#425 Drifloon
General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

This Pokédex entry is for Generation VII Pokémon games. For Pokémon Sword & Shield data, click here
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Drifloon
Japan: Fuwante
フワンテ
French: Baudrive
German: Driftlon
Korean: 흔들풍손
National: #425
Alola: #076
Melemele: #076
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Ghost-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'04"
0.4m
2.6lbs
1.2kg
1257,680
Abilities: Aftermath - Unburden - Flare Boost (Hidden Ability)
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Unburden: Speed is doubled once the held item is consumed.
Hidden Ability (Available):
Flare Boost: Special Attack stat increased by 50% when burned
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,640,000 Points
Fluctuating
70 1 HP Point(s)
Likely
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *2 *0.5 *2 *0 *0.5 *0 *1 *1 *0.25 *2 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Drifloon Level Drifblim
Locations - In-Depth Details
Sun Hau'oli CemeteryDetails
Moon Hau'oli CemeteryDetails
Ultra Sun Hau'oli Cemetery, Route 1Details
Ultra Moon Hau'oli Cemetery, Route 1Details
Trainer Locations  Details
Flavor Text
Sun Stories go that it grabs the hands of small children and drags them away to the afterlife. It dislikes heavy children.
Moon If for some reason its body bursts, its soul spills out with a screaming sound.
Ultra Sun Its round body is stuffed with souls and expands each time it leads someone away.
Ultra Moon Wandering souls gathered together to form this Pokémon. When trying to make friends with children, Drifloon grabs them by the hand.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Constrict Constrict - Normal-type Constrict: Physical Move 10 100 35 10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Minimize Minimize - Normal-type Minimize: Other Move -- -- 10 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
4 Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
8 Gust Gust - Flying-type Gust: Special Move 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
16 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
20 Ominous Wind Ominous Wind - Ghost-type Ominous Wind: Special Move 60 100 5 10
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
25 Stockpile Stockpile - Normal-type Stockpile: Other Move -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
27 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
32 Swallow Swallow - Normal-type Swallow: Other Move -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
32 Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
36 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
40 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
44 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
50 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM62 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo Embargo - Dark-type Embargo: Other Move -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 -- Details
This attack move varies in power and type depending on the weather.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Defog Defog - Flying-type Defog: Other Move -- -- 15 -- Details
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- -- 15 -- Details
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
BindBind - Normal-typeBind: Physical Move158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
TailwindTailwind - Flying-typeTailwind: Other Move----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Pain SplitPain Split - Normal-typePain Split: Other Move----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
SpiteSpite - Ghost-typeSpite: Other Move--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
TrickTrick - Psychic-typeTrick: Other Move--10010--
The user catches the target off guard and swaps its held item with its own.
RecycleRecycle - Normal-typeRecycle: Other Move----10--
The user recycles a held item that has been used in battle so it can be used again.
Skill SwapSkill Swap - Psychic-typeSkill Swap: Other Move----10--
The user employs its psychic power to exchange Abilities with the target.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
The user teleports using a strange power and switches places with one of its allies.
DefogDefog - Flying-typeDefog: Other Move----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/160(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical MoveSpecial Move 100(Phy)/100(Spe) -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Special Move 100 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 100 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Supersonic Skystrike
Gen V or earlier
Supersonic Skystrike - Flying-type Special Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage
Gen V or earlier
Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
Gen V or earlier
Continental Crush - Rock-type Physical Move 100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out
Gen V or earlier
Savage Spin-Out - Bug-type Special Move 120 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 10 Gen IV TM62
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 348 90 50 34 60 44 70
Max Stats
Hindering Nature
Lv. 50 150 - 197 49 - 91 35 - 77 58 - 100 44 - 86 67 - 109
Lv. 100 290 - 384 94 - 179 65 - 150 112 - 197 83 - 168 130 - 215
Max Stats
Neutral Nature
Lv. 50 150 - 197 55 - 102 39 - 86 65 - 112 49 - 96 75 - 122
Lv. 100 290 - 384 105 - 199 73 - 167 125 - 219 93 - 187 145 - 239
Max Stats
Beneficial Nature
Lv. 50 150 - 197 60 - 112 42 - 94 71 - 123 53 - 105 82 - 134
Lv. 100 290 - 384 115 - 218 80 - 183 137 - 240 102 - 205 159 - 262

<--- Ambipom #424
Ambipom
#426
Drifblim
Drifblim --->