| Black/White/Black 2/White 2 Level Up | 
|
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| — | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| 5 | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| 9 | Mud Shot |  |  | 55 | 95 | 15 | -- | 
				| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | 
				| 15 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 19 | Mud Bomb |  |  | 65 | 85 | 10 | -- | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
				| 24 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 31 | Yawn |  |  | -- | -- | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 36 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 41 | Rain Dance |  |  | -- | -- | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| 48 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 48 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 53 | Muddy Water |  |  | 95 | 85 | 10 | -- | 
				| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
					| It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM37 | Sandstorm |  |  | -- | -- | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM03 | Surf |  |  | 95 | 100 | 15 | -- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM05 | Waterfall |  |  | 80 | 100 | 15 | -- | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM06 | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Details | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Ancientpower |  |  | 60 | 100 | 5 | -- | Details | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Mud Sport |  |  | -- | -- | 15 | -- | Details | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
| Stockpile |  |  | -- | -- | 20 | -- | Details | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
| Swallow |  |  | -- | -- | 10 | -- | Details | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
| Spit Up |  |  | ?? | 100 | 10 | -- | Details | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Encore |  |  | -- | 100 | 5 | -- | Details | 
				| The user compels the target to keep using only the move it last used for three turns. | 
| Double Kick |  |  | 30 | 100 | 30 | -- | Details | 
				| The target is quickly kicked twice in succession using both feet. | 
| Recover |  |  | -- | -- | 10 | -- | Details | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
| After You |  |  | -- | -- | 15 | -- | Details | 
				| The user helps the target and makes it use its move right after the user. | 
| Sleep Talk |  |  | -- | -- | 10 | -- | Details | 
				| While it is asleep, the user randomly uses one of the moves it knows. | 
| Acid Spray |  |  | 40 | 100 | 20 | -- | Details | 
				| The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Water Pulse |  |  | 60 | 100 | 20 | 20 | Gen IV TM03 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Dynamicpunch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |