage.
|
|
Twineedle
|
|
|
|
25
|
100
|
|
|
Twinkle Tackle
|
|
|
|
--
|
101
|
|
|
U-turn
|
|
|
|
70
|
100
|
After attacking the user switches out of battle to be replaced by another party Pokémon.
|
|
Upper Hand
|
|
|
|
65
|
100
|
Makes the target flinch. This move fails if the target isn't about to use a priority move.
|
|
V-create
|
|
|
|
180
|
95
|
|
|
Veevee Volley
|
|
|
|
--
|
101
|
|
|
Vine Whip
|
|
|
|
45
|
100
|
|
|
Vise Grip
|
|
|
|
55
|
100
|
|
|
Vital Throw
|
|
|
|
70
|
101
|
|
|
Volt Tackle
|
|
|
|
120
|
100
|
Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
|
|
Wake-Up Slap
|
|
|
|
70
|
100
|
|
|
Waterfall
|
|
|
|
80
|
100
|
Has a 20% chance of making the target flinch.
|
|
Wave Crash
|
|
|
|
120
|
100
|
The user takes 1/3 of the damage dealt by this move.
|
|
Wicked Blow
|
|
|
|
75
|
100
|
|
|
Wicked Torque
|
|
|
|
80
|
100
|
|
|
Wild Charge
|
|
|
|
90
|
100
|
The user takes 1/4 of the damage dealt by this move.
|
|
Wing Attack
|
|
|
|
60
|
100
|
|
|
Wood Hammer
|
|
|
|
120
|
100
|
The user takes 1/3 of the damage dealt by this move.
|
|
Wrap
|
|
|
|
15
|
90
|
Gives the target the Bound status.
|
|
X-Scissor
|
|
|
|
80
|
100
|
|
|
Zen Headbutt
|
|
|
|
80
|
90
|
Has a 20% chance of making the target flinch.
|
|
Zing Zap
|
|
|
|
80
|
100
|
|
|
Zippy Zap
|
|
|
|
80
|
100
|
|