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Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - ELECTRIC 1 195 101
Aura Wheel Aura Wheel - ELECTRIC 12 110 100 Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
Bolt Beak Bolt Beak - ELECTRIC 12 80 100
Bolt Strike Bolt Strike - ELECTRIC 8 130 85
Buzzy Buzz Buzzy Buzz - ELECTRIC 20 60 100
Catastropika Catastropika - ELECTRIC 1 210 101
Charge Charge - ELECTRIC 20 -- 101 Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge Beam Charge Beam - ELECTRIC 12 50 90 Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Discharge Discharge - ELECTRIC 16 80 100 Has a 30% chance of paralyzing targets.
Double Shock Double Shock - ELECTRIC -- -- The user loses the Electric type. This move fails unless it is used by an Electric type.
Eerie Impulse Eerie Impulse - ELECTRIC 16 -- 100 Lowers the target's Sp. Atk stat by 2 stages.
Electric Terrain Electric Terrain - ELECTRIC 12 -- 101 Turns the entire field into Electric Terrain for 5 turns.
Electrify Electrify - ELECTRIC 20 -- 101 If this move hits the target before it uses a move its move becomes Electric type for that turn.
Electro Ball Electro Ball - ELECTRIC 12 -- 100 The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Electro Drift Electro Drift - ELECTRIC 8 100 100
Electro Shot Electro Shot - ELECTRIC 12 130 100 The user gains the Charging status on the turn this move is used then attacks on the following turn. In rain the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Electroweb Electroweb - ELECTRIC 16 55 95 Lowers targets' Speed stats by 1 stage.
Fusion Bolt Fusion Bolt - ELECTRIC 8 100 100
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101
Ion Deluge Ion Deluge - ELECTRIC 20 -- 101
Magnet Rise Magnet Rise - ELECTRIC 12 -- 101 The user gains the Magnet Rise status.
Magnetic Flux Magnetic Flux - ELECTRIC 20 -- 101 If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.
Max Lightning Max Lightning - ELECTRIC 12 10 101
Nuzzle Nuzzle - ELECTRIC 20 20 100 Paralyzes the target.
Overdrive Overdrive - ELECTRIC 12 80 100
Parabolic Charge Parabolic Charge - ELECTRIC 20 65 100 The user's HP is restored by 1/2 of the damage dealt by this move.
Pika Papow Pika Papow - ELECTRIC 20 -- 101
Plasma Fists Plasma Fists - ELECTRIC 16 100 100
Rising Voltage Rising Voltage - ELECTRIC 20 70 100 This move's power is doubled if the target is under the effect of Electric Terrain.
Shock Wave Shock Wave - ELECTRIC 20 60 101
Spark Spark - ELECTRIC 20 65 100
Stoked Sparksurfer Stoked Sparksurfer - ELECTRIC 1 175 101
Supercell Slam Supercell Slam - ELECTRIC 16 100 95 If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Thunder Thunder - ELECTRIC 12 110 70 Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Cage Thunder Cage - ELECTRIC 16 80 90
Thunder Fang Thunder Fang - ELECTRIC 16 65 95 Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder Punch Thunder Punch - ELECTRIC 16 75 100 Has a 10% chance of paralyzing the target.
Thunder Shock Thunder Shock - ELECTRIC 20 40 100
Thunder Wave Thunder Wave - ELECTRIC 20 -- 90 Paralyzes the target.
Thunderbolt Thunderbolt - ELECTRIC 16 90 100 Has a 10% chance of paralyzing the target.
Thunderclap Thunderclap - ELECTRIC 8 70 100
Volt Switch Volt Switch - ELECTRIC 20 70 100 After attacking the user switches out of battle to be replaced by another party Pokémon.
Volt Tackle Volt Tackle - ELECTRIC 16 120 100 Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Wild Charge Wild Charge - ELECTRIC 16 90 100 The user takes 1/4 of the damage dealt by this move.
Wildbolt Storm Wildbolt Storm - ELECTRIC 12 100 80
Zap Cannon Zap Cannon - ELECTRIC 8 120 50 Paralyzes the target.
Zing Zap Zing Zap - ELECTRIC 12 80 100
Zippy Zap Zippy Zap - ELECTRIC 12 80 100