| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Wide Guard | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
				| — | 
				Low Kick | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| — | 
				Karate Chop | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				-- | 
				| The target is attacked with a sharp chop. Critical hits land more easily. | 
				| 7 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 10 | 
				Karate Chop | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				-- | 
				| The target is attacked with a sharp chop. Critical hits land more easily. | 
				| 13 | 
				Low Sweep | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
				| 19 | 
				Foresight | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 22 | 
				Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
				| 25 | 
				Revenge | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| 32 | 
				Vital Throw | 
				  | 
				  | 
				70 | 
				-- | 
				10 | 
				-- | 
				| The user attacks last. In return, this throw move is guaranteed not to miss. | 
				| 36 | 
				Submission | 
				  | 
				  | 
				80 | 
				80 | 
				25 | 
				-- | 
				| The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | 
				| 40 | 
				Wake-up Slap | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				| This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
				| 44 | 
				Cross Chop | 
				  | 
				  | 
				100 | 
				80 | 
				5 | 
				-- | 
				| The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 
				| 51 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 55 | 
				Dynamicpunch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM23 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					100 | 
					| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | 
					Fire Blast | 
					  | 
					  | 
					120 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM47 | 
					Low Sweep | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					-- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM59 | 
					Incinerate | 
					  | 
					  | 
					30 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM83 | 
					Work Up | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Meditate | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Details | 
				| The user meditates to awaken the power deep within its body and raise its Attack stat. | 
| Rolling Kick | 
				  | 
				  | 
				60 | 
				85 | 
				15 | 
				-- | 
				Details | 
				| The user lashes out with a quick, spinning kick. It may also make the target flinch. | 
| Encore | 
				  | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				Details | 
				| The user compels the target to keep using only the move it last used for three turns. | 
| Smellingsalt | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Close Combat | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				-- | 
				Details | 
				| The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | 
| Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
| Thunderpunch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
| Ice Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Details | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
| Bullet Punch | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				Details | 
				| The user strikes the target with tough punches as fast as bullets. This move always goes first. | 
| Power Trick | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user employs its psychic power to switch its Attack with its Defense stat. | 
| Heavy Slam | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
| Knock Off | 
				  | 
				  | 
				20 | 
				100 | 
				20 | 
				-- | 
				Details | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
| Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch | 
				  | 
				  | 
				150 | 
				100 | 
				20 | 
				-- | 
				Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Vacuum Wave | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Punch | 
				  | 
				  | 
				80 | 
				85 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick | 
				  | 
				  | 
				120 | 
				75 | 
				5 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Metronome | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. |