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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Dewgong Pokémon Scarlet & Violet data |
Picture | ||
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Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability) | |||||
Thick Fat: Fire and Ice-type moves deal 50% damage. Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. Hidden Ability (Available through transfer): Ice Body: HP is restored by 1/16th of maximum HP when its hailing. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Sp. Defense Point(s) | Not Wild |
Weakness |
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*1 | *1 | *0.5 | *2 | *2 | *0.25 | *2 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sun | Trade from Ultra Sun/Ultra Moon | |
Moon | Trade from Ultra Sun/Ultra Moon | |
Ultra Sun | Evolve Seel | |
Ultra Moon | Evolve Seel | |
Let's Go, Pikachu! | Seafoam Islands | Details |
Let's Go, Eevee! | Seafoam Islands | Details |
Trainer Locations | Details |
Flavor Text |
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Ultra Sun | It swims through the ocean at a speed of eight knots, searching for Pokémon that will become its prey. It’s especially fond of Wishiwashi. | |
Ultra Moon | It sunbathes on the beach after meals. The rise in its body temperature helps its digestion. | |
Let's Go, Pikachu! | Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Sheer Cold | ![]() | ![]() | ?? | 30 | 5 | -- | ||
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | |||||||||
— | Headbutt | ![]() | ![]() | 70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
— | Growl | ![]() | ![]() | -- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||||
— | Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | |||||||||
3 | Growl | ![]() | ![]() | -- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
7 | Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||||
11 | Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | |||||||||
13 | Encore | ![]() | ![]() | -- | 100 | 5 | -- | ||
The user compels the target to keep using the move it encored for three turns. | |||||||||
17 | Ice Shard | ![]() | ![]() | 40 | 100 | 30 | -- | ||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
21 | Rest | ![]() | ![]() | -- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
23 | Aqua Ring | ![]() | ![]() | -- | -- | 20 | -- | ||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
27 | Aurora Beam | ![]() | ![]() | 65 | 100 | 20 | 10 | ||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||
31 | Aqua Jet | ![]() | ![]() | 40 | 100 | 20 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
33 | Brine | ![]() | ![]() | 65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
39 | Take Down | ![]() | ![]() | 90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
45 | Dive | ![]() | ![]() | 80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
49 | Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
55 | Ice Beam | ![]() | ![]() | 90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
61 | Safeguard | ![]() | ![]() | -- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
65 | Hail | ![]() | ![]() | -- | -- | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() | ![]() | -- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | ![]() | ![]() | -- | -- | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ![]() | ![]() | 60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | ![]() | ![]() | 90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() | ![]() | 110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | ![]() | ![]() | -- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() | ![]() | -- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() | ![]() | -- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() | ![]() | -- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() | ![]() | 70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() | ![]() | -- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() | ![]() | -- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Round | ![]() | ![]() | 60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM49 | Echoed Voice | ![]() | ![]() | 40 | 100 | 15 | -- | ||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
TM56 | Fling | ![]() | ![]() | ?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM67 | Smart Strike | ![]() | ![]() | 70 | -- | 10 | -- | ||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||
TM68 | Giga Impact | ![]() | ![]() | 150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM79 | Frost Breath | ![]() | ![]() | 60 | 90 | 10 | 100 | ||
The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||||
TM87 | Swagger | ![]() | ![]() | -- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() | ![]() | -- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Surf | ![]() | ![]() | 90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM98 | Waterfall | ![]() | ![]() | 80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TM100 | Confide | ![]() | ![]() | -- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Lick | ![]() | ![]() | 30 | 100 | 30 | 30 | Details | |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ||||||||
Perish Song | ![]() | ![]() | -- | -- | 5 | -- | Details | |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Disable | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
For four turns, this move prevents the target from using the move it last used. | ||||||||
Horn Drill | ![]() | ![]() | ?? | 30 | 5 | -- | Details | |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
Slam | ![]() | ![]() | 80 | 75 | 20 | -- | Details | |
The target is slammed with a long tail, vines, or the like to inflict damage. | ||||||||
Encore | ![]() | ![]() | -- | 100 | 5 | -- | Details | |
The user compels the target to keep using the move it encored for three turns. | ||||||||
Fake Out | ![]() | ![]() | 40 | 100 | 10 | 100 | Details | |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Icicle Spear | ![]() | ![]() | 25 | 100 | 30 | -- | Details | |
The user launches sharp icicles at the target two to five times in a row. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | Details | |
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Stockpile | ![]() | ![]() | -- | -- | 20 | -- | Details | |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||||
Swallow | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||||
Spit Up | ![]() | ![]() | ?? | 100 | 10 | -- | Details | |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | Details | |
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | Details | |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | Details | |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Belch | ![]() | ![]() | 120 | 90 | 10 | -- | Details | |
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||||||||
Entrainment | ![]() | ![]() | -- | 100 | 15 | -- | Details | |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Drill Run | ![]() | ![]() | 80 | 95 | 10 | -- | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Liquidation | ![]() | ![]() | 85 | 100 | 10 | 20 | ||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() | ![]() ![]() | 200(Phy)/200(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | ![]() | ![]() | 190 | -- | 1 | -- | |||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Tectonic Rage | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() | ![]() | 140 | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | ![]() | ![]() | 100 | -- | 1 | -- | |||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | ![]() | ![]() | 180 | -- | 1 | -- | |||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Hydro Vortex | ![]() | ![]() ![]() | 175(Phy)/175(Spe) | -- | 1 | -- | |||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | ![]() | ![]() ![]() | 140(Phy)/185(Spe) | -- | 1 | -- | |||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() | ![]() | 120 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Water Sport | ![]() | ![]() | -- | -- | 15 | -- |
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The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Secret Power | ![]() | ![]() | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Secret Power | ![]() | ![]() | 70 | 100 | 20 | 30 | Gen IV TM43 | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | ![]() | ![]() | -- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Avalanche | ![]() | ![]() | 60 | 100 | 10 | -- | Gen IV TM72 | ||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
Captivate | ![]() | ![]() | -- | 100 | 20 | -- | Gen IV TM78 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ![]() | ![]() | ?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Whirlpool | ![]() | ![]() | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | ||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
Body Slam | ![]() | ![]() | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | ![]() | ![]() | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Mimic | ![]() | ![]() | -- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Curse | ![]() | ![]() | -- | -- | 10 | -- | Gen II TM03 | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
Bubble Beam | ![]() | ![]() | 65 | 100 | 20 | 10 | Gen I TM11 | ||
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
Water Gun | ![]() | ![]() | 40 | 100 | 25 | -- | Gen I TM12 | ||
The target is blasted with a forceful shot of water. | |||||||||
Pay Day | ![]() | ![]() | 40 | 100 | 20 | -- | Gen I TM16 | ||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||
Rage | ![]() | ![]() | 20 | 100 | 20 | -- | Gen I TM20 | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Bide | ![]() | ![]() | ?? | -- | 10 | -- | Gen I TM34 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | ![]() | ![]() | 130 | 100 | 10 | 100 | Gen I TM40 | ||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Strength | ![]() | ![]() | 80 | 100 | 15 | -- | Gen I HM04 | ||
The target is slugged with a punch thrown at maximum power. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 475 | 90 | 70 | 80 | 70 | 95 | 70 | |
Max Stats Hindering Nature | Lv. 50 | 150 - 197 | 67 - 109 | 76 - 118 | 67 - 109 | 90 - 132 | 67 - 109 |
Lv. 100 | 290 - 384 | 130 - 215 | 148 - 233 | 130 - 215 | 175 - 260 | 130 - 215 | |
Max Stats Neutral Nature | Lv. 50 | 150 - 197 | 75 - 122 | 85 - 132 | 75 - 122 | 100 - 147 | 75 - 122 |
Lv. 100 | 290 - 384 | 145 - 239 | 165 - 259 | 145 - 239 | 195 - 289 | 145 - 239 | |
Max Stats Beneficial Nature | Lv. 50 | 150 - 197 | 82 - 134 | 93 - 145 | 82 - 134 | 110 - 161 | 82 - 134 |
Lv. 100 | 290 - 384 | 159 - 262 | 181 - 284 | 159 - 262 | 214 - 317 | 159 - 262 |
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