|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Celebi Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||
|
Name | Jp. Name | No. | Gender Ratio | Type | ||||
Celebi | Serebii セレビィ |
|
Celebi is Genderless | ![]() ![]() |
||||
Ability: Natural Cure | ||||||||
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. | ||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||
Time Travel Pokémon | 2'00" | 11.0lbs | 45 | 30,720 | ||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||
1,059,860 Points Medium Slow |
100 | 3 HP Point(s) |
Green | 0 |
Damage Taken | ||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *0.5 | *2 | *0.5 | *2 | *0.5 | *4 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups |
![]() Lum Berry - 100% |
Celebi cannot breed |
Evolutionary Chain | |
|
Flavour Text | |
Diamond | It has the power to travel across time, but it is said to appear only in peaceful times. |
Pearl | |
Platinum | |
HeartGold | This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared. |
SoulSilver | When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future. |
Location | |||
Game | Location | ||
Ruby | Obtain from Nintendo Event | ||
Sapphire | Obtain from Nintendo Event | ||
Emerald | Obtain from Nintendo Event | ||
FireRed | Obtain from Nintendo Event | ||
LeafGreen | Obtain from Nintendo Event | ||
Colosseum | Trade from Games that have Received Celebi from Event | ||
XD | Trade from Games that have Received Celebi from Event | ||
Diamond | Transfer from GBA via Pal Park | ||
Pearl | Transfer from GBA via Pal Park | ||
Platinum | None - Pal Park from 3rd Gen | ||
HeartGold | Trade from DPt | ||
SoulSilver | Trade from DPt |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leech Seed | ![]() | ![]() | -- | 90 | 10 | -- | ||
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||||||
— | Confusion | ![]() | ![]() | 50 | 100 | 25 | 10 | ||
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
— | Recover | ![]() | ![]() | -- | -- | 10 | -- | ||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
— | Heal Bell | ![]() | ![]() | -- | -- | 5 | -- | ||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
10 | Safeguard | ![]() | ![]() | -- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
19 | Magical Leaf | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||||
28 | Ancientpower | ![]() | ![]() | 60 | 100 | 5 | 10 | ||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
37 | Baton Pass | ![]() | ![]() | -- | -- | 40 | -- | ||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
46 | Natural Gift | ![]() | ![]() | ?? | 100 | 15 | -- | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
55 | Heal Block | ![]() | ![]() | -- | 100 | 15 | -- | ||
The user prevents the foe from using any HP-recovery moves for five turns. | |||||||||
64 | Future Sight | ![]() | ![]() | 80 | 90 | 15 | -- | ||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
73 | Healing Wish | ![]() | ![]() | -- | -- | 10 | -- | ||
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |||||||||
82 | Leaf Storm | ![]() | ![]() | 140 | 90 | 5 | 100 | ||
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||
91 | Perish Song | ![]() | ![]() | -- | -- | 5 | -- | ||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Water Pulse | ![]() |
![]() |
60 | 100 | 20 | 20 | ||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
![]() |
-- | 85 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
![]() |
?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | ![]() |
![]() |
150 | 90 | 5 | -- | ||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | ![]() |
![]() |
-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM19 | Giga Drain | ![]() |
![]() |
60 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM20 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | ![]() |
![]() |
120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
![]() |
80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
![]() |
-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
![]() |
-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | ![]() |
![]() |
60 | -- | 20 | -- | ||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM37 | Sandstorm | ![]() |
![]() |
-- | -- | 10 | -- | ||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM40 | Aerial Ace | ![]() |
![]() |
60 | -- | 20 | -- | ||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | ![]() |
![]() |
70 | 100 | 20 | 30 | ||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM48 | Skill Swap | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM53 | Energy Ball | ![]() |
![]() |
80 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ![]() |
![]() |
?? | 100 | 10 | -- | ||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() |
![]() |
50 | 90 | 10 | 70 | ||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM62 | Silver Wind | ![]() |
![]() |
60 | 100 | 5 | 10 | ||
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||||
TM68 | Giga Impact | ![]() |
![]() |
150 | 90 | 5 | -- | ||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | ![]() |
![]() |
-- | 100 | 20 | -- | ||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
![]() |
-- | 100 | 20 | -- | ||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM75 | Swords Dance | ![]() |
![]() |
-- | -- | 30 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM76 | Stealth Rock | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||
TM77 | Psych Up | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM82 | Sleep Talk | ![]() |
![]() |
-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ![]() |
![]() |
?? | 100 | 15 | -- | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | ![]() |
![]() |
100 | 100 | 15 | -- | ||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | ||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
![]() |
-- | 90 | 15 | -- | ||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM89 | U-turn | ![]() |
![]() |
70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
HM01 | Cut | ![]() |
![]() |
50 | 95 | 30 | -- | ||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Sucker Punch | ![]() |
![]() |
80 | 100 | 5 | -- | ||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Trick | ![]() |
![]() |
-- | 100 | 10 | -- | ||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Zen Headbutt | ![]() |
![]() |
80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Helping Hand | ![]() |
![]() |
-- | -- | 20 | -- | ||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Last Resort | ![]() |
![]() |
130 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | ![]() |
![]() |
40 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | ![]() |
![]() |
60 | -- | 20 | -- | ||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Synthesis | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Uproar | ![]() |
![]() |
50 | 100 | 10 | -- | ||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Ancientpower | ![]() |
![]() |
60 | 100 | 5 | 10 | ||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Earth Power | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | ||||||||
Mud-slap | ![]() |
![]() |
20 | 100 | 10 | 100 | ||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Seed Bomb | ![]() |
![]() |
80 | 100 | 15 | -- | ||
The user slams a barrage of hard- shelled seeds down on the foe from above. | ||||||||
Signal Beam | ![]() |
![]() |
75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Worry Seed | ![]() |
![]() |
-- | 100 | 10 | -- | ||
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | ||||||||
Heal Bell | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Nasty Plot | ![]() | ![]() | -- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 13th Movie Giveaway |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
|
|
|
|
|
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 100 | 100 | 100 | 100 | 100 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 94 - 136 | 94 - 136 | 94 - 136 | 94 - 136 | 94 - 136 |
Lv. 100 | 310 - 404 | 184 - 269 | 184 - 269 | 184 - 269 | 184 - 269 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 105 - 152 | 105 - 152 | 105 - 152 | 105 - 152 | 105 - 152 |
Lv. 100 | 310 - 404 | 205 - 299 | 205 - 299 | 205 - 299 | 205 - 299 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 115 - 167 | 115 - 167 | 115 - 167 | 115 - 167 | 115 - 167 |
Lv. 100 | 310 - 404 | 225 - 328 | 225 - 328 | 225 - 328 | 225 - 328 | 225 - 328 |
|
|