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Name Type Cat. PP Att. Acc. Effect
Aqua Cutter Aqua Cutter - WATER 20 70 100 This move has a 1-stage Critical-Hit Ratio Boost.
Aqua Jet Aqua Jet - WATER 20 40 100
Aqua Ring Aqua Ring - WATER 20 -- 101 The user gains the Aqua Ring status.
Aqua Step Aqua Step - WATER 12 80 100 Boosts the user's Speed stat by 1 stage.
Aqua Tail Aqua Tail - WATER 12 90 90
Bouncy Bubble Bouncy Bubble - WATER 20 60 100
Brine Brine - WATER 12 65 100
Bubble Bubble - WATER 20 40 100
Bubble Beam Bubble Beam - WATER 20 65 100
Chilling Water Chilling Water - WATER 20 50 100 Lowers the target's Attack stat by 1 stage.
Clamp Clamp - WATER 16 35 85
Crabhammer Crabhammer - WATER 12 100 95 This move has a 1-stage Critical-Hit Ratio Boost.
Dive Dive - WATER 12 80 100 The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Fishious Rend Fishious Rend - WATER 12 80 100
Flip Turn Flip Turn - WATER 20 60 100 After attacking the user switches out of battle to be replaced by another party Pokémon.
Hydro Cannon Hydro Cannon - WATER 8 150 90 The user gains the Recharging status on the turn after this move is used.
Hydro Pump Hydro Pump - WATER 8 110 80
Hydro Steam Hydro Steam - WATER 16 80 100
Hydro Vortex Hydro Vortex - WATER 1 -- 101
Hydro Vortex Hydro Vortex - WATER 1 -- 101
Jet Punch Jet Punch - WATER 16 60 100
Life Dew Life Dew - WATER 12 -- 101 Restores 1/4 of the max HP of the user and its allies.
Liquidation Liquidation - WATER 12 85 100 Has a 20% chance of lowering the target's Defense stat by 1 stage.
Max Geyser Max Geyser - WATER 12 10 101
Muddy Water Muddy Water - WATER 12 90 85 Has a 30% chance of lowering targets' accuracy by 1 stage.
Oceanic Operetta Oceanic Operetta - WATER 1 195 101
Octazooka Octazooka - WATER 12 65 85
Origin Pulse Origin Pulse - WATER 12 110 85
Rain Dance Rain Dance - WATER 8 -- 101 Summons rain for 5 turns.
Razor Shell Razor Shell - WATER 12 75 95 Has a 50% chance of lowering the target's Defense stat by 1 stage.
Scald Scald - WATER 16 80 100 Has a 30% chance of burning the target. Cures the user and target of being frozen.
Snipe Shot Snipe Shot - WATER 16 85 100
Soak Soak - WATER 20 -- 100 Changes the target's type to Water.
Sparkling Aria Sparkling Aria - WATER 12 90 100 Cures targets of their burns.
Splishy Splash Splishy Splash - WATER 16 90 100
Steam Eruption Steam Eruption - WATER 8 110 95
Surf Surf - WATER 16 90 100 This move's power is doubled against targets that have the Submerged status.
Surging Strikes Surging Strikes - WATER 8 25 100
Triple Dive Triple Dive - WATER 12 35 95
Water Gun Water Gun - WATER 20 40 100
Water Pledge Water Pledge - WATER 12 80 100
Water Pulse Water Pulse - WATER 20 60 100 Has a 20% chance of confusing the target.
Water Shuriken Water Shuriken - WATER 20 15 100 The user attacks 2 to 5 times in a row.
Water Sport Water Sport - WATER 16 -- 101
Water Spout Water Spout - WATER 8 150 100 The less HP the user has left the lower this move's power (ranging between 1 and 150).
Waterfall Waterfall - WATER 16 80 100 Has a 20% chance of making the target flinch.
Wave Crash Wave Crash - WATER 12 120 100 The user takes 1/3 of the damage dealt by this move.
Whirlpool Whirlpool - WATER 16 35 85 Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
Withdraw Withdraw - WATER 20 -- 101