Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acid Armor |
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40 | -- | -- | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Acupressure |
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30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its stats. |
Agility |
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30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Amnesia |
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20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Aqua Ring |
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20 | -- | -- | The user envelops itself in a veil made of water. It regains some HP on every turn. |
Aromatherapy |
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5 | -- | -- | The user releases a soothing scent that heals all status problems affecting the user's party. |
Assist |
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20 | -- | -- | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
Attract |
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15 | -- | 100 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
Barrier |
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30 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. |
Baton Pass |
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40 | -- | -- | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
Belly Drum |
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10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Block |
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5 | -- | -- | The user blocks the foe's way with arms spread wide to prevent escape. |
Bulk Up |
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20 | -- | -- | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
Calm Mind |
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20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Camouflage |
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20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
Captivate |
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20 | -- | 100 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
Charge |
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20 | -- | -- | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
Charm |
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20 | -- | 100 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
Confuse Ray |
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10 | -- | 100 | The foe is exposed to a sinister ray that triggers confusion. |
Conversion |
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30 | -- | -- | The user changes its type to become the same type as one of its moves. |
Conversion 2 |
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30 | -- | -- | The user changes its type to make itself resistant to the type of the attack it last took. |
Copycat |
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20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Cosmic Power |
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20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Cotton Spore |
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40 | -- | 85 | The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
Curse |
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10 | -- | -- | A move that works differently for the Ghost type than for all the other types. |
Dark Void |
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10 | -- | 80 | The foe is dragged into a world of total darkness that puts it to sleep. |
Defend Order |
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10 | -- | -- | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. |
Defense Curl |
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40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. |
Defog |
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15 | -- | -- | It reduces the foe's evasion stat. It also removes spikes, light screens, etc. |
Destiny Bond |
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5 | -- | -- | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
Detect |
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5 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Disable |
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20 | -- | 80 | For several turns, this move prevents the foe from using the move it last used. |
Double Team |
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15 | -- | -- | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dragon Dance |
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20 | -- | -- | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Embargo |
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15 | -- | 100 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
Encore |
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5 | -- | 100 | The user compels the foe to keep using only the move it last used for three to seven turns. |
Endure |
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10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Fake Tears |
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20 | -- | 100 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
Featherdance |
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15 | -- | 100 | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
Flash |
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20 | -- | 100 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
Flatter |
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15 | -- | 100 | Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
Focus Energy |
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30 | -- | -- | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
Follow Me |
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20 | -- | -- | The user draws attention to itself, making all foes take aim only at the user. |
Foresight |
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40 | -- | -- | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
Gastro Acid |
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10 | -- | 100 | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
Glare |
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30 | -- | 75 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
Grasswhistle |
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15 | -- | 55 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
Gravity |
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5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
Growl |
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40 | -- | 100 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
Growth |
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40 | -- | -- | The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
Grudge |
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5 | -- | -- | If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. |
Guard Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
Hail |
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10 | -- | -- | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Harden |
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30 | -- | -- | The user stiffens all the muscles in its body to raise its Defense stat. |
Haze |
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30 | -- | -- | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Heal Bell |
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5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Heal Block |
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15 | -- | 100 | The user prevents the foe from using any HP-recovery moves for five turns. |
Heal Order |
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10 | -- | -- | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
Healing Wish |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
Heart Swap |
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10 | -- | -- | The user employs its psychic power to switch stat changes with the foe. |
Helping Hand |
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20 | -- | -- | A move that boosts the power of the ally's attack in a Double Battle. |
Howl |
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40 | -- | -- | The user howls loudly to raise its spirit, boosting its Attack stat. |
Hypnosis |
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20 | -- | 70 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Imprison |
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10 | -- | -- | If the foe knows any move also known by the user, the foe is prevented from using it. |
Ingrain |
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20 | -- | -- | The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
Iron Defense |
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15 | -- | -- | The user hardens its body's surface like iron, sharply raising its Defense stat. |
Kinesis |
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15 | -- | 80 | The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
Leech Seed |
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10 | -- | 90 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
Leer |
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30 | -- | 100 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
Light Screen |
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30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Lock-on |
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5 | -- | -- | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
Lovely Kiss |
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10 | -- | 75 | With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep. |
Lucky Chant |
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30 | -- | -- | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
Lunar Dance |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
Magic Coat |
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15 | -- | -- | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
Magnet Rise |
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10 | -- | -- | The user levitates using electrically generated magnetism for five turns. |
Me First |
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20 | -- | -- | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
Mean Look |
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5 | -- | -- | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
Meditate |
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40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. |
Memento |
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10 | -- | 100 | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
Metal Sound |
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40 | -- | 85 | A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
Metronome |
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10 | -- | -- | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
Milk Drink |
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10 | -- | -- | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
Mimic |
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10 | -- | -- | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
Mind Reader |
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5 | -- | -- | The user senses the foe's movements with its mind to ensure its next attack does not miss. |
