| Black/White/Black 2/White 2 Level Up |
|
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail or a foreleg, etc. |
| — |
Poison Gas |
 |
 |
-- |
80 |
40 |
-- |
| A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. |
| — |
Recycle |
 |
 |
-- |
-- |
10 |
-- |
| The user recycles a held item that has been used in battle so it can be used again. |
| — |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
| 3 |
Recycle |
 |
 |
-- |
-- |
10 |
-- |
| The user recycles a held item that has been used in battle so it can be used again. |
| 7 |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
| 12 |
Acid Spray |
 |
 |
40 |
100 |
20 |
-- |
| The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
| 14 |
Doubleslap |
 |
 |
15 |
85 |
10 |
-- |
| The target is slapped repeatedly, back and forth, two to five times in a row. |
| 18 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
| Unsanitary sludge is hurled at the target. It may also poison the target. |
| 23 |
Stockpile |
 |
 |
-- |
-- |
20 |
-- |
| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| 23 |
Swallow |
 |
 |
-- |
-- |
10 |
-- |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| 25 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 29 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. It may also poison the target. |
| 34 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
| The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
| 39 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 46 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 54 |
Gunk Shot |
 |
 |
120 |
70 |
5 |
30 |
| The user shoots filthy garbage at the target to attack. It may also poison the target. |
| 59 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
| It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
-- |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM69 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
| The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves (Details) |
| Spikes |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| Rollout |
 |
 |
30 |
90 |
20 |
-- |
Details |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
Details |
| The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
| Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Details |
| Sand is hurled in the target's face, reducing its accuracy. |
| Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| Selfdestruct |
 |
 |
200 |
100 |
5 |
-- |
Details |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |