Name | Type | Cat. | PP | Att. | Acc. | Effect |
Agility |
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30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Amnesia |
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20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Barrier |
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30 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. |
Calm Mind |
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20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Confusion |
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25 | 50 | 100 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
Cosmic Power |
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20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Dream Eater |
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15 | 100 | 100 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
Extrasensory |
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30 | 80 | 100 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
Future Sight |
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15 | 80 | 90 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
Gravity |
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5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
Guard Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
Heal Block |
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15 | -- | 100 | The user prevents the foe from using any HP-recovery moves for five turns. |
Healing Wish |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
Heart Swap |
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10 | -- | -- | The user employs its psychic power to switch stat changes with the foe. |
Hypnosis |
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20 | -- | 70 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Imprison |
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10 | -- | -- | If the foe knows any move also known by the user, the foe is prevented from using it. |
Kinesis |
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15 | -- | 80 | The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
Light Screen |
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30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Lunar Dance |
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10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
Luster Purge |
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5 | 70 | 100 | The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat. |
Magic Coat |
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15 | -- | -- | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
Meditate |
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40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. |
Miracle Eye |
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40 | -- | -- | Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. |
Mirror Coat |
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20 | -- | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. |
Mist Ball |
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5 | 70 | 100 | A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk. |
Power Swap |
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10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
Power Trick |
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10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. |
Psybeam |
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20 | 65 | 100 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
Psychic |
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10 | 90 | 100 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
Psycho Boost |
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5 | 140 | 90 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
Psycho Cut |
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20 | 70 | 100 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
Psycho Shift |
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10 | -- | 90 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
Psywave |
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15 | -- | 80 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
Reflect |
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20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Rest |
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10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Role Play |
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10 | -- | -- | The user mimics the foe completely, copying the foe's natural ability. |
Skill Swap |
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10 | -- | -- | The user employs its psychic power to exchange abilities with the foe. |
Teleport |
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20 | -- | -- | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Trick |
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10 | -- | 100 | The user catches the foe off guard and swaps the foe's held item with its own. |
Trick Room |
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5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Zen Headbutt |
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15 | 80 | 90 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |