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Name Type Cat. PP Att. Acc. Effect
Accelerock Accelerock - ROCK 40 100
Acid Downpour Acid Downpour - POISON -- 101
Acrobatics Acrobatics - FLYING 55 100 This move's power is doubled if the user isn't holding an item.
Aerial Ace Aerial Ace - FLYING 60 101 This move never misses.
All-Out Pummeling All-Out Pummeling - FIGHTING -- 101
Anchor Shot Anchor Shot - STEEL 80 100
Aqua Cutter Aqua Cutter - WATER 70 100 This move has a 1-stage Critical-Hit Ratio Boost.
Aqua Jet Aqua Jet - WATER 40 100
Aqua Step Aqua Step - WATER 80 100 Boosts the user's Speed stat by 1 stage.
Aqua Tail Aqua Tail - WATER 90 90
Arm Thrust Arm Thrust - FIGHTING 15 100
Assurance Assurance - DARK 60 100 This move's power is doubled if the target has already taken damage during the turn this move is used.
Astonish Astonish - GHOST 30 100
Attack Order Attack Order - BUG 90 100
Aura Wheel Aura Wheel - ELECTRIC 110 100 Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
Avalanche Avalanche - ICE 60 100 This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Axe Kick Axe Kick - FIGHTING 120 90 Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Barb Barrage Barb Barrage - POISON 60 100
Barrage Barrage - NORMAL 15 85
Beak Blast Beak Blast - FLYING 100 100 If the user is hit by a contact move before it uses this move the attacker will be burned.
Beat Up Beat Up - DARK -- 100 The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
Behemoth Bash Behemoth Bash - STEEL 100 100
Behemoth Blade Behemoth Blade - STEEL 100 100
Bide Bide - NORMAL -- 101
Bind Bind - NORMAL 15 85 Gives the target the Bound status.
Bite Bite - DARK 60 100 Has a 30% chance of making the target flinch.
Bitter Blade Bitter Blade - FIRE 90 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Black Hole Eclipse Black Hole Eclipse - DARK -- 101
Blaze Kick Blaze Kick - FIRE 85 90 Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Blazing Torque Blazing Torque - FIRE 80 100
Bloom Doom Bloom Doom - GRASS -- 101
Body Press Body Press - FIGHTING 80 100 The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Body Slam Body Slam - NORMAL 85 100 Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bolt Beak Bolt Beak - ELECTRIC 85 100
Bolt Strike Bolt Strike - ELECTRIC 130 85
Bone Club Bone Club - GROUND 65 85
Bone Rush Bone Rush - GROUND 25 90 The user attacks 2 to 5 times in a row.
Bonemerang Bonemerang - GROUND 50 90
Bounce Bounce - FLYING 85 85 The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Branch Poke Branch Poke - GRASS 40 100
Brave Bird Brave Bird - FLYING 120 100 The user takes 1/3 of the damage dealt by this move.
Breaking Swipe Breaking Swipe - DRAGON 60 100 Lowers targets' Attack stats by 1 stage.
Breakneck Blitz Breakneck Blitz - NORMAL -- 101
Brick Break Brick Break - FIGHTING 75 100 Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - DARK 60 100
Bug Bite Bug Bite - BUG 60 100 If the target is holding a Berry the user eats that Berry and gains its effect.
Bulldoze Bulldoze - GROUND 60 100 Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Bullet Punch Bullet Punch - STEEL 40 100
Bullet Seed Bullet Seed - GRASS 25 100 The user attacks 2 to 5 times in a row.
Catastropika Catastropika - ELECTRIC 210 101
Ceaseless Edge Ceaseless Edge - DARK 65 90 Gives the opponent's side the Spikes status.
Chip Away Chip Away - NORMAL 70 100
Circle Throw Circle Throw - FIGHTING 60 90 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Clamp Clamp - WATER 35 85
Close Combat Close Combat - FIGHTING 120 100 Lowers the user's Defense and Sp. Def stats by 1 stage.
Collision Course Collision Course - FIGHTING 100 100
Combat Torque Combat Torque - FIGHTING 100 100
Comet Punch Comet Punch - NORMAL 18 85
Comeuppance Comeuppance - DARK -- 100 The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
Constrict Constrict - NORMAL 10 100
Continental Crush Continental Crush - ROCK -- 101
Corkscrew Crash Corkscrew Crash - STEEL -- 101
Counter Counter - FIGHTING -- 100 The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Covet Covet - NORMAL 60 100 If the user is not already holding an item it steals the target's held item.
Crabhammer Crabhammer - WATER 100 90 This move has a 1-stage Critical-Hit Ratio Boost.
Cross Chop Cross Chop - FIGHTING 100 80 This move has a 1-stage Critical-Hit Ratio Boost.
Cross Poison Cross Poison - POISON 70 100 Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Crunch Crunch - DARK 80 100 Has a 20% chance of lowering the target's Defense stat by 1 stage.
Crush Claw Crush Claw - NORMAL 75 95 Has a 50% chance of lowering the target's Defense stat by 1 stage.
Crush Grip Crush Grip - NORMAL -- 100
Cut Cut - NORMAL 50 95
Darkest Lariat Darkest Lariat - DARK 85 100 This move ignores the target's stat changes when dealing damage.
Devastating Drake Devastating Drake - DRAGON -- 101
Diamond Storm Diamond Storm - ROCK 100 95
Dig Dig - GROUND 80 100 The user gains the Underground status on the turn this move is used then attacks on the following turn.
Dire Claw Dire Claw - POISON 80 100 Has a 30% chance of leaving the target poisoned paralyzed or asleep.
Dive Dive - WATER 80 100 The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Dizzy Punch Dizzy Punch - NORMAL 70 100
Double Hit Double Hit - NORMAL 35 90 The user attacks twice in a row.
Double Iron Bash Double Iron Bash - STEEL 60 100
Double Kick Double Kick - FIGHTING 30 100
Double Shock Double Shock - ELECTRIC 120 100 The user loses the Electric type. This move fails unless it is used by an Electric type.
Double Slap Double Slap - NORMAL 15 85
Double-Edge Double-Edge - NORMAL 120 100 The user takes 1/3 of the damage dealt by this move.
Dragon Ascent Dragon Ascent - FLYING 120 100
Dragon Claw Dragon Claw - DRAGON 80 100
Dragon Darts Dragon Darts - DRAGON 50 100 The user attacks twice in a row. If there are 2 opposing Pokémon each of them is attacked once.
Dragon Hammer Dragon Hammer - DRAGON 90 100
Dragon Rush Dragon Rush - DRAGON 100 75 Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Dragon Tail Dragon Tail - DRAGON 60 90 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Drain Punch Drain Punch - FIGHTING 75 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Drill Peck Drill Peck - FLYING 80 100
Drill Run Drill Run - GROUND 80 95 This move has a 1-stage Critical-Hit Ratio Boost.
Drum Beating Drum Beating - GRASS 80 100
Dual Chop Dual Chop - DRAGON 40 90
Dual Wingbeat Dual Wingbeat - FLYING 40 90 The user attacks twice in a row.
Dynamic Punch Dynamic Punch - FIGHTING 100 50 Confuses the target.
Earthquake Earthquake - GROUND 100 100 This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Egg Bomb Egg Bomb - NORMAL 100 75
Endeavor Endeavor - NORMAL -- 100 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Explosion Explosion - NORMAL 250 100 The user faints upon using this move.
Extreme Speed Extreme Speed - NORMAL 80 100
Facade Facade - NORMAL 70 100 This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - NORMAL 40 100 Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
False Surrender False Surrender - DARK 80 101
False Swipe False Swipe - NORMAL 40 100
Feint Feint - NORMAL 30 100 This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Feint Attack Feint Attack - DARK 60 101
Fell Stinger Fell Stinger - BUG 50 100 Boosts the user's Attack stat by 3 stages if this move knocks out the target.
Fire Fang Fire Fang - FIRE 65 95 Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire Lash Fire Lash - FIRE 80 100 Lowers the target's Defense stat by 1 stage.
Fire Punch Fire Punch - FIRE 75 100 Has a 10% chance of burning the target.
First Impression First Impression - BUG 90 100 This move fails unless it is the first move used by the user after it enters a battle.
Fishious Rend Fishious Rend - WATER 85 100
Fissure Fissure - GROUND -- 30 Knocks out the target. The accuracy of this move is fixed at 30%.
Flail Flail - NORMAL -- 100 The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flame Charge Flame Charge - FIRE 50 100 Boosts the user's Speed stat by 1 stage.
Flame Wheel Flame Wheel - FIRE 60 100
Flare Blitz Flare Blitz - FIRE 120 100 Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Fling Fling - DARK -- 100 This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Flip Turn Flip Turn - WATER 60 100 After attacking the user switches out of battle to be replaced by another party Pokémon.
Floaty Fall Floaty Fall - FLYING 90 95
Flower Trick Flower Trick - GRASS 70 101 This move never misses and is always a critical hit.
Fly Fly - FLYING 90 95 The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Flying Press Flying Press - FIGHTING 100 95 The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Focus Punch Focus Punch - FIGHTING 150 100 This move fails if the user has already taken damage from a move in the same turn.
Force Palm Force Palm - FIGHTING 60 100
Foul Play Foul Play - DARK 95 100 The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Freeze Shock Freeze Shock - ICE 140 90
Frustration Frustration - NORMAL -- 100
Fury Attack Fury Attack - NORMAL 15 85
Fury Cutter Fury Cutter - BUG 40 95
Fury Swipes Fury Swipes - NORMAL 18 80
Fusion Bolt Fusion Bolt - ELECTRIC 100 100
Gear Grind Gear Grind - STEEL 50 85
Giga Impact Giga Impact - NORMAL 150 90 The user gains the Recharging status on the turn after this move is used.
Gigaton Hammer Gigaton Hammer - STEEL 160 100 This move can't be used twice in a row.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC -- 101
Glacial Lance Glacial Lance - ICE 120 100
Glaive Rush Glaive Rush - DRAGON 120 100
Grassy Glide Grassy Glide - GRASS 55 100 If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Grav Apple Grav Apple - GRASS 80 100 Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active.
Guillotine Guillotine - NORMAL -- 30 Knocks out the target. The accuracy of this move is fixed at 30%.
Gunk Shot Gunk Shot - POISON 120 80 Has a 30% chance of poisoning the target.
Gyro Ball Gyro Ball - STEEL -- 100 The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Hammer Arm Hammer Arm - FIGHTING 100 90 Lowers the user's Speed stat by 1 stage.
Hard Press Hard Press - STEEL -- 100 The more HP the target has left the greater this move's power (ranging between 1 and 100).
Head Charge Head Charge - NORMAL 120 100
Head Smash Head Smash - ROCK 150 80 The user takes 1/2 of the damage dealt by this move.
Headbutt Headbutt - NORMAL 70 100
Headlong Rush Headlong Rush - GROUND 120 100 Lowers the user's Defense and Sp. Def stats by 1 stage.
Heart Stamp Heart Stamp - PSYCHIC 60 100
Heat Crash Heat Crash - FIRE -- 100 The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Heavy Slam Heavy Slam - STEEL -- 100 The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
High Horsepower High Horsepower - GROUND 95 95
High Jump Kick High Jump Kick - FIGHTING 130 90 If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Hold Back Hold Back - NORMAL 40 100
Horn Attack Horn Attack - NORMAL 65 100
Horn Drill Horn Drill - NORMAL -- 30 Knocks out the target. The accuracy of this move is fixed at 30%.
Horn Leech Horn Leech - GRASS 75 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Hydro Vortex Hydro Vortex - WATER -- 101
Hyper Drill Hyper Drill - NORMAL 100 100
Hyper Fang Hyper Fang - NORMAL 80 90
Hyperspace Fury Hyperspace Fury - DARK 100 101
Ice Ball Ice Ball - ICE 30 90
Ice Fang Ice Fang - ICE 65 95 Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice Hammer Ice Hammer - ICE 100 90 Lowers the user's Speed stat by 1 stage.
Ice Punch Ice Punch - ICE 75 100 Has a 10% chance of freezing the target.
Ice Shard Ice Shard - ICE 40 100
Ice Spinner Ice Spinner - ICE 80 100 Removes any terrain.
Icicle Crash Icicle Crash - ICE 85 90 Has a 30% chance of making the target flinch.
Icicle Spear Icicle Spear - ICE 25 100 The user attacks 2 to 5 times in a row.
Inferno Overdrive Inferno Overdrive - FIRE -- 101
Iron Head Iron Head - STEEL 80 100 Has a 20% chance of making the target flinch.
Iron Tail Iron Tail - STEEL 100 75 Has a 30% chance of lowering the target's Defense stat by 1 stage.
Ivy Cudgel Ivy Cudgel - GRASS 100 100
Jaw Lock Jaw Lock - DARK 80 100
Jet Punch Jet Punch - WATER 60 100
Jump Kick Jump Kick - FIGHTING 100 95
Karate Chop Karate Chop - FIGHTING 50 100
Knock Off Knock Off - DARK 65 100 This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Kowtow Cleave Kowtow Cleave - DARK 85 101 This move never misses.
Land's Wrath Land's Wrath - GROUND 90 100
Lash Out Lash Out - DARK 75 100 This move's power is doubled if the user's stats were lowered during the turn this move is used.
Last Resort Last Resort - NORMAL 140 100 This move fails unless the user has already used all the other moves it knows.
Last Respects Last Respects - GHOST 50 100 This move's power is increased by 50 for each time that a Pokémon in the user's party has fainted.
Leaf Blade Leaf Blade - GRASS 90 100 This move has a 1-stage Critical-Hit Ratio Boost.
Leafage Leafage - GRASS 40 100
Leech Life Leech Life - BUG 80 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Let's Snuggle Forever Let's Snuggle Forever - FAIRY 190 101
Lick Lick - GHOST 30 100
Liquidation Liquidation - WATER 85 100 Has a 20% chance of lowering the target's Defense stat by 1 stage.
Low Kick Low Kick - FIGHTING -- 100 The heavier the target the greater this move's power (ranging between 20 and 120).
Low Sweep Low Sweep - FIGHTING 65 100 Lowers the target's Speed stat by 1 stage.
Lunge Lunge - BUG 80 100 Lowers the target's Attack stat by 1 stage.
Mach Punch Mach Punch - FIGHTING 40 100
Magical Torque Magical Torque - FAIRY 100 100
Magnet Bomb Magnet Bomb - STEEL 60 101
Magnitude Magnitude - GROUND -- 100
Malicious Moonsault Malicious Moonsault - DARK 180 101
Max Airstream Max Airstream - FLYING 10 101
Max Darkness Max Darkness - DARK 10 101
Max Flare Max Flare - FIRE 100 101
Max Flutterby Max Flutterby - BUG 10 101
Max Geyser Max Geyser - WATER 10 101
Max Hailstorm Max Hailstorm - ICE 10 101
Max Knuckle Max Knuckle - FIGHTING 10 101
Max Lightning Max Lightning - ELECTRIC 10 101
Max Mindstorm Max Mindstorm - PSYCHIC 10 101
Max Ooze Max Ooze - POISON 10 101
Max Overgrowth Max Overgrowth - GRASS 10 101
Max Phantasm Max Phantasm - GHOST 10 101
Max Quake Max Quake - GROUND 10 101
Max Rockfall Max Rockfall - ROCK 10 101
Max Starfall Max Starfall - FAIRY 10 101
Max Steelspike Max Steelspike - STEEL 10 101
Max Strike Max Strike - NORMAL 10 101
Max Wyrmwind Max Wyrmwind - DRAGON 10 101
Mega Kick Mega Kick - NORMAL 120 75
Mega Punch Mega Punch - NORMAL 80 85
Megahorn Megahorn - BUG 120 85
Metal Burst Metal Burst - STEEL -- 100 The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
Metal Claw Metal Claw - STEEL 50 95
Meteor Assault Meteor Assault - FIGHTING 150 100
Meteor Mash Meteor Mash - STEEL 90 90 Has a 20% chance of boosting the user's Attack stat by 1 stage.
Mighty Cleave Mighty Cleave - ROCK 95 100
Mortal Spin Mortal Spin - POISON 30 100 Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Poisons targets.
Mountain Gale Mountain Gale - ICE 100 85 Has a 30% chance of making the target flinch.
Multi-Attack Multi-Attack - NORMAL 120 100
Natural Gift Natural Gift - NORMAL -- 100
Needle Arm Needle Arm - GRASS 60 100
Never-Ending Nightmare Never-Ending Nightmare - GHOST -- 101
Night Slash Night Slash - DARK 70 100 This move has a 1-stage Critical-Hit Ratio Boost.
Nihil Light Nihil Light - -- --
Noxious Torque Noxious Torque - POISON 100 100
Nuzzle Nuzzle - ELECTRIC 20 100 Paralyzes the target.
Order Up Order Up - DRAGON 80 100
Outrage Outrage - DRAGON 120 100 The user gains the Rampaging status.
Pay Day Pay Day - NORMAL 40 100
Payback Payback - DARK 50 100 This move's power is doubled if the user attacks after the target.
Peck Peck - FLYING 35 100
Petal Blizzard Petal Blizzard - GRASS 90 100
Phantom Force Phantom Force - GHOST 90 100 The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Pin Missile Pin Missile - BUG 25 95 The user attacks 2 to 5 times in a row.
Plasma Fists Plasma Fists - ELECTRIC 100 100
Play Rough Play Rough - FAIRY 90 90 Has a 10% chance of lowering the target's Attack stat by 1 stage.
Pluck Pluck - FLYING 60 100 If the target is holding a Berry the user eats that Berry and gains its effect.
Poison Fang Poison Fang - POISON 50 100 Has a 50% chance of badly poisoning the target.
Poison Jab Poison Jab - POISON 80 100 Has a 30% chance of poisoning the target.
Poison Sting Poison Sting - POISON 15 100
Poison Tail Poison Tail - POISON 50 100
Poltergeist Poltergeist - GHOST 110 90 This move fails if the target isn't holding an item.
Population Bomb Population Bomb - NORMAL 20 90 The user attacks 1 to 10 times in a row. The attack ends if the user misses.
Pounce Pounce - BUG 50 100 Lowers the target's Speed stat by 1 stage.
Pound Pound - NORMAL 40 100
Power Trip Power Trip - DARK 20 100 This move's power is increased by 20 for each stage that the user's stats have been boosted.
Power Whip Power Whip - GRASS 120 85
Power-Up Punch Power-Up Punch - FIGHTING 40 100
Precipice Blades Precipice Blades - GROUND 120 85
Present Present - NORMAL -- 90
Psyblade Psyblade - PSYCHIC 80 100
Psychic Fangs Psychic Fangs - PSYCHIC 85 100 Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Psycho Cut Psycho Cut - PSYCHIC 70 100 This move has a 1-stage Critical-Hit Ratio Boost.
Psyshield Bash Psyshield Bash - PSYCHIC 70 90 Boosts the user's Defense stat by 1 stage.
Pulverizing Pancake Pulverizing Pancake - NORMAL 210 101
Punishment Punishment - DARK -- 100
Pursuit Pursuit - DARK 40 100
Pyro Ball Pyro Ball - FIRE 120 90
Quick Attack Quick Attack - NORMAL 40 100
Rage Rage - NORMAL 20 100
Rage Fist Rage Fist - GHOST 50 100
Raging Bull Raging Bull - NORMAL 90 100 Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. This move's type depends on the user's form.
Raging Fury Raging Fury - FIRE 120 100 The user gains the Rampaging status.
Rapid Spin Rapid Spin - NORMAL 50 100 Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Razor Leaf Razor Leaf - GRASS 55 95
Razor Shell Razor Shell - WATER 75 95 Has a 50% chance of lowering the target's Defense stat by 1 stage.
Retaliate Retaliate - NORMAL 70 100
Return Return - NORMAL -- 100
Revenge Revenge - FIGHTING 60 100
Reversal Reversal - FIGHTING -- 100 The less HP the user has left the greater this move's power (ranging between 20 and 200).
Rock Blast Rock Blast - ROCK 25 90 The user attacks 2 to 5 times in a row.
Rock Climb Rock Climb - NORMAL 90 85
Rock Slide Rock Slide - ROCK 75 90 Has a 30% chance of making targets flinch.
Rock Smash Rock Smash - FIGHTING 40 100
Rock Throw Rock Throw - ROCK 50 90
Rock Tomb Rock Tomb - ROCK 60 95 Lowers the target's Speed stat by 1 stage.
Rock Wrecker Rock Wrecker - ROCK 150 90 The user gains the Recharging status on the turn after this move is used.
Rolling Kick Rolling Kick - FIGHTING 60 85
Rollout Rollout - ROCK 30 90
Sacred Fire Sacred Fire - FIRE 100 95
Sacred Sword Sacred Sword - FIGHTING 90 100 This move ignores the target's stat changes when dealing damage.
Salt Cure Salt Cure - ROCK 40 100 Gives the target the Salt Cured status.
Sand Tomb Sand Tomb - GROUND 35 85 Gives the target the Bound status.
Sappy Seed Sappy Seed - GRASS 100 90
Savage Spin-Out Savage Spin-Out - BUG -- 101
Scale Shot Scale Shot - DRAGON 25 90 The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scratch Scratch - NORMAL 40 100
Searing Sunraze Smash Searing Sunraze Smash - STEEL 200 101
Secret Power Secret Power - NORMAL 70 100
Seed Bomb Seed Bomb - GRASS 80 100
Seismic Toss Seismic Toss - FIGHTING -- 100 Deals 50 HP of damage.
Self-Destruct Self-Destruct - NORMAL 200 100 The user faints upon using this move.
Shadow Bone Shadow Bone - GHOST 85 100
Shadow Claw Shadow Claw - GHOST 70 100 This move has a 1-stage Critical-Hit Ratio Boost.
Shadow Force Shadow Force - GHOST 120 100
Shadow Punch Shadow Punch - GHOST 60 101 This move never misses.
Shadow Sneak Shadow Sneak - GHOST 40 100
Shattered Psyche Shattered Psyche - PSYCHIC -- 101
Sinister Arrow Raid Sinister Arrow Raid - GHOST 180 101
Sizzly Slide Sizzly Slide - FIRE 60 100
Skitter Smack Skitter Smack - BUG 70 90 Lowers the target's Sp. Atk stat by 1 stage.
Skull Bash Skull Bash - NORMAL 130 100
Sky Attack Sky Attack - FLYING 140 90 The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
Sky Drop Sky Drop - FLYING 60 100
Sky Uppercut Sky Uppercut - FIGHTING 85 90
Slam Slam - NORMAL 80 75
Slash Slash - NORMAL 70 100
Smack Down Smack Down - ROCK 50 100 If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Smart Strike Smart Strike - STEEL 70 101 This move never misses.
Smelling Salts Smelling Salts - NORMAL 70 100
Snap Trap Snap Trap - GRASS 35 100 Gives the target the Bound status.
Solar Blade Solar Blade - GRASS 125 100 The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Soul-Stealing 7-Star Strike Soul-Stealing 7-Star Strike - GHOST 195 101
Spark Spark - ELECTRIC 65 100
Spectral Thief Spectral Thief - GHOST 90 100
Spike Cannon Spike Cannon - NORMAL 20 100
Spin Out Spin Out - STEEL 100 100
Spirit Break Spirit Break - FAIRY 75 100
Spirit Shackle Spirit Shackle - GHOST 80 100 Gives the target the Can't Escape status.
Splintered Stormshards Splintered Stormshards - ROCK 190 101
Steamroller Steamroller - BUG 65 100
Steel Roller Steel Roller - STEEL 130 100 Removes any terrain. This move fails if there is no terrain on the field.
Steel Wing Steel Wing - STEEL 70 90 Has a 10% chance of boosting the user's Defense stat by 1 stage.
Stomp Stomp - NORMAL 65 100
Stomping Tantrum Stomping Tantrum - GROUND 75 100 This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Stone Axe Stone Axe - ROCK 65 90 Gives the opponent's side the Stealth Rock status.
Stone Edge Stone Edge - ROCK 100 80 This move has a 1-stage Critical-Hit Ratio Boost.
Storm Throw Storm Throw - FIGHTING 60 100 Always a critical hit.
Strength Strength - NORMAL 80 100
Struggle Struggle - NORMAL 50 101
Submission Submission - FIGHTING 80 80
Subzero Slammer Subzero Slammer - ICE -- 101
Sucker Punch Sucker Punch - DARK 70 100 This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunsteel Strike Sunsteel Strike - STEEL 100 100
Super Fang Super Fang - NORMAL -- 90 Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Supercell Slam Supercell Slam - ELECTRIC 100 95 If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Superpower Superpower - FIGHTING 120 100 Lowers the user's Attack and Defense stats by 1 stage.
Supersonic Skystrike Supersonic Skystrike - FLYING -- 101
Surging Strikes Surging Strikes - WATER 25 100
Tackle Tackle - NORMAL 40 100
Tail Slap Tail Slap - NORMAL 25 85 The user attacks 2 to 5 times in a row.
Take Down Take Down - NORMAL 90 85
Tectonic Rage Tectonic Rage - GROUND -- 101
Temper Flare Temper Flare - FIRE 75 100 This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thief Thief - DARK 60 100 If the user is not already holding an item it steals the target's held item.
Thousand Arrows Thousand Arrows - GROUND 90 100
Thousand Waves Thousand Waves - GROUND 90 100
Thrash Thrash - NORMAL 120 100 The user gains the Rampaging status.
Throat Chop Throat Chop - DARK 80 100 Gives the target the Throat Chopped status.
Thunder Fang Thunder Fang - ELECTRIC 65 95 Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder Punch Thunder Punch - ELECTRIC 75 100 Has a 10% chance of paralyzing the target.
Thunderous Kick Thunderous Kick - FIGHTING 90 100
Trailblaze Trailblaze - GRASS 50 100 Boosts the user's Speed stat by 1 stage.
Triple Arrows Triple Arrows - FIGHTING 90 100 Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
Triple Axel Triple Axel - ICE 20 90 The user attacks 3 times in a row—first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses.
Triple Dive Triple Dive - WATER 30 95
Triple Kick Triple Kick - FIGHTING 10 90
Trop Kick Trop Kick - GRASS 70 100 Lowers the target's Attack stat by 1 stage.
Twineedle Twineedle - BUG 25 100
Twinkle Tackle Twinkle Tackle - FAIRY -- 101
U-turn U-turn - BUG 70 100 After attacking the user switches out of battle to be replaced by another party Pokémon.
Upper Hand Upper Hand - FIGHTING 65 100 Makes the target flinch. This move fails if the target isn't about to use a priority move.
V-create V-create - FIRE 180 95
Veevee Volley Veevee Volley - NORMAL -- 101
Vine Whip Vine Whip - GRASS 45 100
Vise Grip Vise Grip - NORMAL 55 100
Vital Throw Vital Throw - FIGHTING 70 101
Volt Tackle Volt Tackle - ELECTRIC 120 100 Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Wake-Up Slap Wake-Up Slap - FIGHTING 70 100
Waterfall Waterfall - WATER 80 100 Has a 20% chance of making the target flinch.
Wave Crash Wave Crash - WATER 120 100 The user takes 1/3 of the damage dealt by this move.
Wicked Blow Wicked Blow - DARK 75 100
Wicked Torque Wicked Torque - DARK 80 100
Wild Charge Wild Charge - ELECTRIC 90 100 The user takes 1/4 of the damage dealt by this move.
Wing Attack Wing Attack - FLYING 60 100
Wood Hammer Wood Hammer - GRASS 120 100 The user takes 1/3 of the damage dealt by this move.
Wrap Wrap - NORMAL 15 90 Gives the target the Bound status.
X-Scissor X-Scissor - BUG 80 100
Zen Headbutt Zen Headbutt - PSYCHIC 80 90 Has a 20% chance of making the target flinch.
Zing Zap Zing Zap - ELECTRIC 80 100
Zippy Zap Zippy Zap - ELECTRIC 80 100