Minimize |
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20 | -- | -- | The user compresses its body to make itself look smaller. The user's evasion stat is boosted. |
Miracle Eye |
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40 | -- | -- | Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. |
Mirror Move |
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20 | -- | -- | The user counters the foe by mimicking the move last used by the foe. |
Mist |
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30 | -- | -- | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
Moonlight |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Morning Sun |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Mud Sport |
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15 | -- | -- | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
Nasty Plot |
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20 | -- | -- | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Nature Power |
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20 | -- | -- | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
Nightmare |
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15 | -- | 100 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
Odor Sleuth |
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40 | -- | -- | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
Pain Split |
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20 | -- | -- | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
Perish Song |
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5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Poison Gas |
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40 | -- | 55 | A cloud of poison gas is sprayed in the foe's face. It may poison the target. |
Poisonpowder |
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35 | -- | 75 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
Power Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
Power Trick |
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10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. |
Protect |
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10 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Psych Up |
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10 | -- | -- | The user hypnotizes itself into copying any stat change made by the foe. |
Psycho Shift |
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10 | -- | 90 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
Rain Dance |
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5 | -- | -- | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
Recover |
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10 | -- | -- | A self-healing move. The user restores its own HP by up to half of its max HP. |
Recycle |
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10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. |
Reflect |
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20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Refresh |
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20 | -- | -- | The user rests to cure itself of a poisoning, burn, or paralysis. |
Rest |
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10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Roar |
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20 | -- | 100 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
Rock Polish |
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20 | -- | -- | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
Role Play |
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10 | -- | -- | The user mimics the foe completely, copying the foe's natural ability. |
Roost |
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10 | -- | -- | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Safeguard |
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25 | -- | -- | The user creates a protective field that prevents status problems for five turns. |
Sand-attack |
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15 | -- | 100 | Sand is hurled in the foe's face, reducing its accuracy. |
Sandstorm |
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10 | -- | -- | A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
Scary Face |
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10 | -- | 90 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
Screech |
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40 | -- | 85 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
Sharpen |
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30 | -- | -- | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
Sing |
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15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
Sketch |
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1 | -- | -- | It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. |
Skill Swap |
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10 | -- | -- | The user employs its psychic power to exchange abilities with the foe. |
Slack Off |
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10 | -- | -- | The user slacks off, restoring its own HP by up to half of its maximum HP. |
Sleep Powder |
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15 | -- | 75 | The user scatters a big cloud of sleep- inducing dust around the foe. |
Sleep Talk |
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10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. |
Smokescreen |
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20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
Snatch |
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10 | -- | -- | The user steals the effects of any healing or stat- changing move the foe attempts to use. |
Softboiled |
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10 | -- | -- | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
Spider Web |
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10 | -- | -- | The user ensnares the foe with a thin, gooey silk so it can't flee from battle. |
Spikes |
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20 | -- | -- | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
Spite |
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10 | -- | 100 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
Splash |
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40 | -- | -- | The user just flops and splashes around to no effect at all... |
Spore |
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15 | -- | 100 | The user scatters bursts of spores that induce sleep. |
Stealth Rock |
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20 | -- | -- | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
Stockpile |
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20 | -- | -- | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
String Shot |
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40 | -- | 95 | The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
Stun Spore |
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30 | -- | 75 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
Substitute |
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10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Sunny Day |
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5 | -- | -- | The user intensifies the sun for five turns, powering up Fire-type moves. |
Supersonic |
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20 | -- | 55 | The user generates odd sound waves from its body. It may confuse the target. |
Swagger |
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15 | -- | 90 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
Swallow |
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10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
Sweet Kiss |
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10 | -- | 75 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
Sweet Scent |
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20 | -- | 100 | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
Switcheroo |
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10 | -- | 100 | The user trades held items with the foe faster than the eye can follow. |
Swords Dance |
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30 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Synthesis |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Tail Glow |
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20 | -- | -- | The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. |
Tail Whip |
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30 | -- | 100 | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
Tailwind |
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30 | -- | -- | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
Taunt |
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20 | -- | 100 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
Teeter Dance |
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20 | -- | 100 | The user performs a wobbly dance that confuses all the Pokémon in battle. |
Teleport |
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20 | -- | -- | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Thunder Wave |
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20 | -- | 100 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
Tickle |
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20 | -- | 100 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
Torment |
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15 | -- | 100 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
Toxic |
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10 | -- | 85 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Toxic Spikes |
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20 | -- | -- | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
Transform |
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10 | -- | -- | The user transforms into a copy of the foe right down to having the same move set. |
Trick |
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10 | -- | 100 | The user catches the foe off guard and swaps the foe's held item with its own. |
Trick Room |
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5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Water Sport |
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15 | -- | -- | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
Whirlwind |
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20 | -- | 100 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
Will-o-wisp |
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15 | -- | 75 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
Wish |
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10 | -- | -- | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
Withdraw |
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40 | -- | -- | The user withdraws its body into its hard shell, raising its Defense stat. |
Worry Seed |
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10 | -- | 100 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
Yawn |
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10 | -- | -- | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |