|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
All-Out Pummeling
|
|
|
1
|
--
|
101
|
|
|
All-Out Pummeling
|
|
|
1
|
--
|
101
|
|
|
Arm Thrust
|
|
|
20
|
15
|
100
|
|
|
Aura Sphere
|
|
|
20
|
80
|
101
|
This move never misses.
|
|
Axe Kick
|
|
|
12
|
120
|
90
|
Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.
|
|
Body Press
|
|
|
12
|
80
|
100
|
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
|
|
Brick Break
|
|
|
16
|
75
|
100
|
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
|
|
Bulk Up
|
|
|
20
|
--
|
101
|
Boosts the user's Attack and Defense stats by 1 stage.
|
|
Circle Throw
|
|
|
12
|
60
|
90
|
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
|
|
Close Combat
|
|
|
8
|
120
|
100
|
Lowers the user's Defense and Sp. Def stats by 1 stage.
|
|
Coaching
|
|
|
12
|
--
|
101
|
Boosts allies' Attack and Defense stats by 1 stage.
|
|
Collision Course
|
|
|
8
|
100
|
100
|
|
|
Combat Torque
|
|
|
12
|
100
|
100
|
|
|
Counter
|
|
|
20
|
--
|
100
|
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
|
|
Cross Chop
|
|
|
8
|
100
|
80
|
This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Detect
|
|
|
8
|
--
|
101
|
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
|
|
Double Kick
|
|
|
20
|
30
|
100
|
|
|
Drain Punch
|
|
|
12
|
75
|
100
|
The user's HP is restored by 1/2 of the damage dealt by this move.
|
|
Dynamic Punch
|
|
|
8
|
100
|
50
|
Confuses the target.
|
|
Final Gambit
|
|
|
8
|
--
|
100
|
The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
|
|
Flying Press
|
|
|
12
|
100
|
95
|
The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Focus Blast
|
|
|
8
|
120
|
70
|
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
|
|
Focus Punch
|
|
|
20
|
150
|
100
|
This move fails if the user has already taken damage from a move in the same turn.
|
|
Force Palm
|
|
|
12
|
60
|
100
|
|
|
Hammer Arm
|
|
|
12
|
100
|
90
|
Lowers the user's Speed stat by 1 stage.
|
|
High Jump Kick
|
|
|
12
|
130
|
90
|
If this move misses or fails the user takes damage equal to 1/2 of its max HP.
|
|
Jump Kick
|
|
|
12
|
100
|
95
|
|
|
Karate Chop
|
|
|
20
|
50
|
100
|
|
|
Low Kick
|
|
|
20
|
--
|
100
|
The heavier the target the greater this move's power (ranging between 20 and 120).
|
|
Low Sweep
|
|
|
20
|
65
|
100
|
Lowers the target's Speed stat by 1 stage.
|
|
Mach Punch
|
|
|
20
|
40
|
100
|
|
|
Mat Block
|
|
|
12
|
--
|
101
|
|
|
Max Knuckle
|
|
|
12
|
10
|
101
|
|
|
Meteor Assault
|
|
|
8
|
150
|
100
|
|
|
No Retreat
|
|
|
8
|
--
|
101
|
|
|
Octolock
|
|
|
16
|
--
|
100
|
|
|
Power-Up Punch
|
|
|
20
|
40
|
100
|
|
|
Quick Guard
|
|
|
16
|
--
|
101
|
The user protects itself and its allies from priority moves for the turn.
|
|
Revenge
|
|
|
12
|
60
|
100
|
|
|
Reversal
|
|
|
16
|
--
|
100
|
The less HP the user has left the greater this move's power (ranging between 20 and 200).
|
|
Rock Smash
|
|
|
16
|
40
|
100
|
|
|
Rolling Kick
|
|
|
16
|
60
|
85
|
|
|
Sacred Sword
|
|
|
16
|
90
|
100
|
This move ignores the target's stat changes when dealing damage.
|
|
Secret Sword
|
|
|
12
|
85
|
100
|
|
|
Seismic Toss
|
|
|
20
|
--
|
100
|
Deals 50 HP of damage.
|
|
Sky Uppercut
|
|
|
16
|
85
|
90
|
|
|
Storm Throw
|
|
|
12
|
60
|
100
|
Always a critical hit.
|
|
Submission
|
|
|
20
|
80
|
80
|
|
|
Superpower
|
|
|
8
|
120
|
100
|
Lowers the user's Attack and Defense stats by 1 stage.
|
|
Thunderous Kick
|
|
|
12
|
90
|
100
|
|
|
Triple Arrows
|
|
|
12
|
90
|
100
|
Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
|
|
Triple Kick
|
|
|
12
|
10
|
90
|
|
|
Upper Hand
|
|
|
16
|
65
|
100
|
Makes the target flinch. This move fails if the target isn't about to use a priority move.
|
|
Vacuum Wave
|
|
|
20
|
40
|
100
|
|
|
Victory Dance
|
|
|
12
|
--
|
101
|
|
|
Vital Throw
|
|
|
12
|
70
|
101
|
|
|
Wake-Up Slap
|
|
|
12
|
70
|
100
|
|