Flavor Text |
 | Ultra Sun | Lopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm. |
Ultra Moon | It’s notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs. |  | Ultra Sun | It swings its ears like whips and strikes its enemies with them. It has an intensely combative disposition. |
Ultra Moon | Mega Evolution awakens its combative instincts. It has shed any fur that got in the way of its attacks. |
Generation VII Level Up |
|
Evolve |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
— |
Healing Wish |
 |
 |
-- |
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
— |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
— |
Rototiller |
 |
 |
-- |
-- |
10 |
100 |
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
— |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
— |
Magic Coat |
 |
 |
-- |
-- |
15 |
-- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
— |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
— |
Splash |
 |
 |
-- |
-- |
40 |
-- |
The user just flops and splashes around to no effect at all... |
— |
Pound |
 |
 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail, a foreleg, or the like. |
— |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
6 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
13 |
Baby-Doll Eyes |
 |
 |
-- |
100 |
30 |
-- |
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
16 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
23 |
Jump Kick |
 |
 |
100 |
95 |
10 |
-- |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
26 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
33 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
36 |
Dizzy Punch |
 |
 |
70 |
100 |
10 |
20 |
The target is hit with rhythmically launched punches. This may also leave the target confused. |
43 |
After You |
 |
 |
-- |
-- |
15 |
-- |
The user helps the target and makes it use its move right after the user. |
46 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
53 |
Entrainment |
 |
 |
-- |
100 |
15 |
-- |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
56 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
63 |
Healing Wish |
 |
 |
-- |
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
66 |
High Jump Kick |
 |
 |
130 |
90 |
10 |
-- |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
TM & HM Attacks |
|
TM01 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM47 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM59 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
Details |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Sweet Kiss |
 |
 |
-- |
75 |
10 |
-- |
Details |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
Details |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
Details |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Sky Uppercut |
 |
 |
85 |
90 |
15 |
-- |
Details |
The user attacks the target with an uppercut thrown skyward with force. |
Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
Details |
The user trades held items with the target faster than the eye can follow. |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an icy fist. This may also leave the target frozen. |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
Details |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Circle Throw |
 |
 |
60 |
90 |
10 |
-- |
Details |
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Copycat |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Teeter Dance |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user performs a wobbly dance that confuses the Pokémon around it. |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
Power-Up Punch USUM Only |
 |
 |
40 |
100 |
20 |
100 |
Details |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Usable Z Moves |
|
Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
 |
  |
200(Phy)/190(Spe) |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Supersonic Skystrike |
 |
 |
160 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Never-Ending Nightmare |
 |
 |
160 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Inferno Overdrive |
 |
 |
140 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Hydro Vortex |
 |
 |
120 |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Bloom Doom |
 |
 |
190 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
 |
  |
140(Phy)/185(Spe) |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Shattered Psyche |
 |
 |
100 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
 |
  |
140(Phy)/185(Spe) |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
 |
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
Dig |
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80 |
100 |
10 |
-- |
Gen VI TM28 |
The user burrows, then attacks on the next turn. |
Retaliate |
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70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Rock Smash |
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40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Secret Power |
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70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Cut |
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50 |
95 |
30 |
-- |
Gen VI HM01 |
The target is cut with a scythe or claw. |
Strength |
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80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |
Secret Power |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Fury Cutter |
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40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Mud-slap |
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20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
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70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |