| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solarbeam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM47 | 
					Low Sweep | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					-- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM64 | 
					Explosion | 
					  | 
					  | 
					250 | 
					100 | 
					5 | 
					-- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM81 | 
					X-scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM95 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Amnesia | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
| Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				Details | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
| Razor Wind | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				Details | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
| Nasty Plot | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| Power Swap | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | 
| Defog | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Details | 
				| A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | 
| Foul Play | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 
| Beat Up | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 
| Bullet Seed | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
				Details | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
| Pre-Evolution Only Moves | 
 
| Pound | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				    | Lv. 1 |    | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
| Harden | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				    | Lv. 3 |    | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
| Growth | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				    | Lv. 7 |    | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
| Nature Power | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				    | Lv. 13 |    | 
				| An attack that makes use of nature's power. Its effects vary depending on the user's environment. | 
| Fake Out | 
				  | 
				  | 
				40 | 
				100 | 
				10 | 
				-- | 
				    | Lv. 19 |    | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
| Torment | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				    | Lv. 25 |    | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| Razor Wind | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				    | Lv. 37 |    | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
| Swagger | 
				  | 
				  | 
				-- | 
				90 | 
				15 | 
				-- | 
				    | Lv. 43 |    | 
				| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| Extrasensory | 
				  | 
				  | 
				80 | 
				100 | 
				30 | 
				-- | 
				    | Lv. 49 |    | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
| Bide | 
				  | 
				  | 
				?? | 
				-- | 
				10 | 
				-- | 
				    | Lv. 1 |    | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| Synthesis | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				    | Lv. 21 |    | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Sunny Day | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				    | Lv. 31 |    | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| Explosion | 
				  | 
				  | 
				250 | 
				100 | 
				5 | 
				-- | 
				    | Lv. 43 |    | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Silver Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				-- | 
				Gen IV TM62 | 
				| The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Air Cutter | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
| Fury Cutter | 
				  | 
				  | 
				20 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Ominous Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				Move Tutor - PtHGSS | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Twister | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Selfdestruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Mega Kick | 
				  | 
				  | 
				120 | 
				75 | 
				5 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |