= = = = = = = = =
= = = = = = = = =
  = = =  

Name Type Cat. PP Att. Acc. Effect
Bone Club Bone Club - GROUND 20 65 85
Bone Rush Bone Rush - GROUND 12 30 90 The user attacks 2 to 5 times in a row.
Bonemerang Bonemerang - GROUND 12 50 90
Bulldoze Bulldoze - GROUND 20 60 100 Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Dig Dig - GROUND 12 80 100 The user gains the Underground status on the turn this move is used then attacks on the following turn.
Drill Run Drill Run - GROUND 12 80 95 This move has a 1-stage Critical-Hit Ratio Boost.
Earth Power Earth Power - GROUND 12 90 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - GROUND 12 100 100 This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Fissure Fissure - GROUND 8 -- 30 Knocks out the target. The accuracy of this move is fixed at 30%.
Headlong Rush Headlong Rush - GROUND 8 120 100 Lowers the user's Defense and Sp. Def stats by 1 stage.
High Horsepower High Horsepower - GROUND 12 95 95
Land's Wrath Land's Wrath - GROUND 12 90 100
Magnitude Magnitude - GROUND 20 -- 100
Max Quake Max Quake - GROUND 12 10 101
Mud Bomb Mud Bomb - GROUND 12 65 85
Mud Shot Mud Shot - GROUND 16 55 95 Lowers the target's Speed stat by 1 stage.
Mud Sport Mud Sport - GROUND 16 -- 101
Mud-Slap Mud-Slap - GROUND 12 20 100 Lowers the target's accuracy by 1 stage.
Precipice Blades Precipice Blades - GROUND 12 120 85
Rototiller Rototiller - GROUND 12 -- 101
Sand Attack Sand Attack - GROUND 16 -- 100
Sand Tomb Sand Tomb - GROUND 16 35 85 Gives the target the Bound status.
Sandsear Storm Sandsear Storm - GROUND 12 100 80
Scorching Sands Scorching Sands - GROUND 12 70 100 Has a 30% chance of burning the target. Cures the user and target of being frozen.
Shore Up Shore Up - GROUND 8 -- 101
Spikes Spikes - GROUND 20 -- 101 Gives the opponent's side the Spikes status.
Stomping Tantrum Stomping Tantrum - GROUND 12 75 100 This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101
Tectonic Rage Tectonic Rage - GROUND 1 -- 101
Thousand Arrows Thousand Arrows - GROUND 12 90 100
Thousand Waves Thousand Waves - GROUND 12 90 100