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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Cursed Body | |||||
| Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled | |||||
| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acid Spray | ![]() |
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40 | 100 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Clear Smog | ![]() |
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50 | 101 | -- | ||||
| Removes all stat changes from the target. This move never misses. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | -- | ||||
| Confuses the target. | |||||||||
| Corrosive Gas | ![]() |
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-- | 100 | -- | ||||
| Causes all other Pokémon on the field to lose their held items. | |||||||||
| Curse | ![]() |
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-- | 101 | -- | ||||
| Dark Pulse | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | -- | ||||
| Destiny Bond | ![]() |
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-- | 101 | -- | ||||
| The user gains the Destiny Bound status. This move fails if used in succession. | |||||||||
| Disable | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Move Disabled status for 4 turns. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | -- | ||||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Foul Play | ![]() |
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95 | 100 | -- | ||||
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gunk Shot | ![]() |
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120 | 80 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Haze | ![]() |
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-- | 101 | -- | ||||
| Eliminates every stat change on the entire field. | |||||||||
| Hex | ![]() |
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65 | 100 | -- | ||||
| This move's power is doubled if the target has a status condition. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hypnosis | ![]() |
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-- | 60 | -- | ||||
| Puts the target to sleep. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Imprison | ![]() |
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-- | 101 | -- | ||||
| The user gains the Sealing Off status. | |||||||||
| Knock Off | ![]() |
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65 | 100 | -- | ||||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Mean Look | ![]() |
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-- | 101 | -- | ||||
| Gives the target the Can't Escape status. | |||||||||
| Nasty Plot | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Night Shade | ![]() |
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?? | 100 | -- | ||||
| Deals 50 HP of damage. | |||||||||
| Pain Split | ![]() |
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-- | 101 | -- | ||||
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. | |||||||||
| Payback | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Perish Song | ![]() |
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-- | 101 | -- | ||||
| Gives all Pokémon on the field the Perishing status. | |||||||||
| Phantom Force | ![]() |
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90 | 100 | -- | ||||
| The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Poison Jab | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Poltergeist | ![]() |
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110 | 90 | -- | ||||
| This move fails if the target isn't holding an item. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | -- | ||||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psychic Noise | ![]() |
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75 | 100 | 100 | ||||
| Gives the target the Healing Prevented status for 2 turns. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Reflect Type | ![]() |
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-- | 101 | -- | ||||
| The user becomes the same type or types as the target. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Self-Destruct | ![]() |
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200 | 100 | -- | ||||
| The user faints upon using this move. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Claw | ![]() |
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70 | 100 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Shadow Punch | ![]() |
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60 | 101 | -- | ||||
| This move never misses. | |||||||||
| Skill Swap | ![]() |
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-- | 101 | -- | ||||
| The user and the target swap their Abilities. | |||||||||
| Skitter Smack | ![]() |
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70 | 90 | -- | ||||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Sludge Bomb | ![]() |
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90 | 100 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Sludge Wave | ![]() |
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95 | 100 | 10 | ||||
| Has a 10% chance of poisoning targets. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Spite | ![]() |
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-- | 100 | -- | ||||
| Removes 4 PP from the move last used by the target. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | -- | ||||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Taunt | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Taunted status. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Toxic | ![]() |
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-- | 90 | -- | ||||
| Badly poisons the target. If the user is a Poison type this move will never miss. | |||||||||
| Toxic Spikes | ![]() |
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-- | 101 | -- | ||||
| Gives the opponent's side the Toxic Spikes status. | |||||||||
| Trick | ![]() |
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-- | 100 | -- | ||||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
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-- | 101 | -- | ||||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Venoshock | ![]() |
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65 | 100 | -- | ||||
| This move's power is doubled if the target is poisoned or badly poisoned. | |||||||||
| Will-O-Wisp | ![]() |
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-- | 85 | -- | ||||
| Burns the target. | |||||||||
| Wonder Room | ![]() |
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-- | 101 | -- | ||||
| Gives the entire field the Wonder Room status for 5 turns. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 500 | 60 | 65 | 60 | 130 | 75 | 110 | |
| Max Stats Hindering Nature |
Standard | 135 - 167 | 76 - 105 | 72 - 100 | 135 - 163 | 85 - 114 | 117 - 145 |
| Max Stats Neutral Nature |
Standard | 135 - 167 | 85 - 117 | 80 - 112 | 150 - 182 | 95 - 127 | 130 - 162 |
| Max Stats Beneficial Nature |
Standard | 135 - 167 | 93 - 128 | 88 - 123 | 165 - 200 | 104 - 139 | 143 - 178 |
60
65
60
110
75
130
Mega Gengar | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Gengar |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Shadow Pokémon | 4'07" 1.4m |
89.3lbs 40.5kg |
| Abilities: Shadow Tag | |||||
| Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type. | |||||
| Damage Taken | |||||||||||||||||
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| *0 | *1 | *1 | *1 | *0.5 | *1 | *0 | *0.25 | *2 | *1 | *2 | *0.25 | *1 | *2 | *1 | *2 | *1 | *0.5 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 60 | 65 | 80 | 170 | 95 | 130 | |
| Max Stats Hindering Nature |
Standard | 135 - 167 | 76 - 105 | 90 - 118 | 171 - 199 | 103 - 132 | 135 - 163 |
| Max Stats Neutral Nature |
Standard | 135 - 167 | 85 - 117 | 100 - 132 | 190 - 222 | 115 - 147 | 150 - 182 |
| Max Stats Beneficial Nature |
Standard | 135 - 167 | 93 - 128 | 110 - 145 | 209 - 244 | 126 - 161 | 165 - 200 |
60
65
80
130
95
170
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