Generation VII Level Up |
|
— |
Mystical Fire |
 |
 |
75 |
100 |
10 |
100 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
— |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
— |
Lucky Chant |
 |
 |
-- |
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
— |
Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
— |
Psywave |
 |
 |
?? |
100 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
— |
Spite |
 |
 |
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Screech |
 |
 |
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
Details |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
Details |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Memento |
 |
 |
-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
Details |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
Details |
The user extends its shadow and attacks the target from behind. This move always goes first. |
Curse |
 |
 |
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Spite |
 |
 |
-- |
100 |
10 |
-- |
Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Details |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
Nasty Plot |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to exchange Abilities with the target. |
Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Me First |
 |
 |
?? |
-- |
20 |
-- |
Details |
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
Usable Z Moves |
|
Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Supersonic Skystrike |
 |
 |
120 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Continental Crush |
 |
 |
160 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Never-Ending Nightmare |
 |
  |
175(Phy)/160(Spe) |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Inferno Overdrive |
 |
 |
140 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Bloom Doom |
 |
 |
175 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
 |
 |
185 |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Shattered Psyche |
 |
 |
180 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
 |
 |
100 |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
  |
175(Phy)/160(Spe) |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Twinkle Tackle |
 |
 |
160 |
-- |
1 |
-- |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
 | Lv. 14 |
|
The target is exposed to a sinister ray that triggers confusion. |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
 | Lv. 19 |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Hex |
 |
 |
65 |
100 |
10 |
-- |
 | Lv. 23 |
|
This relentless attack does massive damage to a target affected by status conditions. |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
 | Lv. 28 |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
Pain Split |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 32 |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Payback |
 |
 |
50 |
100 |
10 |
-- |
 | Lv. 37 |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
 | Lv. 41 |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
 | Lv. 46 |
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
 | Lv. 50 |
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Transfer Only Moves (Details) |
|
Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
The user flashes a bright light that cuts the target's accuracy. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Secret Power |
 |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Headbutt |
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70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |